All the code required to generate the language bindings for Python and Lua lives under scripts, even though the majority of this code aren't scripts at all, and surrounded by scripts that are totally unrelated. I've reorganized these files and moved everything related to the language bindings into a new top-level directory named bindings. This makes the corresponding files self contained and much more discoverable. Differential revision: https://reviews.llvm.org/D72437
201 lines
5.4 KiB
CMake
201 lines
5.4 KiB
CMake
if ( CMAKE_SYSTEM_NAME MATCHES "Windows" )
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add_definitions( -DEXPORT_LIBLLDB )
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endif()
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get_property(LLDB_ALL_PLUGINS GLOBAL PROPERTY LLDB_PLUGINS)
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if(LLDB_ENABLE_PYTHON)
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get_target_property(lldb_bindings_dir swig_wrapper BINARY_DIR)
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set(lldb_python_wrapper ${lldb_bindings_dir}/LLDBWrapPython.cpp)
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endif()
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if(LLDB_ENABLE_LUA)
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get_target_property(lldb_bindings_dir swig_wrapper_lua BINARY_DIR)
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set(lldb_lua_wrapper ${lldb_bindings_dir}/LLDBWrapLua.cpp)
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endif()
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if(LLDB_BUILD_FRAMEWORK)
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set(option_install_prefix INSTALL_PREFIX ${LLDB_FRAMEWORK_INSTALL_DIR})
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set(option_framework FRAMEWORK)
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endif()
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add_lldb_library(liblldb SHARED ${option_framework}
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SBAddress.cpp
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SBAttachInfo.cpp
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SBBlock.cpp
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SBBreakpoint.cpp
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SBBreakpointLocation.cpp
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SBBreakpointName.cpp
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SBBreakpointOptionCommon.cpp
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SBBroadcaster.cpp
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SBCommandInterpreter.cpp
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SBCommandReturnObject.cpp
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SBCommunication.cpp
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SBCompileUnit.cpp
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SBData.cpp
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SBDebugger.cpp
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SBDeclaration.cpp
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SBError.cpp
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SBEvent.cpp
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SBExecutionContext.cpp
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SBExpressionOptions.cpp
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SBFileSpec.cpp
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SBFile.cpp
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SBFileSpecList.cpp
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SBFrame.cpp
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SBFunction.cpp
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SBHostOS.cpp
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SBInstruction.cpp
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SBInstructionList.cpp
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SBLanguageRuntime.cpp
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SBLaunchInfo.cpp
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SBLineEntry.cpp
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SBListener.cpp
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SBMemoryRegionInfo.cpp
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SBMemoryRegionInfoList.cpp
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SBModule.cpp
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SBModuleSpec.cpp
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SBPlatform.cpp
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SBProcess.cpp
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SBProcessInfo.cpp
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SBQueue.cpp
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SBQueueItem.cpp
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SBReproducer.cpp
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SBSection.cpp
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SBSourceManager.cpp
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SBStream.cpp
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SBStringList.cpp
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SBStructuredData.cpp
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SBSymbol.cpp
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SBSymbolContext.cpp
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SBSymbolContextList.cpp
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SBTarget.cpp
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SBThread.cpp
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SBThreadCollection.cpp
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SBThreadPlan.cpp
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SBTrace.cpp
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SBTraceOptions.cpp
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SBType.cpp
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SBTypeCategory.cpp
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SBTypeEnumMember.cpp
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SBTypeFilter.cpp
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SBTypeFormat.cpp
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SBTypeNameSpecifier.cpp
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SBTypeSummary.cpp
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SBTypeSynthetic.cpp
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SBValue.cpp
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SBValueList.cpp
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SBVariablesOptions.cpp
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SBWatchpoint.cpp
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SBUnixSignals.cpp
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SystemInitializerFull.cpp
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${lldb_python_wrapper}
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${lldb_lua_wrapper}
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LINK_LIBS
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lldbBase
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lldbBreakpoint
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lldbCore
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lldbDataFormatters
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lldbExpression
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lldbHost
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lldbInitialization
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lldbInterpreter
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lldbSymbol
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lldbTarget
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lldbUtility
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${LLDB_ALL_PLUGINS}
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LINK_COMPONENTS
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Support
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${option_install_prefix}
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)
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# lib/pythonX.Y/dist-packages/lldb/_lldb.so is a symlink to lib/liblldb.so,
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# which depends on lib/libLLVM*.so (BUILD_SHARED_LIBS) or lib/libLLVM-10git.so
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# (LLVM_LINK_LLVM_DYLIB). Add an additional rpath $ORIGIN/../../../../lib so
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# that _lldb.so can be loaded from Python.
