the function it is being asked to step through, so that even if we get the trampoline target wrong (for instance) we will still not lose control. The other fix here is to tighten up the handling of the case where the current plan doesn't explain the stop, but a plan above us does. In that case, if the plan that does explain the stop says it is done, we need to clean up the plans below it and continue on with our processing. llvm-svn: 145740
166 lines
5.2 KiB
C++
166 lines
5.2 KiB
C++
//===-- ThreadPlanStepOverRange.cpp -----------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/ThreadPlanStepOverRange.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/lldb-private-log.h"
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#include "lldb/Core/Log.h"
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#include "lldb/Core/Stream.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadPlanStepOut.h"
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#include "lldb/Target/ThreadPlanStepThrough.h"
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using namespace lldb_private;
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using namespace lldb;
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//----------------------------------------------------------------------
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// ThreadPlanStepOverRange: Step through a stack range, either stepping over or into
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// based on the value of \a type.
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//----------------------------------------------------------------------
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ThreadPlanStepOverRange::ThreadPlanStepOverRange
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(
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Thread &thread,
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const AddressRange &range,
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const SymbolContext &addr_context,
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lldb::RunMode stop_others,
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bool okay_to_discard
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) :
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ThreadPlanStepRange (ThreadPlan::eKindStepOverRange, "Step range stepping over", thread, range, addr_context, stop_others)
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{
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SetOkayToDiscard (okay_to_discard);
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}
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ThreadPlanStepOverRange::~ThreadPlanStepOverRange ()
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{
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}
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void
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ThreadPlanStepOverRange::GetDescription (Stream *s, lldb::DescriptionLevel level)
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{
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if (level == lldb::eDescriptionLevelBrief)
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s->Printf("step over");
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else
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{
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s->Printf ("stepping through range (stepping over functions): ");
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DumpRanges(s);
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}
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}
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bool
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ThreadPlanStepOverRange::PlanExplainsStop ()
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{
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// We don't explain signals or breakpoints (breakpoints that handle stepping in or
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// out will be handled by a child plan.
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StopInfoSP stop_info_sp = GetPrivateStopReason();
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if (stop_info_sp)
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{
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StopReason reason = stop_info_sp->GetStopReason();
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switch (reason)
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{
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case eStopReasonBreakpoint:
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case eStopReasonWatchpoint:
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case eStopReasonSignal:
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case eStopReasonException:
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return false;
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default:
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return true;
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}
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}
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return true;
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}
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bool
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ThreadPlanStepOverRange::ShouldStop (Event *event_ptr)
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{
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LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
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if (log)
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{
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StreamString s;
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s.Address (m_thread.GetRegisterContext()->GetPC(),
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m_thread.GetProcess().GetTarget().GetArchitecture().GetAddressByteSize());
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log->Printf("ThreadPlanStepOverRange reached %s.", s.GetData());
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}
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// If we're still in the range, keep going.
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if (InRange())
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return false;
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// If we're out of the range but in the same frame or in our caller's frame
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// then we should stop.
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// When stepping out we only step if we are forcing running one thread.
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bool stop_others;
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if (m_stop_others == lldb::eOnlyThisThread)
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stop_others = true;
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else
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stop_others = false;
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ThreadPlan* new_plan = NULL;
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if (FrameIsOlder())
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{
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// If we're in an older frame then we should stop.
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//
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// A caveat to this is if we think the frame is older but we're actually in a trampoline.
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// I'm going to make the assumption that you wouldn't RETURN to a trampoline. So if we are
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// in a trampoline we think the frame is older because the trampoline confused the backtracer.
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// As below, we step through first, and then try to figure out how to get back out again.
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new_plan = m_thread.QueueThreadPlanForStepThrough (false, stop_others);
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if (new_plan != NULL && log)
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log->Printf("Thought I stepped out, but in fact arrived at a trampoline.");
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}
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else if (FrameIsYounger())
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{
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new_plan = m_thread.QueueThreadPlanForStepOut (false,
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NULL,
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true,
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stop_others,
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eVoteNo,
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eVoteNoOpinion,
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0);
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}
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else if (!InSymbol())
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{
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// This one is a little tricky. Sometimes we may be in a stub or something similar,
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// in which case we need to get out of there. But if we are in a stub then it's
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// likely going to be hard to get out from here. It is probably easiest to step into the
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// stub, and then it will be straight-forward to step out.
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new_plan = m_thread.QueueThreadPlanForStepThrough (false, stop_others);
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}
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if (new_plan == NULL)
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m_no_more_plans = true;
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else
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m_no_more_plans = false;
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if (new_plan == NULL)
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{
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// For efficiencies sake, we know we're done here so we don't have to do this
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// calculation again in MischiefManaged.
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SetPlanComplete();
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return true;
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}
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else
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return false;
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}
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