Files
clang-p2996/clang/lib/StaticAnalyzer/Core/Store.cpp
Jordan Rose 42e8d6497d [analyzer] Let CallEvent decide what goes in an inital stack frame.
This removes explicit checks for 'this' and 'self' from
Store::enterStackFrame. It also removes getCXXThisRegion() as a virtual
method on all CallEvents; it's now only implemented in the parts of the
hierarchy where it is relevant. Finally, it removes the option to ask
for the ParmVarDecls attached to the definition of an inlined function,
saving a recomputation of the result of getRuntimeDefinition().

No visible functionality change!

llvm-svn: 161017
2012-07-31 01:07:55 +00:00

375 lines
13 KiB
C++

//== Store.cpp - Interface for maps from Locations to Values ----*- C++ -*--==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defined the types Store and StoreManager.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/AST/CharUnits.h"
#include "clang/AST/DeclObjC.h"
using namespace clang;
using namespace ento;
StoreManager::StoreManager(ProgramStateManager &stateMgr)
: svalBuilder(stateMgr.getSValBuilder()), StateMgr(stateMgr),
MRMgr(svalBuilder.getRegionManager()), Ctx(stateMgr.getContext()) {}
StoreRef StoreManager::enterStackFrame(Store OldStore,
const CallEvent &Call,
const StackFrameContext *LCtx) {
StoreRef Store = StoreRef(OldStore, *this);
SmallVector<CallEvent::FrameBindingTy, 16> InitialBindings;
Call.getInitialStackFrameContents(LCtx, InitialBindings);
for (CallEvent::BindingsTy::iterator I = InitialBindings.begin(),
E = InitialBindings.end();
I != E; ++I) {
Store = Bind(Store.getStore(), I->first, I->second);
}
return Store;
}
const MemRegion *StoreManager::MakeElementRegion(const MemRegion *Base,
QualType EleTy, uint64_t index) {
NonLoc idx = svalBuilder.makeArrayIndex(index);
return MRMgr.getElementRegion(EleTy, idx, Base, svalBuilder.getContext());
}
// FIXME: Merge with the implementation of the same method in MemRegion.cpp
static bool IsCompleteType(ASTContext &Ctx, QualType Ty) {
if (const RecordType *RT = Ty->getAs<RecordType>()) {
const RecordDecl *D = RT->getDecl();
if (!D->getDefinition())
return false;
}
return true;
}
StoreRef StoreManager::BindDefault(Store store, const MemRegion *R, SVal V) {
return StoreRef(store, *this);
}
const ElementRegion *StoreManager::GetElementZeroRegion(const MemRegion *R,
QualType T) {
NonLoc idx = svalBuilder.makeZeroArrayIndex();
assert(!T.isNull());
return MRMgr.getElementRegion(T, idx, R, Ctx);
}
const MemRegion *StoreManager::castRegion(const MemRegion *R, QualType CastToTy) {
ASTContext &Ctx = StateMgr.getContext();
// Handle casts to Objective-C objects.
if (CastToTy->isObjCObjectPointerType())
return R->StripCasts();
if (CastToTy->isBlockPointerType()) {
// FIXME: We may need different solutions, depending on the symbol
// involved. Blocks can be casted to/from 'id', as they can be treated
// as Objective-C objects. This could possibly be handled by enhancing
// our reasoning of downcasts of symbolic objects.
if (isa<CodeTextRegion>(R) || isa<SymbolicRegion>(R))
return R;
// We don't know what to make of it. Return a NULL region, which
// will be interpretted as UnknownVal.
return NULL;
}
// Now assume we are casting from pointer to pointer. Other cases should
// already be handled.
QualType PointeeTy = CastToTy->getPointeeType();
QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy);
// Handle casts to void*. We just pass the region through.
if (CanonPointeeTy.getLocalUnqualifiedType() == Ctx.VoidTy)
return R;
// Handle casts from compatible types.
if (R->isBoundable())
if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) {
QualType ObjTy = Ctx.getCanonicalType(TR->getValueType());
if (CanonPointeeTy == ObjTy)
return R;
}
// Process region cast according to the kind of the region being cast.
