Files
clang-p2996/lldb/source/Target/ThreadList.cpp
Jim Ingham b01e742af7 Two changes in this checkin. Added a ThreadPlanKind so that I can do some reasoning based on the kind of thread plan
without having to use RTTI.
Removed the ThreadPlanContinue and replaced with a ShouldAutoContinue query that serves the same purpose.  Having to push
another plan to assert that if there's no other indication the target should continue when this plan is popped was flakey
and error prone.  This method is more stable, and fixed problems we were having with thread specific breakpoints.

llvm-svn: 106378
2010-06-19 04:45:32 +00:00

461 lines
12 KiB
C++

//===-- ThreadList.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <stdlib.h>
#include <algorithm>
#include "lldb/Target/ThreadList.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadPlan.h"
#include "lldb/Target/Process.h"
using namespace lldb;
using namespace lldb_private;
ThreadList::ThreadList (Process *process) :
m_process (process),
m_stop_id (0),
m_threads(),
m_threads_mutex (Mutex::eMutexTypeRecursive),
m_current_tid (LLDB_INVALID_THREAD_ID)
{
}
ThreadList::ThreadList (const ThreadList &rhs) :
m_process (),
m_stop_id (),
m_threads (),
m_threads_mutex (Mutex::eMutexTypeRecursive),
m_current_tid ()
{
// Use the assignment operator since it uses the mutex
*this = rhs;
}
const ThreadList&
ThreadList::operator = (const ThreadList& rhs)
{
if (this != &rhs)
{
// Lock both mutexes to make sure neither side changes anyone on us
// while the assignement occurs
Mutex::Locker locker_this(m_threads_mutex);
Mutex::Locker locker_rhs(rhs.m_threads_mutex);
m_process = rhs.m_process;
m_stop_id = rhs.m_stop_id;
m_threads = rhs.m_threads;
m_current_tid = rhs.m_current_tid;
}
return *this;
}
ThreadList::~ThreadList()
{
}
uint32_t
ThreadList::GetStopID () const
{
return m_stop_id;
}
void
ThreadList::SetStopID (uint32_t stop_id)
{
m_stop_id = stop_id;
}
void
ThreadList::AddThread (ThreadSP &thread_sp)
{
Mutex::Locker locker(m_threads_mutex);
m_threads.push_back(thread_sp);
}
uint32_t
ThreadList::GetSize (bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
return m_threads.size();
}
ThreadSP
ThreadList::GetThreadAtIndex (uint32_t idx, bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
ThreadSP thread_sp;
if (idx < m_threads.size())
thread_sp = m_threads[idx];
return thread_sp;
}
ThreadSP
ThreadList::FindThreadByID (lldb::tid_t tid, bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
ThreadSP thread_sp;
uint32_t idx = 0;
const uint32_t num_threads = m_threads.size();
for (idx = 0; idx < num_threads; ++idx)
{
if (m_threads[idx]->GetID() == tid)
{
thread_sp = m_threads[idx];
break;
}
}
return thread_sp;
}
ThreadSP
ThreadList::GetThreadSPForThreadPtr (Thread *thread_ptr)
{
ThreadSP thread_sp;
if (thread_ptr)
{
Mutex::Locker locker(m_threads_mutex);
uint32_t idx = 0;
const uint32_t num_threads = m_threads.size();
for (idx = 0; idx < num_threads; ++idx)
{
if (m_threads[idx].get() == thread_ptr)
{
thread_sp = m_threads[idx];
break;
}
}
}
return thread_sp;
}
ThreadSP
ThreadList::FindThreadByIndexID (uint32_t index_id, bool can_update)
{
Mutex::Locker locker(m_threads_mutex);
if (can_update)
m_process->UpdateThreadListIfNeeded();
ThreadSP thread_sp;
const uint32_t num_threads = m_threads.size();
for (uint32_t idx = 0; idx < num_threads; ++idx)
{
if (m_threads[idx]->GetIndexID() == index_id)
{
thread_sp = m_threads[idx];
break;
}
}
return thread_sp;
}
bool
ThreadList::ShouldStop (Event *event_ptr)
{
Mutex::Locker locker(m_threads_mutex);
// Running events should never stop, obviously...
bool should_stop = false;
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Run through the threads and ask whether we should stop. Don't ask
// suspended threads, however, it makes more sense for them to preserve their
// state across the times the process runs but they don't get a chance to.
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if ((thread_sp->GetResumeState () != eStateSuspended) && (thread_sp->ThreadStoppedForAReason()))
{
should_stop |= thread_sp->ShouldStop(event_ptr);
}
}
if (should_stop)
{
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
thread_sp->WillStop ();
}
}
return should_stop;
}
Vote
ThreadList::ShouldReportStop (Event *event_ptr)
{
Vote result = eVoteNoOpinion;
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Run through the threads and ask whether we should report this event.
// For stopping, a YES vote wins over everything. A NO vote wins over NO opinion.
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp->ThreadStoppedForAReason() && (thread_sp->GetResumeState () != eStateSuspended))
{
switch (thread_sp->ShouldReportStop (event_ptr))
{
case eVoteNoOpinion:
continue;
case eVoteYes:
result = eVoteYes;
break;
case eVoteNo:
if (result == eVoteNoOpinion)
result = eVoteNo;
break;
}
}
}
return result;
}
Vote
