This class represents a rewrite pattern list that has been frozen, and thus immutable. This replaces the uses of OwningRewritePatternList in pattern driver related API, such as dialect conversion. When PDL becomes more prevalent, this API will allow for optimizing a set of patterns once without the need to do this per run of a pass. Differential Revision: https://reviews.llvm.org/D89104
74 lines
2.9 KiB
C++
74 lines
2.9 KiB
C++
//===- ConvertGPUToSPIRVPass.cpp - GPU to SPIR-V dialect lowering passes --===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a pass to convert a kernel function in the GPU Dialect
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// into a spv.module operation
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Conversion/GPUToSPIRV/ConvertGPUToSPIRVPass.h"
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#include "../PassDetail.h"
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#include "mlir/Conversion/GPUToSPIRV/ConvertGPUToSPIRV.h"
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#include "mlir/Conversion/SCFToSPIRV/SCFToSPIRV.h"
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#include "mlir/Conversion/StandardToSPIRV/ConvertStandardToSPIRV.h"
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#include "mlir/Dialect/GPU/GPUDialect.h"
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#include "mlir/Dialect/SCF/SCF.h"
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#include "mlir/Dialect/SPIRV/SPIRVDialect.h"
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#include "mlir/Dialect/SPIRV/SPIRVLowering.h"
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#include "mlir/Dialect/SPIRV/SPIRVOps.h"
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using namespace mlir;
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namespace {
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/// Pass to lower GPU Dialect to SPIR-V. The pass only converts the gpu.func ops
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/// inside gpu.module ops. i.e., the function that are referenced in
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/// gpu.launch_func ops. For each such function
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///
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/// 1) Create a spirv::ModuleOp, and clone the function into spirv::ModuleOp
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/// (the original function is still needed by the gpu::LaunchKernelOp, so cannot
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/// replace it).
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///
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/// 2) Lower the body of the spirv::ModuleOp.
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struct GPUToSPIRVPass : public ConvertGPUToSPIRVBase<GPUToSPIRVPass> {
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void runOnOperation() override;
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};
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} // namespace
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void GPUToSPIRVPass::runOnOperation() {
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MLIRContext *context = &getContext();
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ModuleOp module = getOperation();
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SmallVector<Operation *, 1> kernelModules;
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OpBuilder builder(context);
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module.walk([&builder, &kernelModules](gpu::GPUModuleOp moduleOp) {
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// For each kernel module (should be only 1 for now, but that is not a
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// requirement here), clone the module for conversion because the
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// gpu.launch function still needs the kernel module.
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builder.setInsertionPoint(moduleOp.getOperation());
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kernelModules.push_back(builder.clone(*moduleOp.getOperation()));
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});
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auto targetAttr = spirv::lookupTargetEnvOrDefault(module);
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std::unique_ptr<ConversionTarget> target =
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spirv::SPIRVConversionTarget::get(targetAttr);
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SPIRVTypeConverter typeConverter(targetAttr);
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ScfToSPIRVContext scfContext;
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OwningRewritePatternList patterns;
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populateGPUToSPIRVPatterns(context, typeConverter, patterns);
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populateSCFToSPIRVPatterns(context, typeConverter,scfContext, patterns);
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populateStandardToSPIRVPatterns(context, typeConverter, patterns);
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if (failed(applyFullConversion(kernelModules, *target, std::move(patterns))))
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return signalPassFailure();
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}
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std::unique_ptr<OperationPass<ModuleOp>> mlir::createConvertGPUToSPIRVPass() {
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return std::make_unique<GPUToSPIRVPass>();
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}
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