switch (R->getKind()) {
case MemRegion::CXXThisRegionKind:
case MemRegion::GenericMemSpaceRegionKind:
case MemRegion::StackLocalsSpaceRegionKind:
case MemRegion::StackArgumentsSpaceRegionKind:
case MemRegion::HeapSpaceRegionKind:
case MemRegion::UnknownSpaceRegionKind:
case MemRegion::StaticGlobalSpaceRegionKind:
case MemRegion::GlobalInternalSpaceRegionKind:
case MemRegion::GlobalSystemSpaceRegionKind:
case MemRegion::GlobalImmutableSpaceRegionKind: {
llvm_unreachable("Invalid region cast");
}
case MemRegion::FunctionTextRegionKind:
case MemRegion::BlockTextRegionKind:
case MemRegion::BlockDataRegionKind:
case MemRegion::StringRegionKind:
// FIXME: Need to handle arbitrary downcasts.
case MemRegion::SymbolicRegionKind:
case MemRegion::AllocaRegionKind:
case MemRegion::CompoundLiteralRegionKind:
case MemRegion::FieldRegionKind:
case MemRegion::ObjCIvarRegionKind:
case MemRegion::ObjCStringRegionKind:
case MemRegion::VarRegionKind:
case MemRegion::CXXTempObjectRegionKind:
case MemRegion::CXXBaseObjectRegionKind:
return MakeElementRegion(R, PointeeTy);
case MemRegion::ElementRegionKind: {
// If we are casting from an ElementRegion to another type, the
// algorithm is as follows:
//
// (1) Compute the "raw offset" of the ElementRegion from the
// base region. This is done by calling 'getAsRawOffset()'.
//
// (2a) If we get a 'RegionRawOffset' after calling
// 'getAsRawOffset()', determine if the absolute offset
// can be exactly divided into chunks of the size of the
// casted-pointee type. If so, create a new ElementRegion with
// the pointee-cast type as the new ElementType and the index
// being the offset divded by the chunk size. If not, create
// a new ElementRegion at offset 0 off the raw offset region.
//
// (2b) If we don't a get a 'RegionRawOffset' after calling
// 'getAsRawOffset()', it means that we are at offset 0.
//
// FIXME: Handle symbolic raw offsets.
const ElementRegion *elementR = cast<ElementRegion>(R);
const RegionRawOffset &rawOff = elementR->getAsArrayOffset();
const MemRegion *baseR = rawOff.getRegion();
// If we cannot compute a raw offset, throw up our hands and return
// a NULL MemRegion*.
if (!baseR)
return NULL;
CharUnits off = rawOff.getOffset();
if (off.isZero()) {
// Edge case: we are at 0 bytes off the beginning of baseR. We
// check to see if type we are casting to is the same as the base
// region. If so, just return the base region.
if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(baseR)) {
QualType ObjTy = Ctx.getCanonicalType(TR->getValueType());
QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy);
if (CanonPointeeTy == ObjTy)
return baseR;
}
// Otherwise, create a new ElementRegion at offset 0.
return MakeElementRegion(baseR, PointeeTy);
}
// We have a non-zero offset from the base region. We want to determine
// if the offset can be evenly divided by sizeof(PointeeTy). If so,
// we create an ElementRegion whose index is that value. Otherwise, we
// create two ElementRegions, one that reflects a raw offset and the other
// that reflects the cast.
// Compute the index for the new ElementRegion.
int64_t newIndex = 0;
const MemRegion *newSuperR = 0;
// We can only compute sizeof(PointeeTy) if it is a complete type.
if (IsCompleteType(Ctx, PointeeTy)) {
// Compute the size in **bytes**.
CharUnits pointeeTySize = Ctx.getTypeSizeInChars(PointeeTy);
if (!pointeeTySize.isZero()) {
// Is the offset a multiple of the size? If so, we can layer the
// ElementRegion (with elementType == PointeeTy) directly on top of
// the base region.
if (off % pointeeTySize == 0) {
newIndex = off / pointeeTySize;
newSuperR = baseR;
}
}
}
if (!newSuperR) {
// Create an intermediate ElementRegion to represent the raw byte.
// This will be the super region of the final ElementRegion.
newSuperR = MakeElementRegion(baseR, Ctx.CharTy, off.getQuantity());
}
return MakeElementRegion(newSuperR, PointeeTy, newIndex);
}
}
llvm_unreachable("unreachable");
}
/// CastRetrievedVal - Used by subclasses of StoreManager to implement
/// implicit casts that arise from loads from regions that are reinterpreted
/// as another region.
SVal StoreManager::CastRetrievedVal(SVal V, const TypedValueRegion *R,
QualType castTy, bool performTestOnly) {
if (castTy.isNull() || V.isUnknownOrUndef())
return V;
ASTContext &Ctx = svalBuilder.getContext();
if (performTestOnly) {
// Automatically translate references to pointers.
