Files
clang-p2996/lldb/source/Plugins/Process/Windows/Common/DebuggerThread.cpp
Raphael Isemann 808142876c [lldb][NFC] Fix all formatting errors in .cpp file headers
Summary:
A *.cpp file header in LLDB (and in LLDB) should like this:
```
//===-- TestUtilities.cpp -------------------------------------------------===//
```
However in LLDB most of our source files have arbitrary changes to this format and
these changes are spreading through LLDB as folks usually just use the existing
source files as templates for their new files (most notably the unnecessary
editor language indicator `-*- C++ -*-` is spreading and in every review
someone is pointing out that this is wrong, resulting in people pointing out that this
is done in the same way in other files).

This patch removes most of these inconsistencies including the editor language indicators,
all the different missing/additional '-' characters, files that center the file name, missing
trailing `===//` (mostly caused by clang-format breaking the line).

Reviewers: aprantl, espindola, jfb, shafik, JDevlieghere

Reviewed By: JDevlieghere

Subscribers: dexonsmith, wuzish, emaste, sdardis, nemanjai, kbarton, MaskRay, atanasyan, arphaman, jfb, abidh, jsji, JDevlieghere, usaxena95, lldb-commits

Tags: #lldb

Differential Revision: https://reviews.llvm.org/D73258
2020-01-24 08:52:55 +01:00

