Files
clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.SI.sendmsg-m0.ll
Nicolai Haehnle df3a20cd80 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00

21 lines
621 B
LLVM

;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck --check-prefix=SI --check-prefix=BOTH %s
;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck --check-prefix=VI --check-prefix=BOTH %s
; BOTH-LABEL: {{^}}main:
; BOTH: s_mov_b32 m0, s0
; VI-NEXT: s_nop 0
; BOTH-NEXT: s_sendmsg Gs_done(nop)
; BOTH-NEXT: s_endpgm
define amdgpu_gs void @main(i32 inreg %a) #0 {
main_body:
call void @llvm.SI.sendmsg(i32 3, i32 %a)
ret void
}
; Function Attrs: nounwind
declare void @llvm.SI.sendmsg(i32, i32) #1
attributes #0 = { "unsafe-fp-math"="true" }
attributes #1 = { nounwind }