Files
clang-p2996/lldb/source/Plugins/ScriptInterpreter/Lua/Lua.cpp
Jonas Devlieghere 4164be7206 [Lldb/Lua] Persist Lua state across script interpreter calls.
Don't create a new lua state on every operation. Share a single state
across the lifetime of the script interpreter. Add simple locking to
prevent two threads from modifying the state concurrently.
2019-12-21 15:00:35 -08:00

29 lines
968 B
C++

//===-- Lua.cpp -----------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "Lua.h"
#include "llvm/Support/FormatVariadic.h"
using namespace lldb_private;
llvm::Error Lua::Run(llvm::StringRef buffer) {
std::lock_guard<std::mutex> lock(m_mutex);
int error =
luaL_loadbuffer(m_lua_state, buffer.data(), buffer.size(), "buffer") ||
lua_pcall(m_lua_state, 0, 0, 0);
if (!error)
return llvm::Error::success();
llvm::Error e = llvm::make_error<llvm::StringError>(
llvm::formatv("{0}\n", lua_tostring(m_lua_state, -1)),
llvm::inconvertibleErrorCode());
// Pop error message from the stack.
lua_pop(m_lua_state, 1);
return e;
}