Previously SIFoldOperands::foldInstOperand would only fold a non-inlinable immediate into a single user, so as not to increase code size by adding the same 32-bit literal operand to many instructions. This patch removes that restriction, so that a non-inlinable immediate will be folded into any number of users. The rationale is: - It reduces the number of registers used for holding constant values, which might increase occupancy. (On the other hand, many of these registers are SGPRs which no longer affect occupancy on GFX10+.) - It reduces ALU stalls between the instruction that loads a constant into a register, and the instruction that uses it. - The above benefits are expected to outweigh any increase in code size. Differential Revision: https://reviews.llvm.org/D114643
296 lines
22 KiB
LLVM
296 lines
22 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -march=amdgcn -mcpu=gfx1010 -show-mc-encoding < %s | FileCheck -check-prefixes=GFX10 %s
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define amdgpu_ps <4 x float> @sample_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
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; GFX10-LABEL: sample_d_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0x88,0xf0,0x00,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
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; GFX10-LABEL: sample_d_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
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; GFX10-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0x88,0xf0,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_d_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r) {
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; GFX10-LABEL: sample_d_3d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_mov_b32_e32 v9, v3 ; encoding: [0x03,0x03,0x12,0x7e]
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; GFX10-NEXT: v_mov_b32_e32 v3, v2 ; encoding: [0x02,0x03,0x06,0x7e]
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; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v9 ; encoding: [0xff,0x12,0x04,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v4, v4, 16, v2 ; encoding: [0x04,0x00,0x6f,0xd7,0x04,0x21,0x09,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v2, v1, 16, v0 ; encoding: [0x02,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
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; GFX10-NEXT: image_sample_d_g16 v[0:3], v[2:8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; encoding: [0x11,0x0f,0x88,0xf0,0x02,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_c_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
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; GFX10-LABEL: sample_c_d_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa8,0xf0,0x00,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_c_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
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; GFX10-LABEL: sample_c_d_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; encoding: [0xff,0x06,0x06,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04]
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; GFX10-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa8,0xf0,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
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; GFX10-LABEL: sample_d_cl_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0x8c,0xf0,0x00,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
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; GFX10-LABEL: sample_d_cl_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
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; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0x8c,0xf0,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x06]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_c_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
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; GFX10-LABEL: sample_c_d_cl_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xac,0xf0,0x00,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_c_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
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; GFX10-LABEL: sample_c_d_cl_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_mov_b32_e32 v8, v2 ; encoding: [0x02,0x03,0x10,0x7e]
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; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
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; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v3 ; encoding: [0xff,0x06,0x00,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v4, v4, 16, v0 ; encoding: [0x04,0x00,0x6f,0xd7,0x04,0x21,0x01,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v3, v8, 16, v1 ; encoding: [0x03,0x00,0x6f,0xd7,0x08,0x21,0x05,0x04]
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; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x09,0x0f,0xac,0xf0,0x02,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
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; GFX10-LABEL: sample_cd_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa0,0xf1,0x00,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
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; GFX10-LABEL: sample_cd_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
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; GFX10-NEXT: image_sample_cd_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa0,0xf1,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
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; GFX10-LABEL: sample_c_cd_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa8,0xf1,0x00,0x00,0x40,0x00]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
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; GFX10-LABEL: sample_c_cd_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; encoding: [0xff,0x06,0x06,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
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; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04]
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; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04]
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; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa8,0xf1,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06]
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; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
|
|
; GFX10-LABEL: sample_cd_cl_1d:
|
|
; GFX10: ; %bb.0: ; %main_body
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|
; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa4,0xf1,0x00,0x00,0x40,0x00]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
|
|
; GFX10-LABEL: sample_cd_cl_2d:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
|
|
; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
|
|
; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa4,0xf1,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x06]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
|
|
; GFX10-LABEL: sample_c_cd_cl_1d:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xac,0xf1,0x00,0x00,0x40,0x00]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
|
|
; GFX10-LABEL: sample_c_cd_cl_2d:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: v_mov_b32_e32 v8, v2 ; encoding: [0x02,0x03,0x10,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
|
|
; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v3 ; encoding: [0xff,0x06,0x00,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_lshl_or_b32 v4, v4, 16, v0 ; encoding: [0x04,0x00,0x6f,0xd7,0x04,0x21,0x01,0x04]
|
|
; GFX10-NEXT: v_lshl_or_b32 v3, v8, 16, v1 ; encoding: [0x03,0x00,0x6f,0xd7,0x08,0x21,0x05,0x04]
|
|
; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x09,0x0f,0xac,0xf1,0x02,0x00,0x40,0x00]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret <4 x float> %v
|
|
}
|
|
|
|
define amdgpu_ps float @sample_c_d_o_2darray_V1(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) {
|
|
; GFX10-LABEL: sample_c_d_o_2darray_V1:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: v_mov_b32_e32 v9, v2 ; encoding: [0x02,0x03,0x12,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v10, v3 ; encoding: [0x03,0x03,0x14,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v3, v1 ; encoding: [0x01,0x03,0x06,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
|
|
; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v4 ; encoding: [0xff,0x08,0x00,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v9 ; encoding: [0xff,0x12,0x02,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_lshl_or_b32 v5, v5, 16, v0 ; encoding: [0x05,0x00,0x6f,0xd7,0x05,0x21,0x01,0x04]
|
|
; GFX10-NEXT: v_lshl_or_b32 v4, v10, 16, v1 ; encoding: [0x04,0x00,0x6f,0xd7,0x0a,0x21,0x05,0x04]
|
|
; GFX10-NEXT: image_sample_c_d_o_g16 v0, v[2:8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x29,0x04,0xe8,0xf0,0x02,0x00,0x40,0x00]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call float @llvm.amdgcn.image.sample.c.d.o.2darray.f16.f32.f32(i32 4, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret float %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x float> @sample_c_d_o_2darray_V2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) {
|
|
; GFX10-LABEL: sample_c_d_o_2darray_V2:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: v_mov_b32_e32 v9, v2 ; encoding: [0x02,0x03,0x12,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v10, v3 ; encoding: [0x03,0x03,0x14,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v3, v1 ; encoding: [0x01,0x03,0x06,0x7e]
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
|
|
; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v4 ; encoding: [0xff,0x08,0x00,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v9 ; encoding: [0xff,0x12,0x02,0x36,0xff,0xff,0x00,0x00]
|
|
; GFX10-NEXT: v_lshl_or_b32 v5, v5, 16, v0 ; encoding: [0x05,0x00,0x6f,0xd7,0x05,0x21,0x01,0x04]
|
|
; GFX10-NEXT: v_lshl_or_b32 v4, v10, 16, v1 ; encoding: [0x04,0x00,0x6f,0xd7,0x0a,0x21,0x05,0x04]
|
|
; GFX10-NEXT: image_sample_c_d_o_g16 v[0:1], v[2:8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x29,0x06,0xe8,0xf0,0x02,0x00,0x40,0x00]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%v = call <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32 6, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
|
|
ret <2 x float> %v
|
|
}
|
|
|
|
declare <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32, half, half, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
|
|
declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
|
|
declare float @llvm.amdgcn.image.sample.c.d.o.2darray.f16.f32.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
declare <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
|
|
|
|
attributes #0 = { nounwind }
|
|
attributes #1 = { nounwind readonly }
|
|
attributes #2 = { nounwind readnone }
|