Files
clang-p2996/clang/lib/StaticAnalyzer/Core/CoreEngine.cpp
Donát Nagy bb27d5e5c6 [analyzer] Don't assume third iteration in loops (#119388)
This commit ensures that if the loop condition is opaque (the analyzer
cannot determine whether it's true or false) and there were at least two
iterations, then the analyzer doesn't make the unjustified assumption
that it can enter yet another iteration.

Note that the presence of a loop suggests that the developer thought
that two iterations can happen (otherwise an `if` would've been
sufficient), but it does not imply that the developer expected three or
four iterations -- and in fact there are many false positives where a
loop iterates over a two-element (or three-element) data structure, but
the analyzer cannot understand the loop condition and blindly assumes
that there may be three or more iterations. (In particular, analyzing
the FFMPEG project produces 100+ such false positives.)

Moreover, this provides some performance improvements in the sense that
the analyzer won't waste time on traversing the execution paths with 3
or 4 iterations in a loop (which are very similar to the paths with 2
iterations) and therefore will be able to traverse more branches
elsewhere on the `ExplodedGraph`.

This logic is disabled if the user enables the widen-loops analyzer
option (which is disabled by default), because the "simulate one final
iteration after the invalidation" execution path would be suppressed by
the "exit the loop if the loop condition is opaque and there were at
least two iterations" logic. If we want to support loop widening, we
would need to create a follow-up commit which ensures that it "plays
nicely" with this logic.
2025-01-02 15:51:03 +01:00

750 lines
24 KiB
C++

//===- CoreEngine.cpp - Path-Sensitive Dataflow Engine --------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines a generic engine for intraprocedural, path-sensitive,
// dataflow analysis via graph reachability engine.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
#include "clang/AST/Expr.h"
#include "clang/AST/ExprCXX.h"
#include "clang/AST/Stmt.h"
#include "clang/AST/StmtCXX.h"
#include "clang/Analysis/AnalysisDeclContext.h"
#include "clang/Analysis/CFG.h"
#include "clang/Analysis/ProgramPoint.h"
#include "clang/Basic/LLVM.h"
#include "clang/StaticAnalyzer/Core/AnalyzerOptions.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/FunctionSummary.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/ErrorHandling.h"
#include <algorithm>
#include <cassert>
#include <memory>
#include <optional>
#include <utility>
using namespace clang;
using namespace ento;
#define DEBUG_TYPE "CoreEngine"
STATISTIC(NumSteps,
"The # of steps executed.");
STATISTIC(NumSTUSteps, "The # of STU steps executed.");
STATISTIC(NumCTUSteps, "The # of CTU steps executed.");
STATISTIC(NumReachedMaxSteps,
"The # of times we reached the max number of steps.");
STATISTIC(NumPathsExplored,
"The # of paths explored by the analyzer.");
//===----------------------------------------------------------------------===//
// Core analysis engine.
//===----------------------------------------------------------------------===//
static std::unique_ptr<WorkList> generateWorkList(AnalyzerOptions &Opts) {
switch (Opts.getExplorationStrategy()) {
case ExplorationStrategyKind::DFS:
return WorkList::makeDFS();
case ExplorationStrategyKind::BFS:
return WorkList::makeBFS();
case ExplorationStrategyKind::BFSBlockDFSContents:
return WorkList::makeBFSBlockDFSContents();
case ExplorationStrategyKind::UnexploredFirst:
return WorkList::makeUnexploredFirst();
case ExplorationStrategyKind::UnexploredFirstQueue:
return WorkList::makeUnexploredFirstPriorityQueue();
case ExplorationStrategyKind::UnexploredFirstLocationQueue:
return WorkList::makeUnexploredFirstPriorityLocationQueue();
}
llvm_unreachable("Unknown AnalyzerOptions::ExplorationStrategyKind");
}
CoreEngine::CoreEngine(ExprEngine &exprengine, FunctionSummariesTy *FS,
AnalyzerOptions &Opts)
: ExprEng(exprengine), WList(generateWorkList(Opts)),
CTUWList(Opts.IsNaiveCTUEnabled ? generateWorkList(Opts) : nullptr),
BCounterFactory(G.getAllocator()), FunctionSummaries(FS) {}
void CoreEngine::setBlockCounter(BlockCounter C) {
WList->setBlockCounter(C);
if (CTUWList)
CTUWList->setBlockCounter(C);
}
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned MaxSteps,
ProgramStateRef InitState) {
if (G.num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
const CFGBlock *Entry = &(L->getCFG()->getEntry());
assert(Entry->empty() && "Entry block must be empty.");
assert(Entry->succ_size() == 1 && "Entry block must have 1 successor.");
// Mark the entry block as visited.
FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
L->getDecl(),
L->getCFG()->getNumBlockIDs());
// Get the solitary successor.
const CFGBlock *Succ = *(Entry->succ_begin());
// Construct an edge representing the
// starting location in the function.
BlockEdge StartLoc(Entry, Succ, L);
// Set the current block counter to being empty.
setBlockCounter(BCounterFactory.GetEmptyCounter());
if (!InitState)
InitState = ExprEng.getInitialState(L);
bool IsNew;
ExplodedNode *Node = G.getNode(StartLoc, InitState, false, &IsNew);
assert(IsNew);
G.addRoot(Node);
NodeBuilderContext BuilderCtx(*this, StartLoc.getDst(), Node);
ExplodedNodeSet DstBegin;
ExprEng.processBeginOfFunction(BuilderCtx, Node, DstBegin, StartLoc);
enqueue(DstBegin);
}
// Check if we have a steps limit
bool UnlimitedSteps = MaxSteps == 0;
// Cap our pre-reservation in the event that the user specifies
// a very large number of maximum steps.
const unsigned PreReservationCap = 4000000;
if(!UnlimitedSteps)
G.reserve(std::min(MaxSteps, PreReservationCap));
auto ProcessWList = [this, UnlimitedSteps](unsigned MaxSteps) {
unsigned Steps = MaxSteps;
while (WList->hasWork()) {
if (!UnlimitedSteps) {
if (Steps == 0) {
NumReachedMaxSteps++;
break;
}
--Steps;
}
NumSteps++;
const WorkListUnit &WU = WList->dequeue();
// Set the current block counter.
setBlockCounter(WU.getBlockCounter());
// Retrieve the node.
ExplodedNode *Node = WU.getNode();
dispatchWorkItem(Node, Node->getLocation(), WU);
}
return MaxSteps - Steps;
};
const unsigned STUSteps = ProcessWList(MaxSteps);
if (CTUWList) {
NumSTUSteps += STUSteps;
const unsigned MinCTUSteps =
this->ExprEng.getAnalysisManager().options.CTUMaxNodesMin;
const unsigned Pct =
this->ExprEng.getAnalysisManager().options.CTUMaxNodesPercentage;
unsigned MaxCTUSteps = std::max(STUSteps * Pct / 100, MinCTUSteps);
WList = std::move(CTUWList);
const unsigned CTUSteps = ProcessWList(MaxCTUSteps);
NumCTUSteps += CTUSteps;
}
ExprEng.processEndWorklist();
return WList->hasWork();
}
void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
const WorkListUnit& WU) {
// Dispatch on the location type.
switch (Loc.getKind()) {
case ProgramPoint::BlockEdgeKind:
HandleBlockEdge(Loc.castAs<BlockEdge>(), Pred);
break;
case ProgramPoint::BlockEntranceKind:
HandleBlockEntrance(Loc.castAs<BlockEntrance>(), Pred);
break;
case ProgramPoint::BlockExitKind:
assert(false && "BlockExit location never occur in forward analysis.");
break;
case ProgramPoint::CallEnterKind:
HandleCallEnter(Loc.castAs<CallEnter>(), Pred);
break;
case ProgramPoint::CallExitBeginKind:
ExprEng.processCallExit(Pred);
break;
case ProgramPoint::EpsilonKind: {
assert(Pred->hasSinglePred() &&
"Assume epsilon has exactly one predecessor by construction");
ExplodedNode *PNode = Pred->getFirstPred();
dispatchWorkItem(Pred, PNode->getLocation(), WU);
break;
}
default:
assert(Loc.getAs<PostStmt>() ||
Loc.getAs<PostInitializer>() ||
Loc.getAs<PostImplicitCall>() ||
Loc.getAs<CallExitEnd>() ||
Loc.getAs<LoopExit>() ||
Loc.getAs<PostAllocatorCall>());
HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred);
break;
}
}
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
NodeBuilderContext BuilderCtx(*this, Blk, Pred);
// Mark this block as visited.