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if(LLDB_ENABLE_PYTHON AND (BUILD_SHARED_LIBS OR LLVM_LINK_LLVM_DYLIB) AND UNIX AND NOT APPLE)
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set_property(TARGET liblldb APPEND PROPERTY INSTALL_RPATH "\$ORIGIN/../../../../lib${LLVM_LIBDIR_SUFFIX}")
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endif()
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if (MSVC)
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set_source_files_properties(SBReproducer.cpp PROPERTIES COMPILE_FLAGS /bigobj)
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endif()
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if(lldb_python_wrapper)
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add_dependencies(liblldb swig_wrapper)
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if (MSVC)
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set_property(SOURCE ${lldb_python_wrapper} APPEND_STRING PROPERTY COMPILE_FLAGS " /W0")
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else()
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set_property(SOURCE ${lldb_python_wrapper} APPEND_STRING PROPERTY COMPILE_FLAGS " -w")
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endif()
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set_source_files_properties(${lldb_python_wrapper} PROPERTIES GENERATED ON)
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if (CLANG_CL)
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set_property(SOURCE ${lldb_python_wrapper} APPEND_STRING
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PROPERTY COMPILE_FLAGS " -Wno-unused-function")
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endif()
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if (LLVM_COMPILER_IS_GCC_COMPATIBLE AND
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NOT "${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
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set_property(SOURCE ${lldb_python_wrapper} APPEND_STRING
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PROPERTY COMPILE_FLAGS " -Wno-sequence-point -Wno-cast-qual")
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endif ()
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endif()
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if(lldb_lua_wrapper)
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add_dependencies(liblldb swig_wrapper_lua)
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target_include_directories(liblldb PRIVATE ${LUA_INCLUDE_DIR})
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if (MSVC)
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set_property(SOURCE ${lldb_lua_wrapper} APPEND_STRING PROPERTY COMPILE_FLAGS " /W0")
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else()
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set_property(SOURCE ${lldb_lua_wrapper} APPEND_STRING PROPERTY COMPILE_FLAGS " -w")
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endif()
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set_source_files_properties(${lldb_lua_wrapper} PROPERTIES GENERATED ON)
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endif()
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set_target_properties(liblldb
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PROPERTIES
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VERSION ${LLDB_VERSION}
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)
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if (NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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if (NOT LLDB_EXPORT_ALL_SYMBOLS)
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# If we're not exporting all symbols, we'll want to explicitly set
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# the exported symbols here. This prevents 'log enable --stack ...'
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# from working on some systems but limits the liblldb size.
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MESSAGE("-- Symbols (liblldb): exporting all symbols from the lldb namespace")
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add_llvm_symbol_exports(liblldb ${CMAKE_CURRENT_SOURCE_DIR}/liblldb.exports)
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else()
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# Don't use an explicit export. Instead, tell the linker to
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# export all symbols.
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MESSAGE("-- Symbols (liblldb): exporting all symbols from the lldb and lldb_private namespaces")
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add_llvm_symbol_exports(liblldb ${CMAKE_CURRENT_SOURCE_DIR}/liblldb-private.exports)
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endif()
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set_target_properties(liblldb_exports PROPERTIES FOLDER "lldb misc")
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endif()
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if ( CMAKE_SYSTEM_NAME MATCHES "Windows" )
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# Only MSVC has the ABI compatibility problem and avoids using FindPythonLibs,
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# so only it needs to explicitly link against ${PYTHON_LIBRARIES}
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if (MSVC AND LLDB_ENABLE_PYTHON)
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target_link_libraries(liblldb PRIVATE ${PYTHON_LIBRARIES})
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endif()
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else()
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set_target_properties(liblldb
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PROPERTIES
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OUTPUT_NAME lldb
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)
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endif()
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if (NOT LLDB_BUILT_STANDALONE)
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add_dependencies(liblldb clang-resource-headers)
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endif()
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if(LLDB_BUILD_FRAMEWORK)
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include(LLDBFramework)
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endif()
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