Support HLSL SV_GroupThreadId attribute. For `directx` target, translate it into `dx.thread.id.in.group` in clang codeGen and lower `dx.thread.id.in.group` to `dx.op.threadIdInGroup` in LLVM DirectX backend. For `spir-v` target, translate it into `spv.thread.id.in.group` in clang codeGen and lower `spv.thread.id.in.group` to a `LocalInvocationId` builtin variable in LLVM SPIR-V backend. Fixes: #70122
37 lines
2.1 KiB
HLSL
37 lines
2.1 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx
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// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv
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// Make sure SV_GroupThreadID translated into dx.thread.id.in.group for directx target and spv.thread.id.in.group for spirv target.
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// CHECK: define void @foo()
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// CHECK: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
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// CHECK-DXIL: call void @{{.*}}foo{{.*}}(i32 %[[#ID]])
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// CHECK-SPIRV: call spir_func void @{{.*}}foo{{.*}}(i32 %[[#ID]])
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[shader("compute")]
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[numthreads(8,8,1)]
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void foo(uint Idx : SV_GroupThreadID) {}
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// CHECK: define void @bar()
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// CHECK: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
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// CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0
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// CHECK: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)
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// CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1
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// CHECK-DXIL: call void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]])
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// CHECK-SPIRV: call spir_func void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]])
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[shader("compute")]
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[numthreads(8,8,1)]
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void bar(uint2 Idx : SV_GroupThreadID) {}
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// CHECK: define void @test()
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// CHECK: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
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// CHECK: %[[#ID_X_:]] = insertelement <3 x i32> poison, i32 %[[#ID_X]], i64 0
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// CHECK: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)
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// CHECK: %[[#ID_XY:]] = insertelement <3 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1
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// CHECK: %[[#ID_Z:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 2)
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// CHECK: %[[#ID_XYZ:]] = insertelement <3 x i32> %[[#ID_XY]], i32 %[[#ID_Z]], i64 2
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// CHECK-DXIL: call void @{{.*}}test{{.*}}(<3 x i32> %[[#ID_XYZ]])
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// CHECK-SPIRV: call spir_func void @{{.*}}test{{.*}}(<3 x i32> %[[#ID_XYZ]])
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[shader("compute")]
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[numthreads(8,8,1)]
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void test(uint3 Idx : SV_GroupThreadID) {}
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