See "discussion": https://discourse.llvm.org/t/rfc-dexter-feature-removals/60462 This patch removes the builder functionality from Dexter, as it is an active maintenance burden and is no longer required since Dexter is being invoked by other test runners that can handle the build step better, and there has been no objection that it is still needed. Differential Revision: https://reviews.llvm.org/D151465
410 lines
14 KiB
Python
410 lines
14 KiB
Python
# DExTer : Debugging Experience Tester
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# ~~~~~~ ~ ~~ ~ ~~
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#
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# Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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# See https://llvm.org/LICENSE.txt for license information.
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# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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"""Interface for communicating with the Visual Studio debugger via DTE."""
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import abc
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import imp
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import os
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import sys
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from pathlib import PurePath, Path
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from collections import defaultdict, namedtuple
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from dex.command.CommandBase import StepExpectInfo
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from dex.debugger.DebuggerBase import DebuggerBase, watch_is_active
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from dex.dextIR import FrameIR, LocIR, StepIR, StopReason, ValueIR
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from dex.dextIR import StackFrame, SourceLocation, ProgramState
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from dex.utils.Exceptions import Error, LoadDebuggerException
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from dex.utils.ReturnCode import ReturnCode
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def _load_com_module():
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try:
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module_info = imp.find_module(
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"ComInterface", [os.path.join(os.path.dirname(__file__), "windows")]
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)
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return imp.load_module("ComInterface", *module_info)
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except ImportError as e:
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raise LoadDebuggerException(e, sys.exc_info())
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# VSBreakpoint(path: PurePath, line: int, col: int, cond: str). This is enough
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# info to identify breakpoint equivalence in visual studio based on the
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# properties we set through dexter currently.
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VSBreakpoint = namedtuple("VSBreakpoint", "path, line, col, cond")
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class VisualStudio(
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DebuggerBase, metaclass=abc.ABCMeta
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): # pylint: disable=abstract-method
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# Constants for results of Debugger.CurrentMode
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# (https://msdn.microsoft.com/en-us/library/envdte.debugger.currentmode.aspx)
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dbgDesignMode = 1
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dbgBreakMode = 2
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dbgRunMode = 3
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def __init__(self, *args):
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self.com_module = None
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self._debugger = None
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self._solution = None
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self._fn_step = None
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self._fn_go = None
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# The next available unique breakpoint id. Use self._get_next_id().
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self._next_bp_id = 0
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# VisualStudio appears to common identical breakpoints. That is, if you
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# ask for a breakpoint that already exists the Breakpoints list will
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# not grow. DebuggerBase requires all breakpoints have a unique id,
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# even for duplicates, so we'll need to do some bookkeeping. Map
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# {VSBreakpoint: list(id)} where id is the unique dexter-side id for
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# the requested breakpoint.
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self._vs_to_dex_ids = defaultdict(list)
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# Map {id: VSBreakpoint} where id is unique and VSBreakpoint identifies
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# a breakpoint in Visual Studio. There may be many ids mapped to a
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# single VSBreakpoint. Use self._vs_to_dex_ids to find (dexter)
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# breakpoints mapped to the same visual studio breakpoint.
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self._dex_id_to_vs = {}
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super(VisualStudio, self).__init__(*args)
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def _create_solution(self):
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self._solution.Create(self.context.working_directory.path, "DexterSolution")
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try:
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self._solution.AddFromFile(self._project_file)
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except OSError:
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raise LoadDebuggerException(
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"could not debug the specified executable", sys.exc_info()
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)
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def _load_solution(self):
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try:
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self._solution.Open(self.context.options.vs_solution)
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except:
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raise LoadDebuggerException(
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"could not load specified vs solution at {}".format(
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self.context.options.vs_solution
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),
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sys.exc_info(),
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)
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def _custom_init(self):
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try:
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self._debugger = self._interface.Debugger
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self._debugger.HexDisplayMode = False
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self._interface.MainWindow.Visible = self.context.options.show_debugger
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self._solution = self._interface.Solution
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if self.context.options.vs_solution is None:
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self._create_solution()
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else:
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self._load_solution()
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self._fn_step = self._debugger.StepInto
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self._fn_go = self._debugger.Go
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except AttributeError as e:
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raise LoadDebuggerException(str(e), sys.exc_info())
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def _custom_exit(self):
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if self._interface:
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self._interface.Quit()
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@property
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def _project_file(self):
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return self.context.options.executable
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@abc.abstractproperty
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def _dte_version(self):
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pass
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@property
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def _location(self):
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# TODO: Find a better way of determining path, line and column info
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# that doesn't require reading break points. This method requires
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# all lines to have a break point on them.
