As with Functions, Module will soon become an operation, which are value-typed. This eases the transition from Module to ModuleOp. A new class, OwningModuleRef is provided to allow for owning a reference to a Module, and will auto-delete the held module on destruction. PiperOrigin-RevId: 256196193
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
//===- ConvertToLLVMIR.cpp - MLIR to LLVM IR conversion -------------------===//
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//
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// Copyright 2019 The MLIR Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =============================================================================
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//
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// This file implements a translation between the MLIR LLVM dialect and LLVM IR.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Target/LLVMIR.h"
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#include "mlir/Support/FileUtilities.h"
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#include "mlir/Target/LLVMIR/ModuleTranslation.h"
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#include "mlir/Translation.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Support/ToolOutputFile.h"
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using namespace mlir;
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std::unique_ptr<llvm::Module> mlir::translateModuleToLLVMIR(Module m) {
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return LLVM::ModuleTranslation::translateModule<>(m);
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}
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static TranslateFromMLIRRegistration registration(
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"mlir-to-llvmir", [](Module module, llvm::StringRef outputFilename) {
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if (!module)
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return true;
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auto llvmModule = LLVM::ModuleTranslation::translateModule<>(module);
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if (!llvmModule)
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return true;
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auto file = openOutputFile(outputFilename);
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if (!file)
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return true;
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llvmModule->print(file->os(), nullptr);
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file->keep();
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return false;
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});
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