to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
157 lines
5.5 KiB
C++
157 lines
5.5 KiB
C++
//== BoolAssignmentChecker.cpp - Boolean assignment checker -----*- C++ -*--==//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This defines BoolAssignmentChecker, a builtin check in ExprEngine that
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// performs checks for assignment of non-Boolean values to Boolean variables.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Checkers/BuiltinCheckerRegistration.h"
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#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
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#include "clang/StaticAnalyzer/Core/Checker.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
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using namespace clang;
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using namespace ento;
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namespace {
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class BoolAssignmentChecker : public Checker< check::Bind > {
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mutable std::unique_ptr<BuiltinBug> BT;
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void emitReport(ProgramStateRef state, CheckerContext &C) const;
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public:
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void checkBind(SVal loc, SVal val, const Stmt *S, CheckerContext &C) const;
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};
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} // end anonymous namespace
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void BoolAssignmentChecker::emitReport(ProgramStateRef state,
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CheckerContext &C) const {
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if (ExplodedNode *N = C.generateNonFatalErrorNode(state)) {
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if (!BT)
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BT.reset(new BuiltinBug(this, "Assignment of a non-Boolean value"));
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C.emitReport(llvm::make_unique<BugReport>(*BT, BT->getDescription(), N));
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}
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}
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static bool isBooleanType(QualType Ty) {
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if (Ty->isBooleanType()) // C++ or C99
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return true;
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if (const TypedefType *TT = Ty->getAs<TypedefType>())
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return TT->getDecl()->getName() == "BOOL" || // Objective-C
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TT->getDecl()->getName() == "_Bool" || // stdbool.h < C99
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TT->getDecl()->getName() == "Boolean"; // MacTypes.h
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return false;
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}
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void BoolAssignmentChecker::checkBind(SVal loc, SVal val, const Stmt *S,
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CheckerContext &C) const {
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// We are only interested in stores into Booleans.
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const TypedValueRegion *TR =
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dyn_cast_or_null<TypedValueRegion>(loc.getAsRegion());
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if (!TR)
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return;
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QualType valTy = TR->getValueType();
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if (!isBooleanType(valTy))
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return;
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// Get the value of the right-hand side. We only care about values
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// that are defined (UnknownVals and UndefinedVals are handled by other
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// checkers).
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Optional<DefinedSVal> DV = val.getAs<DefinedSVal>();
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if (!DV)
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return;
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// Check if the assigned value meets our criteria for correctness. It must
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// be a value that is either 0 or 1. One way to check this is to see if
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// the value is possibly < 0 (for a negative value) or greater than 1.
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ProgramStateRef state = C.getState();
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SValBuilder &svalBuilder = C.getSValBuilder();
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ConstraintManager &CM = C.getConstraintManager();
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// First, ensure that the value is >= 0.
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DefinedSVal zeroVal = svalBuilder.makeIntVal(0, valTy);
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SVal greaterThanOrEqualToZeroVal =
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svalBuilder.evalBinOp(state, BO_GE, *DV, zeroVal,
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svalBuilder.getConditionType());
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Optional<DefinedSVal> greaterThanEqualToZero =
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greaterThanOrEqualToZeroVal.getAs<DefinedSVal>();
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if (!greaterThanEqualToZero) {
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// The SValBuilder cannot construct a valid SVal for this condition.
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// This means we cannot properly reason about it.
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return;
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}
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ProgramStateRef stateLT, stateGE;
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std::tie(stateGE, stateLT) = CM.assumeDual(state, *greaterThanEqualToZero);
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// Is it possible for the value to be less than zero?
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if (stateLT) {
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// It is possible for the value to be less than zero. We only
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// want to emit a warning, however, if that value is fully constrained.
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// If it it possible for the value to be >= 0, then essentially the
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// value is underconstrained and there is nothing left to be done.
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if (!stateGE)
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emitReport(stateLT, C);
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// In either case, we are done.
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return;
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}
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// If we reach here, it must be the case that the value is constrained
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// to only be >= 0.
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assert(stateGE == state);
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// At this point we know that the value is >= 0.
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// Now check to ensure that the value is <= 1.
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DefinedSVal OneVal = svalBuilder.makeIntVal(1, valTy);
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SVal lessThanEqToOneVal =
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svalBuilder.evalBinOp(state, BO_LE, *DV, OneVal,
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svalBuilder.getConditionType());
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Optional<DefinedSVal> lessThanEqToOne =
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lessThanEqToOneVal.getAs<DefinedSVal>();
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if (!lessThanEqToOne) {
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// The SValBuilder cannot construct a valid SVal for this condition.
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// This means we cannot properly reason about it.
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return;
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}
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ProgramStateRef stateGT, stateLE;
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std::tie(stateLE, stateGT) = CM.assumeDual(state, *lessThanEqToOne);
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// Is it possible for the value to be greater than one?
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if (stateGT) {
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// It is possible for the value to be greater than one. We only
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// want to emit a warning, however, if that value is fully constrained.
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// If it is possible for the value to be <= 1, then essentially the
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// value is underconstrained and there is nothing left to be done.
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if (!stateLE)
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emitReport(stateGT, C);
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// In either case, we are done.
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return;
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}
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// If we reach here, it must be the case that the value is constrained
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// to only be <= 1.
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assert(stateLE == state);
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}
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void ento::registerBoolAssignmentChecker(CheckerManager &mgr) {
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mgr.registerChecker<BoolAssignmentChecker>();
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}
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