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bp = self._debugger.BreakpointLastHit
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return {
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"path": getattr(bp, "File", None),
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"lineno": getattr(bp, "FileLine", None),
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"column": getattr(bp, "FileColumn", None),
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}
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@property
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def _mode(self):
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return self._debugger.CurrentMode
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def _load_interface(self):
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self.com_module = _load_com_module()
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return self.com_module.DTE(self._dte_version)
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@property
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def version(self):
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try:
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return self._interface.Version
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except AttributeError:
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return None
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def clear_breakpoints(self):
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for bp in self._debugger.Breakpoints:
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bp.Delete()
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self._vs_to_dex_ids.clear()
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self._dex_id_to_vs.clear()
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def _add_breakpoint(self, file_, line):
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return self._add_conditional_breakpoint(file_, line, "")
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def _get_next_id(self):
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# "Generate" a new unique id for the breakpoint.
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id = self._next_bp_id
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self._next_bp_id += 1
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return id
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def _add_conditional_breakpoint(self, file_, line, condition):
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col = 1
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vsbp = VSBreakpoint(PurePath(file_), line, col, condition)
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new_id = self._get_next_id()
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# Do we have an exact matching breakpoint already?
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if vsbp in self._vs_to_dex_ids:
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self._vs_to_dex_ids[vsbp].append(new_id)
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self._dex_id_to_vs[new_id] = vsbp
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return new_id
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# Breakpoint doesn't exist already. Add it now.
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count_before = self._debugger.Breakpoints.Count
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self._debugger.Breakpoints.Add("", file_, line, col, condition)
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# Our internal representation of VS says that the breakpoint doesn't
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# already exist so we do not expect this operation to fail here.
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assert count_before < self._debugger.Breakpoints.Count
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# We've added a new breakpoint, record its id.
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self._vs_to_dex_ids[vsbp].append(new_id)
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self._dex_id_to_vs[new_id] = vsbp
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return new_id
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def get_triggered_breakpoint_ids(self):
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"""Returns a set of opaque ids for just-triggered breakpoints."""
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bps_hit = self._debugger.AllBreakpointsLastHit
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bp_id_list = []
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# Intuitively, AllBreakpointsLastHit breakpoints are the last hit
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# _bound_ breakpoints. A bound breakpoint's parent holds the info of
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# the breakpoint the user requested. Our internal state tracks the user
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# requested breakpoints so we look at the Parent of these triggered
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# breakpoints to determine which have been hit.
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for bp in bps_hit:
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# All bound breakpoints should have the user-defined breakpoint as
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# a parent.
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assert bp.Parent
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vsbp = VSBreakpoint(
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PurePath(bp.Parent.File),
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bp.Parent.FileLine,
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bp.Parent.FileColumn,
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bp.Parent.Condition,
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)
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try:
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ids = self._vs_to_dex_ids[vsbp]
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except KeyError:
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pass
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else:
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bp_id_list += ids
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return set(bp_id_list)
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def delete_breakpoints(self, ids):
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"""Delete breakpoints by their ids.
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Raises a KeyError if no breakpoint with this id exists.
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"""
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vsbp_set = set()
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for id in ids:
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vsbp = self._dex_id_to_vs[id]
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# Remove our id from the associated list of dex ids.
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self._vs_to_dex_ids[vsbp].remove(id)
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del self._dex_id_to_vs[id]
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# Bail if there are other uses of this vsbp.
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if len(self._vs_to_dex_ids[vsbp]) > 0:
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continue
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# Otherwise find and delete it.
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vsbp_set.add(vsbp)
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vsbp_to_del_count = len(vsbp_set)
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for bp in self._debugger.Breakpoints:
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# We're looking at the user-set breakpoints so there should be no
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# Parent.
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assert bp.Parent == None
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this_vsbp = VSBreakpoint(
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PurePath(bp.File), bp.FileLine, bp.FileColumn, bp.Condition
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)
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if this_vsbp in vsbp_set:
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bp.Delete()
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vsbp_to_del_count -= 1
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if vsbp_to_del_count == 0:
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break
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if vsbp_to_del_count:
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raise KeyError("did not find breakpoint to be deleted")
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def _fetch_property(self, props, name):
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num_props = props.Count
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result = None
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for x in range(1, num_props + 1):
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item = props.Item(x)
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if item.Name == name:
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return item
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assert False, "Couldn't find property {}".format(name)
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def launch(self, cmdline):
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exe_path = Path(self.context.options.executable)
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self.context.logger.note(f"VS: Using executable: '{exe_path}'")
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cmdline_str = " ".join(cmdline)
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if self.context.options.target_run_args:
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cmdline_str += f" {self.context.options.target_run_args}"
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if cmdline_str:
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self.context.logger.note(f"VS: Using executable args: '{cmdline_str}'")
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# In a slightly baroque manner, lookup the VS project that runs when
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# you click "run", and set its command line options to the desired
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# command line options.