QualType T = R->getValueType();
if (const ReferenceType *RT = T->getAs<ReferenceType>())
T = Ctx.getPointerType(RT->getPointeeType());
assert(svalBuilder.getContext().hasSameUnqualifiedType(castTy, T));
return V;
}
return svalBuilder.dispatchCast(V, castTy);
}
SVal StoreManager::getLValueFieldOrIvar(const Decl *D, SVal Base) {
if (Base.isUnknownOrUndef())
return Base;
Loc BaseL = cast<Loc>(Base);
const MemRegion* BaseR = 0;
switch (BaseL.getSubKind()) {
case loc::MemRegionKind:
BaseR = cast<loc::MemRegionVal>(BaseL).getRegion();
break;
case loc::GotoLabelKind:
// These are anormal cases. Flag an undefined value.
return UndefinedVal();
case loc::ConcreteIntKind:
// While these seem funny, this can happen through casts.
// FIXME: What we should return is the field offset. For example,
// add the field offset to the integer value. That way funny things
// like this work properly: &(((struct foo *) 0xa)->f)
return Base;
default:
llvm_unreachable("Unhandled Base.");
}
// NOTE: We must have this check first because ObjCIvarDecl is a subclass
// of FieldDecl.
if (const ObjCIvarDecl *ID = dyn_cast<ObjCIvarDecl>(D))
return loc::MemRegionVal(MRMgr.getObjCIvarRegion(ID, BaseR));
return loc::MemRegionVal(MRMgr.getFieldRegion(cast<FieldDecl>(D), BaseR));
}
SVal StoreManager::getLValueIvar(const ObjCIvarDecl *decl, SVal base) {
return getLValueFieldOrIvar(decl, base);
}
SVal StoreManager::getLValueElement(QualType elementType, NonLoc Offset,
SVal Base) {
// If the base is an unknown or undefined value, just return it back.
// FIXME: For absolute pointer addresses, we just return that value back as
// well, although in reality we should return the offset added to that
// value.
if (Base.isUnknownOrUndef() || isa<loc::ConcreteInt>(Base))
return Base;
const MemRegion* BaseRegion = cast<loc::MemRegionVal>(Base).getRegion();
// Pointer of any type can be cast and used as array base.
const ElementRegion *ElemR = dyn_cast<ElementRegion>(BaseRegion);
// Convert the offset to the appropriate size and signedness.
Offset = cast<NonLoc>(svalBuilder.convertToArrayIndex(Offset));
if (!ElemR) {
//
// If the base region is not an ElementRegion, create one.
// This can happen in the following example:
//
// char *p = __builtin_alloc(10);
// p[1] = 8;
//
// Observe that 'p' binds to an AllocaRegion.
//
return loc::MemRegionVal(MRMgr.getElementRegion(elementType, Offset,
BaseRegion, Ctx));
}
SVal BaseIdx = ElemR->getIndex();
if (!isa<nonloc::ConcreteInt>(BaseIdx))
return UnknownVal();
const llvm::APSInt& BaseIdxI = cast<nonloc::ConcreteInt>(BaseIdx).getValue();
// Only allow non-integer offsets if the base region has no offset itself.
// FIXME: This is a somewhat arbitrary restriction. We should be using
// SValBuilder here to add the two offsets without checking their types.
if (!isa<nonloc::ConcreteInt>(Offset)) {
if (isa<ElementRegion>(BaseRegion->StripCasts()))
return UnknownVal();
return loc::MemRegionVal(MRMgr.getElementRegion(elementType, Offset,
ElemR->getSuperRegion(),
Ctx));
}
const llvm::APSInt& OffI = cast<nonloc::ConcreteInt>(Offset).getValue();
assert(BaseIdxI.isSigned());
// Compute the new index.
nonloc::ConcreteInt NewIdx(svalBuilder.getBasicValueFactory().getValue(BaseIdxI +
OffI));
// Construct the new ElementRegion.
const MemRegion *ArrayR = ElemR->getSuperRegion();
return loc::MemRegionVal(MRMgr.getElementRegion(elementType, NewIdx, ArrayR,
Ctx));
}
StoreManager::BindingsHandler::~BindingsHandler() {}
bool StoreManager::FindUniqueBinding::HandleBinding(StoreManager& SMgr,
Store store,
const MemRegion* R,
SVal val) {
SymbolRef SymV = val.getAsLocSymbol();
if (!SymV || SymV != Sym)
return true;
if (Binding) {
First = false;
return false;
}
else
Binding = R;
return true;
}
void SubRegionMap::anchor() { }
void SubRegionMap::Visitor::anchor() { }