Files
clang-p2996/lld/MachO/LTO.cpp
Jez Ng 21f831134c [lld-macho] Add very basic support for LTO
Just enough to consume some bitcode files and link them. There's more
to be done around the symbol resolution API and the LTO config, but I don't yet
understand what all the various LTO settings do...

Reviewed By: #lld-macho, compnerd, smeenai, MaskRay

Differential Revision: https://reviews.llvm.org/D90663
2020-11-10 12:19:28 -08:00

83 lines
2.6 KiB
C++

//===- LTO.cpp ------------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "LTO.h"
#include "Config.h"
#include "InputFiles.h"
#include "lld/Common/ErrorHandler.h"
#include "lld/Common/Strings.h"
#include "lld/Common/TargetOptionsCommandFlags.h"
#include "llvm/LTO/LTO.h"
#include "llvm/Support/raw_ostream.h"
using namespace lld;
using namespace lld::macho;
using namespace llvm;
static lto::Config createConfig() {
lto::Config c;
c.Options = initTargetOptionsFromCodeGenFlags();
return c;
}
BitcodeCompiler::BitcodeCompiler() {
auto backend =
lto::createInProcessThinBackend(llvm::heavyweight_hardware_concurrency());
ltoObj = std::make_unique<lto::LTO>(createConfig(), backend);
}
void BitcodeCompiler::add(BitcodeFile &f) {
ArrayRef<lto::InputFile::Symbol> objSyms = f.obj->symbols();
std::vector<lto::SymbolResolution> resols;
resols.reserve(objSyms.size());
// Provide a resolution to the LTO API for each symbol.
for (const lto::InputFile::Symbol &objSym : objSyms) {
resols.emplace_back();
lto::SymbolResolution &r = resols.back();
// Ideally we shouldn't check for SF_Undefined but currently IRObjectFile
// reports two symbols for module ASM defined. Without this check, lld
// flags an undefined in IR with a definition in ASM as prevailing.
// Once IRObjectFile is fixed to report only one symbol this hack can
// be removed.
r.Prevailing = !objSym.isUndefined();
// TODO: set the other resolution configs properly
r.VisibleToRegularObj = true;
}
checkError(ltoObj->add(std::move(f.obj), resols));
}
// Merge all the bitcode files we have seen, codegen the result
// and return the resulting ObjectFile(s).
std::vector<ObjFile *> BitcodeCompiler::compile() {
unsigned maxTasks = ltoObj->getMaxTasks();
buf.resize(maxTasks);
checkError(ltoObj->run([&](size_t task) {
return std::make_unique<lto::NativeObjectStream>(
std::make_unique<raw_svector_ostream>(buf[task]));
}));
if (config->saveTemps) {
if (!buf[0].empty())
saveBuffer(buf[0], config->outputFile + ".lto.o");
for (unsigned i = 1; i != maxTasks; ++i)
saveBuffer(buf[i], config->outputFile + Twine(i) + ".lto.o");
}
std::vector<ObjFile *> ret;
for (unsigned i = 0; i != maxTasks; ++i)
if (!buf[i].empty())
ret.push_back(make<ObjFile>(MemoryBufferRef(buf[i], "lto.tmp")));
return ret;
}