const LocationContext *LC = Pred->getLocationContext();
FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
LC->getDecl(),
LC->getCFG()->getNumBlockIDs());
// Display a prunable path note to the user if it's a virtual bases branch
// and we're taking the path that skips virtual base constructors.
if (L.getSrc()->getTerminator().isVirtualBaseBranch() &&
L.getDst() == *L.getSrc()->succ_begin()) {
ProgramPoint P = L.withTag(getDataTags().make<NoteTag>(
[](BugReporterContext &, PathSensitiveBugReport &) -> std::string {
// TODO: Just call out the name of the most derived class
// when we know it.
return "Virtual base initialization skipped because "
"it has already been handled by the most derived class";
},
/*IsPrunable=*/true));
// Perform the transition.
ExplodedNodeSet Dst;
NodeBuilder Bldr(Pred, Dst, BuilderCtx);
Pred = Bldr.generateNode(P, Pred->getState(), Pred);
if (!Pred)
return;
}
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert(L.getLocationContext()->getCFG()->getExit().empty() &&
"EXIT block cannot contain Stmts.");
// Get return statement..
const ReturnStmt *RS = nullptr;
if (!L.getSrc()->empty()) {
CFGElement LastElement = L.getSrc()->back();
if (std::optional<CFGStmt> LastStmt = LastElement.getAs<CFGStmt>()) {
RS = dyn_cast<ReturnStmt>(LastStmt->getStmt());
} else if (std::optional<CFGAutomaticObjDtor> AutoDtor =
LastElement.getAs<CFGAutomaticObjDtor>()) {
RS = dyn_cast<ReturnStmt>(AutoDtor->getTriggerStmt());
}
}
// Process the final state transition.
ExprEng.processEndOfFunction(BuilderCtx, Pred, RS);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the ExprEngine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
ExprEng.processCFGBlockEntrance(L, nodeBuilder, Pred);
// Auto-generate a node.
if (!nodeBuilder.hasGeneratedNodes()) {
nodeBuilder.generateNode(Pred->State, Pred);
}
// Enqueue nodes onto the worklist.
enqueue(dstNodes);
}
void CoreEngine::HandleBlockEntrance(const BlockEntrance &L,
ExplodedNode *Pred) {
// Increment the block counter.
const LocationContext *LC = Pred->getLocationContext();
unsigned BlockId = L.getBlock()->getBlockID();
BlockCounter Counter = WList->getBlockCounter();
Counter = BCounterFactory.IncrementCount(Counter, LC->getStackFrame(),
BlockId);
setBlockCounter(Counter);
// Process the entrance of the block.
if (std::optional<CFGElement> E = L.getFirstElement()) {
NodeBuilderContext Ctx(*this, L.getBlock(), Pred);
ExprEng.processCFGElement(*E, Pred, 0, &Ctx);
} else
HandleBlockExit(L.getBlock(), Pred);
}
void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) {
if (const Stmt *Term = B->getTerminatorStmt()) {
switch (Term->getStmtClass()) {
default:
llvm_unreachable("Analysis for this terminator not implemented.");
case Stmt::CXXBindTemporaryExprClass:
HandleCleanupTemporaryBranch(
cast<CXXBindTemporaryExpr>(Term), B, Pred);
return;
// Model static initializers.
case Stmt::DeclStmtClass:
HandleStaticInit(cast<DeclStmt>(Term), B, Pred);
return;
case Stmt::BinaryOperatorClass: // '&&' and '||'
HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
return;
case Stmt::BinaryConditionalOperatorClass:
case Stmt::ConditionalOperatorClass:
HandleBranch(cast<AbstractConditionalOperator>(Term)->getCond(),
Term, B, Pred);
return;
// FIXME: Use constant-folding in CFG construction to simplify this
// case.
case Stmt::ChooseExprClass:
HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::CXXTryStmtClass:
// Generate a node for each of the successors.
