Files
clang-p2996/llvm/test/Transforms/LICM/funclet.ll
Nikita Popov a13b7cc00c [LICM] Support hoisting of non-argmemonly readonly calls (#144497)
The code checking whether a readonly call is safe to hoist is
currently limited to only argmemonly calls. However, the actual
implementation does not depend on this in any way. It either
does an MSSA clobber walk on the memory access (which will take
all locations accessed by the call into account), or it will
look at all MemoryDefs in an entirely location-independent manner.

The current restriction dates back to the time when LICM still
supported AST, in which case this code *did* reason about the
individual pointer arguments.
2025-06-18 12:24:55 +02:00

159 lines
6.4 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -passes=licm -S | FileCheck %s
; RUN: opt -aa-pipeline=basic-aa -passes='require<aa>,require<target-ir>,require<scalar-evolution>,require<opt-remark-emit>,loop-mssa(licm)' < %s -S | FileCheck %s
target datalayout = "e-m:x-p:32:32-i64:64-f80:32-n8:16:32-a:0:32-S32"
target triple = "i386-pc-windows-msvc18.0.0"
define void @test1(ptr %s, i1 %b) personality ptr @__CxxFrameHandler3 {
; CHECK-LABEL: @test1(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call i32 @pure_computation()
; CHECK-NEXT: br label [[WHILE_COND:%.*]]
; CHECK: while.cond:
; CHECK-NEXT: br i1 [[B:%.*]], label [[TRY_CONT_LOOPEXIT:%.*]], label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: invoke void @may_throw()
; CHECK-NEXT: to label [[WHILE_COND]] unwind label [[CATCH_DISPATCH:%.*]]
; CHECK: catch.dispatch:
; CHECK-NEXT: [[DOTLCSSA1:%.*]] = phi i32 [ [[TMP0]], [[WHILE_BODY]] ]
; CHECK-NEXT: [[CS:%.*]] = catchswitch within none [label %catch] unwind to caller
; CHECK: catch:
; CHECK-NEXT: [[CP:%.*]] = catchpad within [[CS]] [ptr null, i32 64, ptr null]
; CHECK-NEXT: store i32 [[DOTLCSSA1]], ptr [[S:%.*]], align 4
; CHECK-NEXT: catchret from [[CP]] to label [[TRY_CONT:%.*]]
; CHECK: try.cont.loopexit:
; CHECK-NEXT: br label [[TRY_CONT]]
; CHECK: try.cont:
; CHECK-NEXT: ret void
;
entry:
br label %while.cond
while.cond: ; preds = %while.body, %entry
%0 = call i32 @pure_computation()
br i1 %b, label %try.cont, label %while.body
while.body: ; preds = %while.cond
invoke void @may_throw()
to label %while.cond unwind label %catch.dispatch
catch.dispatch: ; preds = %while.body
%.lcssa1 = phi i32 [ %0, %while.body ]
%cs = catchswitch within none [label %catch] unwind to caller
catch: ; preds = %catch.dispatch
%cp = catchpad within %cs [ptr null, i32 64, ptr null]
store i32 %.lcssa1, ptr %s
catchret from %cp to label %try.cont
try.cont: ; preds = %catch, %while.cond
ret void
}
define void @test2(ptr %s, i1 %b) personality ptr @__CxxFrameHandler3 {
; CHECK-LABEL: @test2(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[WHILE_COND:%.*]]
; CHECK: while.cond:
; CHECK-NEXT: br i1 [[B:%.*]], label [[TRY_CONT:%.*]], label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: invoke void @may_throw()
; CHECK-NEXT: to label [[WHILE_COND]] unwind label [[CATCH_DISPATCH:%.*]]
; CHECK: catch.dispatch:
; CHECK-NEXT: [[CP:%.*]] = cleanuppad within none []
