In running some internal vectorcall tests in 32 bit mode, we discovered that the behavior I'd previously implemented for x64 (and applied to x32) regarding the assignment of SSE registers was incorrect. See spec here: https://msdn.microsoft.com/en-us/library/dn375768.aspx My previous implementation applied register argument position from the x64 version to both. This isn't correct for x86, so this removes and refactors that section. Additionally, it corrects the integer/int-pointer assignments. Unlike x64, x86 permits integers to be assigned independent of position. Finally, the code for 32 bit was cleaned up a little to clarify the intent, as well as given a descriptive comment. Differential Revision: https://reviews.llvm.org/D34455 llvm-svn: 305928
119 lines
8.0 KiB
C
119 lines
8.0 KiB
C
// RUN: %clang_cc1 -emit-llvm %s -o - -ffreestanding -triple=i386-pc-win32 | FileCheck %s --check-prefix=X32
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// RUN: %clang_cc1 -emit-llvm %s -o - -ffreestanding -triple=x86_64-pc-win32 | FileCheck %s --check-prefix=X64
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void __vectorcall v1(int a, int b) {}
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// X32: define x86_vectorcallcc void @"\01v1@@8"(i32 inreg %a, i32 inreg %b)
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// X64: define x86_vectorcallcc void @"\01v1@@16"(i32 %a, i32 %b)
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void __vectorcall v2(char a, char b) {}
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// X32: define x86_vectorcallcc void @"\01v2@@8"(i8 inreg signext %a, i8 inreg signext %b)
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// X64: define x86_vectorcallcc void @"\01v2@@16"(i8 %a, i8 %b)
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struct Small { int x; };
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void __vectorcall v3(int a, struct Small b, int c) {}
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// X32: define x86_vectorcallcc void @"\01v3@@12"(i32 inreg %a, i32 %b.0, i32 inreg %c)
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// X64: define x86_vectorcallcc void @"\01v3@@24"(i32 %a, i32 %b.coerce, i32 %c)
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struct Large { int a[5]; };
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void __vectorcall v4(int a, struct Large b, int c) {}
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// X32: define x86_vectorcallcc void @"\01v4@@28"(i32 inreg %a, %struct.Large* byval align 4 %b, i32 inreg %c)
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// X64: define x86_vectorcallcc void @"\01v4@@40"(i32 %a, %struct.Large* %b, i32 %c)
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struct HFA2 { double x, y; };
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struct HFA4 { double w, x, y, z; };
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struct HFA5 { double v, w, x, y, z; };
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void __vectorcall hfa1(int a, struct HFA4 b, int c) {}
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// X32: define x86_vectorcallcc void @"\01hfa1@@40"(i32 inreg %a, %struct.HFA4 inreg %b.coerce, i32 inreg %c)
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// X64: define x86_vectorcallcc void @"\01hfa1@@48"(i32 %a, %struct.HFA4 inreg %b.coerce, i32 %c)
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// HFAs that would require more than six total SSE registers are passed
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// indirectly. Additional vector arguments can consume the rest of the SSE
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// registers.
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void __vectorcall hfa2(struct HFA4 a, struct HFA4 b, double c) {}
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// X32: define x86_vectorcallcc void @"\01hfa2@@72"(%struct.HFA4 inreg %a.coerce, %struct.HFA4* inreg %b, double %c)
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// X64: define x86_vectorcallcc void @"\01hfa2@@72"(%struct.HFA4 inreg %a.coerce, %struct.HFA4* %b, double %c)
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// Ensure that we pass builtin types directly while counting them against the
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// SSE register usage.
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void __vectorcall hfa3(double a, double b, double c, double d, double e, struct HFA2 f) {}
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// X32: define x86_vectorcallcc void @"\01hfa3@@56"(double %a, double %b, double %c, double %d, double %e, %struct.HFA2* inreg %f)
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// X64: define x86_vectorcallcc void @"\01hfa3@@56"(double %a, double %b, double %c, double %d, double %e, %struct.HFA2* %f)
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// Aggregates with more than four elements are not HFAs and are passed byval.
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// Because they are not classified as homogeneous, they don't get special
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// handling to ensure alignment.
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void __vectorcall hfa4(struct HFA5 a) {}
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// X32: define x86_vectorcallcc void @"\01hfa4@@40"(%struct.HFA5* byval align 4)
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// X64: define x86_vectorcallcc void @"\01hfa4@@40"(%struct.HFA5* %a)
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// Return HFAs of 4 or fewer elements in registers.