// Our logic for EH analysis can certainly be improved.
for (CFGBlock::const_succ_iterator it = B->succ_begin(),
et = B->succ_end(); it != et; ++it) {
if (const CFGBlock *succ = *it) {
generateNode(BlockEdge(B, succ, Pred->getLocationContext()),
Pred->State, Pred);
}
}
return;
case Stmt::DoStmtClass:
HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::CXXForRangeStmtClass:
HandleBranch(cast<CXXForRangeStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::ForStmtClass:
HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::SEHLeaveStmtClass:
case Stmt::ContinueStmtClass:
case Stmt::BreakStmtClass:
case Stmt::GotoStmtClass:
break;
case Stmt::IfStmtClass:
HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::IndirectGotoStmtClass: {
// Only 1 successor: the indirect goto dispatch block.
assert(B->succ_size() == 1);
IndirectGotoNodeBuilder
builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
*(B->succ_begin()), this);
ExprEng.processIndirectGoto(builder);
return;
}
case Stmt::ObjCForCollectionStmtClass:
// In the case of ObjCForCollectionStmt, it appears twice in a CFG:
//
// (1) inside a basic block, which represents the binding of the
// 'element' variable to a value.
// (2) in a terminator, which represents the branch.
//
// For (1), ExprEngine will bind a value (i.e., 0 or 1) indicating
// whether or not collection contains any more elements. We cannot
// just test to see if the element is nil because a container can
// contain nil elements.
HandleBranch(Term, Term, B, Pred);
return;
case Stmt::SwitchStmtClass: {
SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
this);
ExprEng.processSwitch(builder);
return;
}
case Stmt::WhileStmtClass:
HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
return;
case Stmt::GCCAsmStmtClass:
assert(cast<GCCAsmStmt>(Term)->isAsmGoto() && "Encountered GCCAsmStmt without labels");
// TODO: Handle jumping to labels
return;
}
}
if (B->getTerminator().isVirtualBaseBranch()) {
HandleVirtualBaseBranch(B, Pred);
return;
}
assert(B->succ_size() == 1 &&
"Blocks with no terminator should have at most 1 successor.");
generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
Pred->State, Pred);
}
void CoreEngine::HandleCallEnter(const CallEnter &CE, ExplodedNode *Pred) {
NodeBuilderContext BuilderCtx(*this, CE.getEntry(), Pred);
ExprEng.processCallEnter(BuilderCtx, CE, Pred);
}
void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term,
const CFGBlock * B, ExplodedNode *Pred) {
assert(B->succ_size() == 2);
NodeBuilderContext Ctx(*this, B, Pred);
ExplodedNodeSet Dst;
ExprEng.processBranch(Cond, Ctx, Pred, Dst, *(B->succ_begin()),
*(B->succ_begin() + 1),
getCompletedIterationCount(B, Pred));
// Enqueue the new frontier onto the worklist.
enqueue(Dst);
}
void CoreEngine::HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
const CFGBlock *B,
ExplodedNode *Pred) {
assert(B->succ_size() == 2);
NodeBuilderContext Ctx(*this, B, Pred);
ExplodedNodeSet Dst;
ExprEng.processCleanupTemporaryBranch(BTE, Ctx, Pred, Dst, *(B->succ_begin()),
*(B->succ_begin() + 1));
// Enqueue the new frontier onto the worklist.
enqueue(Dst);
}
void CoreEngine::HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
ExplodedNode *Pred) {
assert(B->succ_size() == 2);
NodeBuilderContext Ctx(*this, B, Pred);
ExplodedNodeSet Dst;
ExprEng.processStaticInitializer(DS, Ctx, Pred, Dst,
*(B->succ_begin()), *(B->succ_begin()+1));
// Enqueue the new frontier onto the worklist.