; CHECK-NEXT: [[TMP0:%.*]] = call i32 @pure_computation() [ "funclet"(token [[CP]]) ]
; CHECK-NEXT: store i32 [[TMP0]], ptr [[S:%.*]], align 4
; CHECK-NEXT: cleanupret from [[CP]] unwind to caller
; CHECK: try.cont:
; CHECK-NEXT: ret void
;
entry:
br label %while.cond
while.cond: ; preds = %while.body, %entry
%0 = call i32 @pure_computation()
br i1 %b, label %try.cont, label %while.body
while.body: ; preds = %while.cond
invoke void @may_throw()
to label %while.cond unwind label %catch.dispatch
catch.dispatch: ; preds = %while.body
%.lcssa1 = phi i32 [ %0, %while.body ]
%cp = cleanuppad within none []
store i32 %.lcssa1, ptr %s
cleanupret from %cp unwind to caller
try.cont: ; preds = %catch, %while.cond
ret void
}
define void @test3(i1 %a, i1 %b, i1 %c) personality ptr @__CxxFrameHandler3 {
; CHECK-LABEL: @test3(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[DOTFRAME:%.*]] = alloca i8, align 4
; CHECK-NEXT: [[DOTFRAME2:%.*]] = alloca i8, align 4
; CHECK-NEXT: br i1 [[A:%.*]], label [[TRY_SUCCESS_OR_CAUGHT:%.*]], label [[FORBODY_PREHEADER:%.*]]
; CHECK: forbody.preheader:
; CHECK-NEXT: store i32 1, ptr [[DOTFRAME]], align 4
; CHECK-NEXT: store i32 2, ptr [[DOTFRAME2]], align 4
; CHECK-NEXT: br label [[FORBODY:%.*]]
; CHECK: catch.object.Throwable:
; CHECK-NEXT: [[CP:%.*]] = catchpad within [[CS:%.*]] [ptr null, i32 64, ptr null]
; CHECK-NEXT: unreachable
; CHECK: try.success.or.caught.loopexit:
; CHECK-NEXT: br label [[TRY_SUCCESS_OR_CAUGHT]]
; CHECK: try.success.or.caught:
; CHECK-NEXT: ret void
; CHECK: postinvoke:
; CHECK-NEXT: br i1 [[B:%.*]], label [[ELSE:%.*]], label [[FORCOND_BACKEDGE:%.*]]
; CHECK: forcond.backedge:
; CHECK-NEXT: br i1 [[C:%.*]], label [[TRY_SUCCESS_OR_CAUGHT_LOOPEXIT:%.*]], label [[FORBODY]]
; CHECK: catch.dispatch:
; CHECK-NEXT: [[CS]] = catchswitch within none [label %catch.object.Throwable] unwind to caller
; CHECK: forbody:
; CHECK-NEXT: invoke void @may_throw()
; CHECK-NEXT: to label [[POSTINVOKE:%.*]] unwind label [[CATCH_DISPATCH:%.*]]
; CHECK: else:
; CHECK-NEXT: invoke void @may_throw()
; CHECK-NEXT: to label [[FORCOND_BACKEDGE]] unwind label [[CATCH_DISPATCH]]
;
entry:
%.frame = alloca i8, align 4
%.frame2 = alloca i8, align 4
br i1 %a, label %try.success.or.caught, label %forbody
catch.object.Throwable: ; preds = %catch.dispatch
%cp = catchpad within %cs [ptr null, i32 64, ptr null]
unreachable
try.success.or.caught: ; preds = %forcond.backedge, %0
ret void
postinvoke: ; preds = %forbody
br i1 %b, label %else, label %forcond.backedge
forcond.backedge: ; preds = %else, %postinvoke
br i1 %c, label %try.success.or.caught, label %forbody
catch.dispatch: ; preds = %else, %forbody
%cs = catchswitch within none [label %catch.object.Throwable] unwind to caller
forbody: ; preds = %forcond.backedge, %0
store i32 1, ptr %.frame, align 4
store i32 2, ptr %.frame2, align 4
invoke void @may_throw()
to label %postinvoke unwind label %catch.dispatch
else: ; preds = %postinvoke
invoke void @may_throw()
to label %forcond.backedge unwind label %catch.dispatch
}
declare void @may_throw()
declare i32 @pure_computation() nounwind willreturn memory(none)
declare i32 @__CxxFrameHandler3(...)