All the code required to generate the language bindings for Python and Lua lives under scripts, even though the majority of this code aren't scripts at all, and surrounded by scripts that are totally unrelated. I've reorganized these files and moved everything related to the language bindings into a new top-level directory named bindings. This makes the corresponding files self contained and much more discoverable. Differential revision: https://reviews.llvm.org/D72437
40 lines
825 B
C++
40 lines
825 B
C++
//===-- SWIG Interface for SBThreadCollection -------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include <stdio.h>
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namespace lldb {
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%feature("docstring",
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"Represents a collection of SBThread objects."
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) SBThreadCollection;
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class SBThreadCollection
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{
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public:
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SBThreadCollection ();
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SBThreadCollection (const SBThreadCollection &rhs);
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~SBThreadCollection ();
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bool
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IsValid () const;
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explicit operator bool() const;
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size_t
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GetSize ();
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lldb::SBThread
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GetThreadAtIndex (size_t idx);
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};
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} // namespace lldb
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