Files
clang-p2996/clang/test/CodeGenHLSL/semantics/SV_GroupThreadID.hlsl
Zhengxing li 951a284fdf [HLSL] Implement SV_GroupThreadId semantic (#117781)
Support HLSL SV_GroupThreadId attribute.

For `directx` target, translate it into `dx.thread.id.in.group` in clang
codeGen and lower `dx.thread.id.in.group` to `dx.op.threadIdInGroup` in
LLVM DirectX backend.

For `spir-v` target, translate it into `spv.thread.id.in.group` in clang
codeGen and lower `spv.thread.id.in.group` to a `LocalInvocationId`
builtin variable in LLVM SPIR-V backend.

Fixes: #70122
2024-12-10 13:18:49 -08:00

37 lines
2.1 KiB
HLSL

// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx
// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv
// Make sure SV_GroupThreadID translated into dx.thread.id.in.group for directx target and spv.thread.id.in.group for spirv target.
// CHECK: define void @foo()
// CHECK: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
// CHECK-DXIL: call void @{{.*}}foo{{.*}}(i32 %[[#ID]])
// CHECK-SPIRV: call spir_func void @{{.*}}foo{{.*}}(i32 %[[#ID]])
[shader("compute")]
[numthreads(8,8,1)]
void foo(uint Idx : SV_GroupThreadID) {}
// CHECK: define void @bar()
// CHECK: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
// CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0
// CHECK: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)
// CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1
// CHECK-DXIL: call void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]])
// CHECK-SPIRV: call spir_func void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]])
[shader("compute")]
[numthreads(8,8,1)]
void bar(uint2 Idx : SV_GroupThreadID) {}
// CHECK: define void @test()
// CHECK: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0)
// CHECK: %[[#ID_X_:]] = insertelement <3 x i32> poison, i32 %[[#ID_X]], i64 0
// CHECK: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1)
// CHECK: %[[#ID_XY:]] = insertelement <3 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1
// CHECK: %[[#ID_Z:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 2)
// CHECK: %[[#ID_XYZ:]] = insertelement <3 x i32> %[[#ID_XY]], i32 %[[#ID_Z]], i64 2
// CHECK-DXIL: call void @{{.*}}test{{.*}}(<3 x i32> %[[#ID_XYZ]])
// CHECK-SPIRV: call spir_func void @{{.*}}test{{.*}}(<3 x i32> %[[#ID_XYZ]])
[shader("compute")]
[numthreads(8,8,1)]
void test(uint3 Idx : SV_GroupThreadID) {}