529 lines
19 KiB
C++

//===-- DebuggerThread.cpp ------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "IDebugDelegate.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Host/ProcessLaunchInfo.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/HostProcessWindows.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/FileSpec.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/Predicate.h"
#include "lldb/Utility/Status.h"
#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/ConvertUTF.h"
#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"
#ifndef STATUS_WX86_BREAKPOINT
#define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
#endif
using namespace lldb;
using namespace lldb_private;
namespace {
struct DebugLaunchContext {
DebugLaunchContext(DebuggerThread *thread,
const ProcessLaunchInfo &launch_info)
: m_thread(thread), m_launch_info(launch_info) {}
DebuggerThread *m_thread;
ProcessLaunchInfo m_launch_info;
};
struct DebugAttachContext {
DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
const ProcessAttachInfo &attach_info)
: m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
DebuggerThread *m_thread;
lldb::pid_t m_pid;
ProcessAttachInfo m_attach_info;
};
} // namespace
DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
: m_debug_delegate(debug_delegate), m_pid_to_detach(0),
m_is_shutting_down(false) {
m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
Status result;
DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
llvm::Expected<HostThread> slave_thread = ThreadLauncher::LaunchThread(
"lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
context);
if (!slave_thread) {
result = Status(slave_thread.takeError());
LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
}
return result;
}
Status DebuggerThread::DebugAttach(lldb::pid_t pid,
const ProcessAttachInfo &attach_info) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "attaching to '{0}'", pid);
Status result;
DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
llvm::Expected<HostThread> slave_thread = ThreadLauncher::LaunchThread(
"lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
context);
if (!slave_thread) {
result = Status(slave_thread.takeError());
LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
}
return result;
}
lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
lldb::thread_result_t result =
context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
delete context;
return result;
}
lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
context->m_pid, context->m_attach_info);
delete context;
return result;
}
lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
const ProcessLaunchInfo &launch_info) {
// Grab a shared_ptr reference to this so that we know it won't get deleted
// until after the thread routine has exited.
std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
launch_info.GetExecutableFile().GetPath());
Status error;
ProcessLauncherWindows launcher;
HostProcess process(launcher.LaunchProcess(launch_info, error));
// If we couldn't create the process, notify waiters immediately. Otherwise
// enter the debug loop and wait until we get the create process debug
// notification. Note that if the process was created successfully, we can
// throw away the process handle we got from CreateProcess because Windows
// will give us another (potentially more useful?) handle when it sends us
// the CREATE_PROCESS_DEBUG_EVENT.
if (error.Success())
DebugLoop();
else
m_debug_delegate->OnDebuggerError(error, 0);
return {};
}
lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
// Grab a shared_ptr reference to this so that we know it won't get deleted
// until after the thread routine has exited.
std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
pid);
if (!DebugActiveProcess((DWORD)pid)) {
Status error(::GetLastError(), eErrorTypeWin32);
m_debug_delegate->OnDebuggerError(error, 0);
return {};
}
// The attach was successful, enter the debug loop. From here on out, this
// is no different than a create process operation, so all the same comments
// in DebugLaunch should apply from this point out.
DebugLoop();
return {};
}
Status DebuggerThread::StopDebugging(bool terminate) {
Status error;
lldb::pid_t pid = m_process.GetProcessId();
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
// Set m_is_shutting_down to true if it was false. Return if it was already
// true.
bool expected = false;
if (!m_is_shutting_down.compare_exchange_strong(expected, true))
return error;
// Make a copy of the process, since the termination sequence will reset
// DebuggerThread's internal copy and it needs to remain open for the Wait
// operation.
HostProcess process_copy = m_process;
lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
if (terminate) {
if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
// Initiate the termination before continuing the exception, so that the
// next debug event we get is the exit process event, and not some other
// event.
BOOL terminate_suceeded = TerminateProcess(handle, 0);
LLDB_LOG(log,
"calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
handle, pid, terminate_suceeded);
} else {
LLDB_LOG(log,
"NOT calling TerminateProcess because the inferior is not valid "
"({0}, 0) (inferior={1})",
handle, pid);
}
}
// If we're stuck waiting for an exception to continue (e.g. the user is at a
// breakpoint messing around in the debugger), continue it now. But only
// AFTER calling TerminateProcess to make sure that the very next call to
// WaitForDebugEvent is an exit process event.
if (m_active_exception.get()) {
LLDB_LOG(log, "masking active exception");
ContinueAsyncException(ExceptionResult::MaskException);
}
if (!terminate) {
// Indicate that we want to detach.
m_pid_to_detach = GetProcess().GetProcessId();
// Force a fresh break so that the detach can happen from the debugger
// thread.
if (!::DebugBreakProcess(
GetProcess().GetNativeProcess().GetSystemHandle())) {
error.SetError(::GetLastError(), eErrorTypeWin32);
}
}
LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
if (wait_result != WAIT_OBJECT_0) {
error.SetError(GetLastError(), eErrorTypeWin32);
LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
m_debugging_ended_event, wait_result);
} else
LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
if (!error.Success()) {
LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
pid, error);
}
return error;
}
void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
if (!m_active_exception.get())
return;
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
WINDOWS_LOG_EXCEPTION);
LLDB_LOG(log, "broadcasting for inferior process {0}.",
m_process.GetProcessId());
m_active_exception.reset();
m_exception_pred.SetValue(result, eBroadcastAlways);
}
void DebuggerThread::FreeProcessHandles() {
