Files
clang-p2996/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptExpressionOpts.h
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

53 lines
1.7 KiB
C++

//===-- RenderScriptExpressionOpts.h ----------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_RENDERSCRIPT_EXPROPTS_H
#define LLDB_RENDERSCRIPT_EXPROPTS_H
#include "llvm/IR/Module.h"
#include "llvm/Support/TargetRegistry.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
#include "lldb/Target/LanguageRuntime.h"
#include "lldb/Target/Process.h"
#include "lldb/lldb-private.h"
#include "RenderScriptRuntime.h"
#include "RenderScriptx86ABIFixups.h"
// RenderScriptRuntimeModulePass is a simple llvm::ModulesPass that is used
// during expression evaluation to apply RenderScript-specific fixes for
// expression evaluation. In particular this is used to make expression IR
// conformant with the ABI generated by the slang frontend. This ModulePass is
// executed in ClangExpressionParser::PrepareForExecution whenever an
// expression's DWARF language is eLanguageTypeExtRenderscript
class RenderScriptRuntimeModulePass : public llvm::ModulePass {
public:
static char ID;
RenderScriptRuntimeModulePass(const lldb_private::Process *process)
: ModulePass(ID), m_process_ptr(process) {}
bool runOnModule(llvm::Module &module);
private:
const lldb_private::Process *m_process_ptr;
};
namespace lldb_private {
namespace lldb_renderscript {
struct RSIRPasses : public lldb_private::LLVMUserExpression::IRPasses {
RSIRPasses(lldb_private::Process *process);
~RSIRPasses();
};
} // namespace lldb_renderscript
} // namespace lldb_private
#endif