Summary: This adds a basic outline for adding 'conformance' tests. These are tests that are intended to check device code against a standard. In this case, we will expect this to be filled with math conformance tests to make sure their results are within the ULP requirements we demand. Right now this just *assumes* the GPU libc is there, meaning you'll likely need to do a manual `ninja` before doing `ninja -C runtimes/runtimes-bins offload.conformance`.
9 lines
226 B
C++
9 lines
226 B
C++
#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/Support/raw_ostream.h"
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#include <OffloadAPI.h>
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#include <math.h>
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llvm::StringRef DeviceBinsDirectory = DEVICE_CODE_PATH;
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int main() { llvm::errs() << sin(0.0) << "\n"; }
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