enqueue(Dst);
}
void CoreEngine::HandlePostStmt(const CFGBlock *B, unsigned StmtIdx,
ExplodedNode *Pred) {
assert(B);
assert(!B->empty());
if (StmtIdx == B->size())
HandleBlockExit(B, Pred);
else {
NodeBuilderContext Ctx(*this, B, Pred);
ExprEng.processCFGElement((*B)[StmtIdx], Pred, StmtIdx, &Ctx);
}
}
void CoreEngine::HandleVirtualBaseBranch(const CFGBlock *B,
ExplodedNode *Pred) {
const LocationContext *LCtx = Pred->getLocationContext();
if (const auto *CallerCtor = dyn_cast_or_null<CXXConstructExpr>(
LCtx->getStackFrame()->getCallSite())) {
switch (CallerCtor->getConstructionKind()) {
case CXXConstructionKind::NonVirtualBase:
case CXXConstructionKind::VirtualBase: {
BlockEdge Loc(B, *B->succ_begin(), LCtx);
HandleBlockEdge(Loc, Pred);
return;
}
default:
break;
}
}
// We either don't see a parent stack frame because we're in the top frame,
// or the parent stack frame doesn't initialize our virtual bases.
BlockEdge Loc(B, *(B->succ_begin() + 1), LCtx);
HandleBlockEdge(Loc, Pred);
}
/// generateNode - Utility method to generate nodes, hook up successors,
/// and add nodes to the worklist.
void CoreEngine::generateNode(const ProgramPoint &Loc,
ProgramStateRef State,
ExplodedNode *Pred) {
bool IsNew;
ExplodedNode *Node = G.getNode(Loc, State, false, &IsNew);
if (Pred)
Node->addPredecessor(Pred, G); // Link 'Node' with its predecessor.
else {
assert(IsNew);
G.addRoot(Node); // 'Node' has no predecessor. Make it a root.
}
// Only add 'Node' to the worklist if it was freshly generated.
if (IsNew) WList->enqueue(Node);
}
void CoreEngine::enqueueStmtNode(ExplodedNode *N,
const CFGBlock *Block, unsigned Idx) {
assert(Block);
assert(!N->isSink());
// Check if this node entered a callee.
if (N->getLocation().getAs<CallEnter>()) {
// Still use the index of the CallExpr. It's needed to create the callee
// StackFrameContext.
WList->enqueue(N, Block, Idx);
return;
}
// Do not create extra nodes. Move to the next CFG element.
if (N->getLocation().getAs<PostInitializer>() ||
N->getLocation().getAs<PostImplicitCall>()||
N->getLocation().getAs<LoopExit>()) {
WList->enqueue(N, Block, Idx+1);
return;
}
if (N->getLocation().getAs<EpsilonPoint>()) {
WList->enqueue(N, Block, Idx);
return;
}
if ((*Block)[Idx].getKind() == CFGElement::NewAllocator) {
WList->enqueue(N, Block, Idx+1);
return;
}
// At this point, we know we're processing a normal statement.
CFGStmt CS = (*Block)[Idx].castAs<CFGStmt>();
PostStmt Loc(CS.getStmt(), N->getLocationContext());
if (Loc == N->getLocation().withTag(nullptr)) {
// Note: 'N' should be a fresh node because otherwise it shouldn't be
// a member of Deferred.
WList->enqueue(N, Block, Idx+1);
return;
}
bool IsNew;
ExplodedNode *Succ = G.getNode(Loc, N->getState(), false, &IsNew);
Succ->addPredecessor(N, G);
if (IsNew)
WList->enqueue(Succ, Block, Idx+1);
}
ExplodedNode *CoreEngine::generateCallExitBeginNode(ExplodedNode *N,
const ReturnStmt *RS) {
// Create a CallExitBegin node and enqueue it.
const auto *LocCtx = cast<StackFrameContext>(N->getLocationContext());
// Use the callee location context.