ThreadList::ShouldReportRun (Event *event_ptr)
{
Vote result = eVoteNoOpinion;
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Run through the threads and ask whether we should report this event.
// The rule is NO vote wins over everything, a YES vote wins over no opinion.
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp->GetResumeState () != eStateSuspended)
switch (thread_sp->ShouldReportRun (event_ptr))
{
case eVoteNoOpinion:
continue;
case eVoteYes:
if (result == eVoteNoOpinion)
result = eVoteYes;
break;
case eVoteNo:
result = eVoteNo;
break;
}
}
return result;
}
void
ThreadList::Clear()
{
m_stop_id = 0;
m_threads.clear();
m_current_tid = LLDB_INVALID_THREAD_ID;
}
void
ThreadList::RefreshStateAfterStop ()
{
Mutex::Locker locker(m_threads_mutex);
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
for (pos = m_threads.begin(); pos != end; ++pos)
(*pos)->RefreshStateAfterStop ();
}
void
ThreadList::DiscardThreadPlans ()
{
// You don't need to update the thread list here, because only threads
// that you currently know about have any thread plans.
Mutex::Locker locker(m_threads_mutex);
collection::iterator pos, end = m_threads.end();
for (pos = m_threads.begin(); pos != end; ++pos)
(*pos)->DiscardThreadPlans (true);
}
bool
ThreadList::WillResume ()
{
// Run through the threads and perform their momentary actions.
// But we only do this for threads that are running, user suspended
// threads stay where they are.
bool success = true;
Mutex::Locker locker(m_threads_mutex);
m_process->UpdateThreadListIfNeeded();
collection::iterator pos, end = m_threads.end();
// Give all the threads a last chance to set up their state before we
// negotiate who is actually going to get a chance to run...
for (pos = m_threads.begin(); pos != end; ++pos)
(*pos)->SetupForResume ();
// Now go through the threads and see if any thread wants to run just itself.
// if so then pick one and run it.
ThreadList run_me_only_list (m_process);
run_me_only_list.SetStopID(m_process->GetStopID());
ThreadSP immediate_thread_sp;
bool run_only_current_thread = false;
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp->GetCurrentPlan()->IsImmediate())
{
// We first do all the immediate plans, so if we find one, set
// immediate_thread_sp and break out, and we'll pick it up first thing
// when we're negotiating which threads get to run.
immediate_thread_sp = thread_sp;
break;
}
else if (thread_sp->GetResumeState() != eStateSuspended &&
thread_sp->GetCurrentPlan()->StopOthers())
{
// You can't say "stop others" and also want yourself to be suspended.
assert (thread_sp->GetCurrentPlan()->RunState() != eStateSuspended);
if (thread_sp == GetCurrentThread())
{
run_only_current_thread = true;
run_me_only_list.Clear();
run_me_only_list.AddThread (thread_sp);
break;
}
run_me_only_list.AddThread (thread_sp);
}
}
if (immediate_thread_sp)
{
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp.get() == immediate_thread_sp.get())
thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
else
thread_sp->WillResume (eStateSuspended);
}
}
else if (run_me_only_list.GetSize (false) == 0)
{
// Everybody runs as they wish:
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
}
}
else
{
ThreadSP thread_to_run;
if (run_only_current_thread)
{
thread_to_run = GetCurrentThread();
}
else if (run_me_only_list.GetSize (false) == 1)
{
thread_to_run = run_me_only_list.GetThreadAtIndex (0);
}
else
{
int random_thread = (int)
((run_me_only_list.GetSize (false) * (double) rand ()) / (RAND_MAX + 1.0));
thread_to_run = run_me_only_list.GetThreadAtIndex (random_thread);
}
for (pos = m_threads.begin(); pos != end; ++pos)
{
ThreadSP thread_sp(*pos);
if (thread_sp == thread_to_run)
thread_sp->WillResume(thread_sp->GetCurrentPlan()->RunState());
else
thread_sp->WillResume (eStateSuspended);
}
}
return success;
}
void
ThreadList::DidResume ()
{
collection::iterator pos, end = m_threads.end();
for (pos = m_threads.begin(); pos != end; ++pos)
{
// Don't clear out threads that aren't going to get a chance to run, rather
// leave their state for the next time around.
ThreadSP thread_sp(*pos);
if (thread_sp->GetResumeState() != eStateSuspended)
thread_sp->DidResume ();
}
}
ThreadSP
ThreadList::GetCurrentThread ()
{
Mutex::Locker locker(m_threads_mutex);
return FindThreadByID(m_current_tid);
}
bool
ThreadList::SetCurrentThreadByID (lldb::tid_t tid)
{
Mutex::Locker locker(m_threads_mutex);
if (FindThreadByID(tid).get())
m_current_tid = tid;
else
m_current_tid = LLDB_INVALID_THREAD_ID;
return m_current_tid != LLDB_INVALID_THREAD_ID;
}
bool
ThreadList::SetCurrentThreadByIndexID (uint32_t index_id)
{
Mutex::Locker locker(m_threads_mutex);
ThreadSP thread_sp (FindThreadByIndexID(index_id));
if (thread_sp.get())
m_current_tid = thread_sp->GetID();
else
m_current_tid = LLDB_INVALID_THREAD_ID;
return m_current_tid != LLDB_INVALID_THREAD_ID;
}