Files
clang-p2996/clang/Basic/FileManager.cpp
Chris Lattner 23b7eb677d Finally bite the bullet and make the major change: split the clang namespace
out of the llvm namespace.  This makes the clang namespace be a sibling of
llvm instead of being a child.

The good thing about this is that it makes many things unambiguous.  The
bad things is that many things in the llvm namespace (notably data structures
like smallvector) now require an llvm:: qualifier.  IMO, libsystem and libsupport
should be split out of llvm into their own namespace in the future, which will fix
this issue.

llvm-svn: 39659
2007-06-15 23:05:46 +00:00

170 lines
6.1 KiB
C++

//===--- FileManager.cpp - File System Probing and Caching ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the FileManager interface.
//
//===----------------------------------------------------------------------===//
//
// TODO: This should index all interesting directories with dirent calls.
// getdirentries ?
// opendir/readdir_r/closedir ?
//
//===----------------------------------------------------------------------===//
#include "clang/Basic/FileManager.h"
#include "llvm/ADT/SmallString.h"
#include <iostream>
using namespace clang;
// FIXME: Enhance libsystem to support inode and other fields.
#include <sys/stat.h>
/// NON_EXISTANT_DIR - A special value distinct from null that is used to
/// represent a dir name that doesn't exist on the disk.
#define NON_EXISTANT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
/// getDirectory - Lookup, cache, and verify the specified directory. This
/// returns null if the directory doesn't exist.
///
const DirectoryEntry *FileManager::getDirectory(const char *NameStart,
const char *NameEnd) {
++NumDirLookups;
llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
DirEntries.GetOrCreateValue(NameStart, NameEnd);
// See if there is already an entry in the map.
if (NamedDirEnt.getValue())
return NamedDirEnt.getValue() == NON_EXISTANT_DIR
? 0 : NamedDirEnt.getValue();
++NumDirCacheMisses;
// By default, initialize it to invalid.
NamedDirEnt.setValue(NON_EXISTANT_DIR);
// Get the null-terminated directory name as stored as the key of the
// DirEntries map.
const char *InterndDirName = NamedDirEnt.getKeyData();
// Check to see if the directory exists.
struct stat StatBuf;
if (stat(InterndDirName, &StatBuf) || // Error stat'ing.
!S_ISDIR(StatBuf.st_mode)) // Not a directory?
return 0;
// It exists. See if we have already opened a directory with the same inode.
// This occurs when one dir is symlinked to another, for example.
DirectoryEntry &UDE =
UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
NamedDirEnt.setValue(&UDE);
if (UDE.getName()) // Already have an entry with this inode, return it.
return &UDE;
// Otherwise, we don't have this directory yet, add it. We use the string
// key from the DirEntries map as the string.
UDE.Name = InterndDirName;
return &UDE;
}
/// NON_EXISTANT_FILE - A special value distinct from null that is used to
/// represent a filename that doesn't exist on the disk.
#define NON_EXISTANT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)
/// getFile - Lookup, cache, and verify the specified file. This returns null
/// if the file doesn't exist.
///
const FileEntry *FileManager::getFile(const char *NameStart,
const char *NameEnd) {
++NumFileLookups;
// See if there is already an entry in the map.
llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
FileEntries.GetOrCreateValue(NameStart, NameEnd);
// See if there is already an entry in the map.
if (NamedFileEnt.getValue())
return NamedFileEnt.getValue() == NON_EXISTANT_FILE
? 0 : NamedFileEnt.getValue();
++NumFileCacheMisses;
// By default, initialize it to invalid.
NamedFileEnt.setValue(NON_EXISTANT_FILE);
// Figure out what directory it is in. If the string contains a / in it,
// strip off everything after it.
// FIXME: this logic should be in sys::Path.
const char *SlashPos = NameEnd-1;
while (SlashPos >= NameStart && SlashPos[0] != '/')
--SlashPos;
const DirectoryEntry *DirInfo;
if (SlashPos < NameStart) {
// Use the current directory if file has no path component.
const char *Name = ".";
DirInfo = getDirectory(Name, Name+1);
} else if (SlashPos == NameEnd-1)
return 0; // If filename ends with a /, it's a directory.
else
DirInfo = getDirectory(NameStart, SlashPos);
if (DirInfo == 0) // Directory doesn't exist, file can't exist.
return 0;
// Get the null-terminated file name as stored as the key of the
// FileEntries map.
const char *InterndFileName = NamedFileEnt.getKeyData();
// FIXME: Use the directory info to prune this, before doing the stat syscall.
// FIXME: This will reduce the # syscalls.
// Nope, there isn't. Check to see if the file exists.
struct stat StatBuf;
//std::cerr << "STATING: " << Filename;
if (stat(InterndFileName, &StatBuf) || // Error stat'ing.
S_ISDIR(StatBuf.st_mode)) { // A directory?
// If this file doesn't exist, we leave a null in FileEntries for this path.
//std::cerr << ": Not existing\n";
return 0;
}
//std::cerr << ": exists\n";
// It exists. See if we have already opened a directory with the same inode.
// This occurs when one dir is symlinked to another, for example.
FileEntry &UFE = UniqueFiles[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
NamedFileEnt.setValue(&UFE);
if (UFE.getName()) // Already have an entry with this inode, return it.
return &UFE;
// Otherwise, we don't have this directory yet, add it.
// FIXME: Change the name to be a char* that points back to the 'FileEntries'
// key.
UFE.Name = InterndFileName;
UFE.Size = StatBuf.st_size;
UFE.ModTime = StatBuf.st_mtime;
UFE.Dir = DirInfo;
UFE.UID = NextFileUID++;
return &UFE;
}
void FileManager::PrintStats() const {
std::cerr << "\n*** File Manager Stats:\n";
std::cerr << UniqueFiles.size() << " files found, "
<< UniqueDirs.size() << " dirs found.\n";
std::cerr << NumDirLookups << " dir lookups, "
<< NumDirCacheMisses << " dir cache misses.\n";
std::cerr << NumFileLookups << " file lookups, "
<< NumFileCacheMisses << " file cache misses.\n";
//std::cerr << PagesMapped << BytesOfPagesMapped << FSLookups;
}