CallExitBegin Loc(LocCtx, RS);
bool isNew;
ExplodedNode *Node = G.getNode(Loc, N->getState(), false, &isNew);
Node->addPredecessor(N, G);
return isNew ? Node : nullptr;
}
std::optional<unsigned>
CoreEngine::getCompletedIterationCount(const CFGBlock *B,
ExplodedNode *Pred) const {
const LocationContext *LC = Pred->getLocationContext();
BlockCounter Counter = WList->getBlockCounter();
unsigned BlockCount =
Counter.getNumVisited(LC->getStackFrame(), B->getBlockID());
const Stmt *Term = B->getTerminatorStmt();
if (isa<ForStmt, WhileStmt, CXXForRangeStmt>(Term)) {
assert(BlockCount >= 1 &&
"Block count of currently analyzed block must be >= 1");
return BlockCount - 1;
}
if (isa<DoStmt>(Term)) {
// In a do-while loop one iteration happens before the first evaluation of
// the loop condition, so we don't subtract one.
return BlockCount;
}
// ObjCForCollectionStmt is skipped intentionally because the current
// application of the iteration counts is not relevant for it.
return std::nullopt;
}
void CoreEngine::enqueue(ExplodedNodeSet &Set) {
for (const auto I : Set)
WList->enqueue(I);
}
void CoreEngine::enqueue(ExplodedNodeSet &Set,
const CFGBlock *Block, unsigned Idx) {
for (const auto I : Set)
enqueueStmtNode(I, Block, Idx);
}
void CoreEngine::enqueueEndOfFunction(ExplodedNodeSet &Set, const ReturnStmt *RS) {
for (auto *I : Set) {
// If we are in an inlined call, generate CallExitBegin node.
if (I->getLocationContext()->getParent()) {
I = generateCallExitBeginNode(I, RS);
if (I)
WList->enqueue(I);
} else {
// TODO: We should run remove dead bindings here.
G.addEndOfPath(I);
NumPathsExplored++;
}
}
}
void NodeBuilder::anchor() {}
ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
ProgramStateRef State,
ExplodedNode *FromN,
bool MarkAsSink) {
HasGeneratedNodes = true;
bool IsNew;
ExplodedNode *N = C.getEngine().G.getNode(Loc, State, MarkAsSink, &IsNew);
N->addPredecessor(FromN, C.getEngine().G);
Frontier.erase(FromN);
if (!IsNew)
return nullptr;
if (!MarkAsSink)
Frontier.Add(N);
return N;
}
void NodeBuilderWithSinks::anchor() {}
StmtNodeBuilder::~StmtNodeBuilder() {
if (EnclosingBldr)
for (const auto I : Frontier)
EnclosingBldr->addNodes(I);
}
void BranchNodeBuilder::anchor() {}
ExplodedNode *BranchNodeBuilder::generateNode(ProgramStateRef State,
bool Branch,
ExplodedNode *NodePred) {
const CFGBlock *Dst = Branch ? DstT : DstF;
if (!Dst)
return nullptr;
ProgramPoint Loc =
BlockEdge(C.getBlock(), Dst, NodePred->getLocationContext());
ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred);
return Succ;
}
ExplodedNode*
IndirectGotoNodeBuilder::generateNode(const iterator &I,
ProgramStateRef St,
bool IsSink) {
bool IsNew;
ExplodedNode *Succ =
Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
St, IsSink, &IsNew);
Succ->addPredecessor(Pred, Eng.G);
if (!IsNew)
return nullptr;
if (!IsSink)
Eng.WList->enqueue(Succ);
return Succ;
}
ExplodedNode*
SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
ProgramStateRef St) {
bool IsNew;
ExplodedNode *Succ =
Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
St, false, &IsNew);
Succ->addPredecessor(Pred, Eng.G);
if (!IsNew)
return nullptr;
Eng.WList->enqueue(Succ);
return Succ;
}
ExplodedNode*
SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St,
bool IsSink) {
// Get the block for the default case.
assert(Src->succ_rbegin() != Src->succ_rend());
CFGBlock *DefaultBlock = *Src->succ_rbegin();
// Basic correctness check for default blocks that are unreachable and not
// caught by earlier stages.
if (!DefaultBlock)
return nullptr;
bool IsNew;
ExplodedNode *Succ =
Eng.G.getNode(BlockEdge(Src, DefaultBlock, Pred->getLocationContext()),
St, IsSink, &IsNew);
Succ->addPredecessor(Pred, Eng.G);
if (!IsNew)
return nullptr;
if (!IsSink)
Eng.WList->enqueue(Succ);
return Succ;
}