Files
clang-p2996/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptScriptGroup.cpp
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

161 lines
6.1 KiB
C++

//===-- RenderScriptScriptGroup.cpp -----------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Breakpoint/StoppointCallbackContext.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/CommandObjectMultiword.h"
#include "lldb/Interpreter/CommandReturnObject.h"
#include "lldb/Interpreter/Options.h"
#include "lldb/Symbol/Symbol.h"
#include "lldb/Symbol/Type.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "lldb/Utility/Args.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/Status.h"
#include "RenderScriptRuntime.h"
#include "RenderScriptScriptGroup.h"
using namespace lldb;
using namespace lldb_private;
using namespace lldb_renderscript;
class CommandObjectRenderScriptScriptGroupBreakpointSet
: public CommandObjectParsed {
public:
CommandObjectRenderScriptScriptGroupBreakpointSet(
CommandInterpreter &interpreter)
: CommandObjectParsed(
interpreter, "renderscript scriptgroup breakpoint set",
"Place a breakpoint on all kernels forming a script group.",
"renderscript scriptgroup breakpoint set <group_name>",
eCommandRequiresProcess | eCommandProcessMustBeLaunched) {}
~CommandObjectRenderScriptScriptGroupBreakpointSet() override = default;
bool DoExecute(Args &command, CommandReturnObject &result) override {
Stream &stream = result.GetOutputStream();
RenderScriptRuntime *runtime = static_cast<RenderScriptRuntime *>(
m_exe_ctx.GetProcessPtr()->GetLanguageRuntime(
eLanguageTypeExtRenderScript));
assert(runtime);
auto &target = m_exe_ctx.GetTargetSP();
bool stop_on_all = false;
const llvm::StringRef long_stop_all("--stop-on-all"), short_stop_all("-a");
std::vector<ConstString> sites;
sites.reserve(command.GetArgumentCount());
for (size_t i = 0; i < command.GetArgumentCount(); ++i) {
const auto arg = command.GetArgumentAtIndex(i);
if (long_stop_all == arg || short_stop_all == arg)
stop_on_all = true;
else
sites.push_back(ConstString(arg));
}
for (const auto &name : sites) {
runtime->PlaceBreakpointOnScriptGroup(target, stream, name, stop_on_all);
}
result.SetStatus(eReturnStatusSuccessFinishResult);
return true;
}
};
class CommandObjectRenderScriptScriptGroupBreakpoint
: public CommandObjectMultiword {
public:
CommandObjectRenderScriptScriptGroupBreakpoint(
CommandInterpreter &interpreter)
: CommandObjectMultiword(
interpreter, "renderscript scriptgroup breakpoint",
"Renderscript scriptgroup breakpoint interaction.",
"renderscript scriptgroup breakpoint set [--stop-on-all/-a]"
"<scriptgroup name> ...",
eCommandRequiresProcess | eCommandProcessMustBeLaunched) {
LoadSubCommand(
"set",
CommandObjectSP(new CommandObjectRenderScriptScriptGroupBreakpointSet(
interpreter)));
}
~CommandObjectRenderScriptScriptGroupBreakpoint() override = default;
};
class CommandObjectRenderScriptScriptGroupList : public CommandObjectParsed {
public:
CommandObjectRenderScriptScriptGroupList(CommandInterpreter &interpreter)
: CommandObjectParsed(interpreter, "renderscript scriptgroup list",
"List all currently discovered script groups.",
"renderscript scriptgroup list",
eCommandRequiresProcess |
eCommandProcessMustBeLaunched) {}
~CommandObjectRenderScriptScriptGroupList() override = default;
bool DoExecute(Args &command, CommandReturnObject &result) override {
Stream &stream = result.GetOutputStream();
RenderScriptRuntime *runtime = static_cast<RenderScriptRuntime *>(
m_exe_ctx.GetProcessPtr()->GetLanguageRuntime(
eLanguageTypeExtRenderScript));
assert(runtime);
const RSScriptGroupList &groups = runtime->GetScriptGroups();
// print script group count
stream.Printf("%" PRIu64 " script %s", uint64_t(groups.size()),
(groups.size() == 1) ? "group" : "groups");
stream.EOL();
// print script group details
stream.IndentMore();
for (const RSScriptGroupDescriptorSP &g : groups) {
if (g) {
stream.Indent();
// script group name
stream.Printf("%s", g->m_name.AsCString());
stream.EOL();
// print out the kernels
stream.IndentMore();
for (const auto &k : g->m_kernels) {
stream.Indent();
stream.Printf(". %s", k.m_name.AsCString());
stream.EOL();
}
stream.IndentLess();
}
}
stream.IndentLess();
result.SetStatus(eReturnStatusSuccessFinishResult);
return true;
}
};
class CommandObjectRenderScriptScriptGroup : public CommandObjectMultiword {
public:
CommandObjectRenderScriptScriptGroup(CommandInterpreter &interpreter)
: CommandObjectMultiword(interpreter, "renderscript scriptgroup",
"Command set for interacting with scriptgroups.",
nullptr, eCommandRequiresProcess |
eCommandProcessMustBeLaunched) {
LoadSubCommand(
"breakpoint",
CommandObjectSP(
new CommandObjectRenderScriptScriptGroupBreakpoint(interpreter)));
LoadSubCommand(
"list", CommandObjectSP(
new CommandObjectRenderScriptScriptGroupList(interpreter)));
}
~CommandObjectRenderScriptScriptGroup() override = default;
};
lldb::CommandObjectSP NewCommandObjectRenderScriptScriptGroup(
lldb_private::CommandInterpreter &interpreter) {
return CommandObjectSP(new CommandObjectRenderScriptScriptGroup(interpreter));
}