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static struct HFA2 g_hfa2;
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struct HFA2 __vectorcall hfa5(void) { return g_hfa2; }
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// X32: define x86_vectorcallcc %struct.HFA2 @"\01hfa5@@0"()
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// X64: define x86_vectorcallcc %struct.HFA2 @"\01hfa5@@0"()
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typedef float __attribute__((vector_size(16))) v4f32;
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struct HVA2 { v4f32 x, y; };
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struct HVA3 { v4f32 w, x, y; };
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struct HVA4 { v4f32 w, x, y, z; };
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struct HVA5 { v4f32 w, x, y, z, p; };
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v4f32 __vectorcall hva1(int a, struct HVA4 b, int c) {return b.w;}
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// X32: define x86_vectorcallcc <4 x float> @"\01hva1@@72"(i32 inreg %a, %struct.HVA4 inreg %b.coerce, i32 inreg %c)
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// X64: define x86_vectorcallcc <4 x float> @"\01hva1@@80"(i32 %a, %struct.HVA4 inreg %b.coerce, i32 %c)
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v4f32 __vectorcall hva2(struct HVA4 a, struct HVA4 b, v4f32 c) {return c;}
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// X32: define x86_vectorcallcc <4 x float> @"\01hva2@@144"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* inreg %b, <4 x float> %c)
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// X64: define x86_vectorcallcc <4 x float> @"\01hva2@@144"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* %b, <4 x float> %c)
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v4f32 __vectorcall hva3(v4f32 a, v4f32 b, v4f32 c, v4f32 d, v4f32 e, struct HVA2 f) {return f.x;}
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// X32: define x86_vectorcallcc <4 x float> @"\01hva3@@112"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, <4 x float> %e, %struct.HVA2* inreg %f)
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// X64: define x86_vectorcallcc <4 x float> @"\01hva3@@112"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, <4 x float> %e, %struct.HVA2* %f)
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// vector types have higher priority then HVA structures, So vector types are allocated first
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// and HVAs are allocated if enough registers are available
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v4f32 __vectorcall hva4(struct HVA4 a, struct HVA2 b, v4f32 c) {return b.y;}
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// X32: define x86_vectorcallcc <4 x float> @"\01hva4@@112"(%struct.HVA4 inreg %a.coerce, %struct.HVA2* inreg %b, <4 x float> %c)
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// X64: define x86_vectorcallcc <4 x float> @"\01hva4@@112"(%struct.HVA4 inreg %a.coerce, %struct.HVA2* %b, <4 x float> %c)
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v4f32 __vectorcall hva5(struct HVA3 a, struct HVA3 b, v4f32 c, struct HVA2 d) {return d.y;}
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// X32: define x86_vectorcallcc <4 x float> @"\01hva5@@144"(%struct.HVA3 inreg %a.coerce, %struct.HVA3* inreg %b, <4 x float> %c, %struct.HVA2 inreg %d.coerce)
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// X64: define x86_vectorcallcc <4 x float> @"\01hva5@@144"(%struct.HVA3 inreg %a.coerce, %struct.HVA3* %b, <4 x float> %c, %struct.HVA2 inreg %d.coerce)
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struct HVA4 __vectorcall hva6(struct HVA4 a, struct HVA4 b) { return b;}
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// X32: define x86_vectorcallcc %struct.HVA4 @"\01hva6@@128"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* inreg %b)
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// X64: define x86_vectorcallcc %struct.HVA4 @"\01hva6@@128"(%struct.HVA4 inreg %a.coerce, %struct.HVA4* %b)
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struct HVA5 __vectorcall hva7() {struct HVA5 a = {}; return a;}
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// X32: define x86_vectorcallcc void @"\01hva7@@0"(%struct.HVA5* inreg noalias sret %agg.result)
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// X64: define x86_vectorcallcc void @"\01hva7@@0"(%struct.HVA5* noalias sret %agg.result)
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v4f32 __vectorcall hva8(v4f32 a, v4f32 b, v4f32 c, v4f32 d, int e, v4f32 f) {return f;}
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// X32: define x86_vectorcallcc <4 x float> @"\01hva8@@84"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, i32 inreg %e, <4 x float> %f)
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// X64: define x86_vectorcallcc <4 x float> @"\01hva8@@88"(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, i32 %e, <4 x float> %f)
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typedef float __attribute__((ext_vector_type(3))) v3f32;
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struct OddSizeHVA { v3f32 x, y; };
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void __vectorcall odd_size_hva(struct OddSizeHVA a) {}
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// X32: define x86_vectorcallcc void @"\01odd_size_hva@@32"(%struct.OddSizeHVA inreg %a.coerce)
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// X64: define x86_vectorcallcc void @"\01odd_size_hva@@32"(%struct.OddSizeHVA inreg %a.coerce)
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// The Vectorcall ABI only allows passing the first 6 items in registers in x64, so this shouldn't
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// consider 'p7' as a register. Instead p5 gets put into the register on the second pass.
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// x86 should pass p2, p6 and p7 in registers, then p1 in the second pass.
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struct HFA2 __vectorcall AddParticles(struct HFA2 p1, float p2, struct HFA4 p3, int p4, struct HFA2 p5, float p6, float p7, int p8){ return p1;}
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// X32: define x86_vectorcallcc %struct.HFA2 @"\01AddParticles@@84"(%struct.HFA2 inreg %p1.coerce, float %p2, %struct.HFA4* inreg %p3, i32 inreg %p4, %struct.HFA2* %p5, float %p6, float %p7, i32 %p8)
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// X64: define x86_vectorcallcc %struct.HFA2 @"\01AddParticles@@104"(%struct.HFA2 inreg %p1.coerce, float %p2, %struct.HFA4* %p3, i32 %p4, %struct.HFA2 inreg %p5.coerce, float %p6, float %p7, i32 %p8)
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// Vectorcall in both architectures allows passing of an HVA as long as there is room,
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// even if it is not one of the first 6 arguments. First pass puts p4 into a
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// register on both. p9 ends up in a register in x86 only. Second pass puts p1
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// in a register, does NOT put p7 in a register (since theres no room), then puts
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// p8 in a register.
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void __vectorcall HVAAnywhere(struct HFA2 p1, int p2, int p3, float p4, int p5, int p6, struct HFA4 p7, struct HFA2 p8, float p9){}
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// X32: define x86_vectorcallcc void @"\01HVAAnywhere@@88"(%struct.HFA2 inreg %p1.coerce, i32 inreg %p2, i32 inreg %p3, float %p4, i32 %p5, i32 %p6, %struct.HFA4* %p7, %struct.HFA2 inreg %p8.coerce, float %p9)
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// X64: define x86_vectorcallcc void @"\01HVAAnywhere@@112"(%struct.HFA2 inreg %p1.coerce, i32 %p2, i32 %p3, float %p4, i32 %p5, i32 %p6, %struct.HFA4* %p7, %struct.HFA2 inreg %p8.coerce, float %p9)
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