without having to use RTTI. Removed the ThreadPlanContinue and replaced with a ShouldAutoContinue query that serves the same purpose. Having to push another plan to assert that if there's no other indication the target should continue when this plan is popped was flakey and error prone. This method is more stable, and fixed problems we were having with thread specific breakpoints. llvm-svn: 106378
138 lines
3.3 KiB
C++
138 lines
3.3 KiB
C++
//===-- ThreadPlanStepThrough.cpp -------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/ThreadPlanStepThrough.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/lldb-private-log.h"
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#include "lldb/Core/Log.h"
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#include "lldb/Core/Stream.h"
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#include "lldb/Target/DynamicLoader.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// ThreadPlanStepThrough: If the current instruction is a trampoline, step through it
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// If it is the beginning of the prologue of a function, step through that as well.
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// FIXME: At present only handles DYLD trampolines.
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//----------------------------------------------------------------------
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ThreadPlanStepThrough::ThreadPlanStepThrough (Thread &thread, bool stop_others) :
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ThreadPlan (ThreadPlan::eKindStepThrough, "Step through trampolines and prologues", thread, eVoteNoOpinion, eVoteNoOpinion),
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m_start_address (0),
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m_stop_others (stop_others)
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{
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m_start_address = GetThread().GetRegisterContext()->GetPC(0);
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}
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ThreadPlanStepThrough::~ThreadPlanStepThrough ()
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{
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}
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void
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ThreadPlanStepThrough::GetDescription (Stream *s, lldb::DescriptionLevel level)
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{
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if (level == lldb::eDescriptionLevelBrief)
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s->Printf ("Step through");
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else
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{
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s->Printf ("Stepping through trampoline code from: ");
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s->Address(m_start_address, sizeof (addr_t));
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}
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}
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bool
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ThreadPlanStepThrough::ValidatePlan (Stream *error)
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{
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if (HappyToStopHere())
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return false;
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else
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return true;
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}
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bool
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ThreadPlanStepThrough::PlanExplainsStop ()
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{
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return true;
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}
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bool
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ThreadPlanStepThrough::ShouldStop (Event *event_ptr)
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{
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return true;
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}
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bool
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ThreadPlanStepThrough::StopOthers ()
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{
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return m_stop_others;
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}
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StateType
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ThreadPlanStepThrough::RunState ()
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{
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return eStateStepping;
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}
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bool
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ThreadPlanStepThrough::WillResume (StateType resume_state, bool current_plan)
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{
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ThreadPlan::WillResume(resume_state, current_plan);
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if (current_plan)
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{
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ThreadPlanSP sub_plan_sp(m_thread.GetProcess().GetDynamicLoader()->GetStepThroughTrampolinePlan (m_thread, m_stop_others));
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if (sub_plan_sp != NULL)
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PushPlan (sub_plan_sp);
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}
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return true;
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}
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bool
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ThreadPlanStepThrough::WillStop ()
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{
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return true;
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}
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bool
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ThreadPlanStepThrough::MischiefManaged ()
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{
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Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP);
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// Stop if we're happy with the place we've landed...
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if (!HappyToStopHere())
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{
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// If we are still at the PC we were trying to step over.
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return false;
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}
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else
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{
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if (log)
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log->Printf("Completed step through step plan.");
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ThreadPlan::MischiefManaged ();
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return true;
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}
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}
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bool
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ThreadPlanStepThrough::HappyToStopHere()
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{
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// This should again ask the various trampolines whether we are still at a
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// trampoline point, and if so, continue through the possibly nested trampolines.
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return true;
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}
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