m_process = HostProcess();
m_main_thread = HostThread();
if (m_image_file) {
::CloseHandle(m_image_file);
m_image_file = nullptr;
}
}
void DebuggerThread::DebugLoop() {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
DEBUG_EVENT dbe = {};
bool should_debug = true;
LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
while (should_debug) {
LLDB_LOGV(log, "Calling WaitForDebugEvent");
BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
if (wait_result) {
DWORD continue_status = DBG_CONTINUE;
switch (dbe.dwDebugEventCode) {
default:
llvm_unreachable("Unhandle debug event code!");
case EXCEPTION_DEBUG_EVENT: {
ExceptionResult status =
HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
if (status == ExceptionResult::MaskException)
continue_status = DBG_CONTINUE;
else if (status == ExceptionResult::SendToApplication)
continue_status = DBG_EXCEPTION_NOT_HANDLED;
break;
}
case CREATE_THREAD_DEBUG_EVENT:
continue_status =
HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
break;
case CREATE_PROCESS_DEBUG_EVENT:
continue_status =
HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
break;
case EXIT_THREAD_DEBUG_EVENT:
continue_status =
HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
break;
case EXIT_PROCESS_DEBUG_EVENT:
continue_status =
HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
should_debug = false;
break;
case LOAD_DLL_DEBUG_EVENT:
continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
break;
case UNLOAD_DLL_DEBUG_EVENT:
continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
break;
case OUTPUT_DEBUG_STRING_EVENT:
continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
break;
case RIP_EVENT:
continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
if (dbe.u.RipInfo.dwType == SLE_ERROR)
should_debug = false;
break;
}
LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
dbe.dwProcessId, dbe.dwThreadId, continue_status,
::GetCurrentThreadId());
::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
if (m_detached) {
should_debug = false;
}
} else {
LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
::GetLastError());
should_debug = false;
}
}
FreeProcessHandles();
LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
::SetEvent(m_debugging_ended_event);
}
ExceptionResult
DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
DWORD thread_id) {
Log *log =
ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
if (m_is_shutting_down) {
// A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
// exception that
// we use simply to wake up the DebuggerThread so that we can close out the
// debug loop.
if (m_pid_to_detach != 0 &&
(info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
m_pid_to_detach.load());
::DebugActiveProcessStop(m_pid_to_detach);
m_detached = true;
}
// Don't perform any blocking operations while we're shutting down. That
// will cause TerminateProcess -> WaitForSingleObject to time out.
return ExceptionResult::SendToApplication;
}
bool first_chance = (info.dwFirstChance != 0);
m_active_exception.reset(
new ExceptionRecord(info.ExceptionRecord, thread_id));
LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
first_chance ? "first" : "second",
info.ExceptionRecord.ExceptionCode, thread_id);
ExceptionResult result =
m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
m_exception_pred.SetValue(result, eBroadcastNever);
LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
result = *m_exception_pred.WaitForValueNotEqualTo(
ExceptionResult::BreakInDebugger);
LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
return result;
}
DWORD
DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
DWORD thread_id) {
Log *log =
ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
m_process.GetProcessId());
HostThread thread(info.hThread);
thread.GetNativeThread().SetOwnsHandle(false);
m_debug_delegate->OnCreateThread(thread);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
DWORD thread_id) {
Log *log =
ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
uint32_t process_id = ::GetProcessId(info.hProcess);
LLDB_LOG(log, "process {0} spawned", process_id);
std::string thread_name;
llvm::raw_string_ostream name_stream(thread_name);
name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
name_stream.flush();
llvm::set_thread_name(thread_name);
// info.hProcess and info.hThread are closed automatically by Windows when
// EXIT_PROCESS_DEBUG_EVENT is received.
m_process = HostProcess(info.hProcess);
((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
m_main_thread = HostThread(info.hThread);
m_main_thread.GetNativeThread().SetOwnsHandle(false);
m_image_file = info.hFile;
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
m_debug_delegate->OnDebuggerConnected(load_addr);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
DWORD thread_id) {
Log *log =
ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
info.dwExitCode, m_process.GetProcessId());
m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
DWORD thread_id) {
Log *log =
ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
info.dwExitCode);
m_debug_delegate->OnExitProcess(info.dwExitCode);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
DWORD thread_id) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
if (info.hFile == nullptr) {
// Not sure what this is, so just ignore it.
LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
m_process.GetProcessId());
return DBG_CONTINUE;
}
std::vector<wchar_t> buffer(1);
DWORD required_size =
GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
if (required_size > 0) {
buffer.resize(required_size + 1);
required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
required_size, VOLUME_NAME_DOS);
std::string path_str_utf8;
llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
llvm::StringRef path_str = path_str_utf8;
const char *path = path_str.data();
if (path_str.startswith("\\\\?\\"))
path += 4;
FileSpec file_spec(path);
ModuleSpec module_spec(file_spec);
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
m_process.GetProcessId(), path, info.lpBaseOfDll);
m_debug_delegate->OnLoadDll(module_spec, load_addr);
} else {
LLDB_LOG(
log,
"Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
m_process.GetProcessId(), ::GetLastError());
}
// Windows does not automatically close info.hFile, so we need to do it.
::CloseHandle(info.hFile);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
DWORD thread_id) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
m_process.GetProcessId(), info.lpBaseOfDll);
m_debug_delegate->OnUnloadDll(
reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
DWORD thread_id) {
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
Status error(info.dwError, eErrorTypeWin32);
m_debug_delegate->OnDebuggerError(error, info.dwType);
return DBG_CONTINUE;
}