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startup_proj_name = str(
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self._fetch_property(self._interface.Solution.Properties, "StartupProject")
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)
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project = self._fetch_property(self._interface.Solution, startup_proj_name)
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ActiveConfiguration = self._fetch_property(
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project.Properties, "ActiveConfiguration"
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).Object
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ActiveConfiguration.DebugSettings.CommandArguments = cmdline_str
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self.context.logger.note("Launching VS debugger...")
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self._fn_go(False)
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def step(self):
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self._fn_step(False)
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def go(self) -> ReturnCode:
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self._fn_go(False)
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return ReturnCode.OK
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def set_current_stack_frame(self, idx: int = 0):
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thread = self._debugger.CurrentThread
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stack_frames = thread.StackFrames
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try:
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stack_frame = stack_frames[idx]
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self._debugger.CurrentStackFrame = stack_frame.raw
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except IndexError:
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raise Error(
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"attempted to access stack frame {} out of {}".format(
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idx, len(stack_frames)
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)
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)
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def _get_step_info(self, watches, step_index):
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thread = self._debugger.CurrentThread
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stackframes = thread.StackFrames
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frames = []
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state_frames = []
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loc = LocIR(**self._location)
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valid_loc_for_watch = loc.path and os.path.exists(loc.path)
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for idx, sf in enumerate(stackframes):
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frame = FrameIR(
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function=self._sanitize_function_name(sf.FunctionName),
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is_inlined=sf.FunctionName.startswith("[Inline Frame]"),
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loc=LocIR(path=None, lineno=None, column=None),
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)
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fname = frame.function or "" # pylint: disable=no-member
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if any(name in fname for name in self.frames_below_main):
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break
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state_frame = StackFrame(
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function=frame.function, is_inlined=frame.is_inlined, watches={}
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)
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if valid_loc_for_watch and idx == 0:
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for watch_info in watches:
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if watch_is_active(watch_info, loc.path, idx, loc.lineno):
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watch_expr = watch_info.expression
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state_frame.watches[watch_expr] = self.evaluate_expression(
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watch_expr, idx
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)
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state_frames.append(state_frame)
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frames.append(frame)
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if frames:
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frames[0].loc = loc
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state_frames[0].location = SourceLocation(**self._location)
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reason = StopReason.BREAKPOINT
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if loc.path is None: # pylint: disable=no-member
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reason = StopReason.STEP
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program_state = ProgramState(frames=state_frames)
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return StepIR(
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step_index=step_index,
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frames=frames,
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stop_reason=reason,
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program_state=program_state,
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)
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@property
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def is_running(self):
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return self._mode == VisualStudio.dbgRunMode
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@property
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def is_finished(self):
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return self._mode == VisualStudio.dbgDesignMode
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@property
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def frames_below_main(self):
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return [
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"[Inline Frame] invoke_main",
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"__scrt_common_main_seh",
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"__tmainCRTStartup",
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"mainCRTStartup",
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]
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def evaluate_expression(self, expression, frame_idx=0) -> ValueIR:
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if frame_idx != 0:
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self.set_current_stack_frame(frame_idx)
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result = self._debugger.GetExpression(expression)
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if frame_idx != 0:
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self.set_current_stack_frame(0)
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value = result.Value
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is_optimized_away = any(
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s in value
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for s in [
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"Variable is optimized away and not available",
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"Value is not available, possibly due to optimization",
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]
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)
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is_irretrievable = any(
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s in value
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for s in [
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"???",
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"<Unable to read memory>",
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]
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)
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# an optimized away value is still counted as being able to be
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# evaluated.
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could_evaluate = result.IsValidValue or is_optimized_away or is_irretrievable
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return ValueIR(
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expression=expression,
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value=value,
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type_name=result.Type,
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error_string=None,
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is_optimized_away=is_optimized_away,
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could_evaluate=could_evaluate,
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is_irretrievable=is_irretrievable,
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)
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