Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/catchswitch.ll
William Schmidt bccc9aa81c Don't vectorize PHIs in catchswitch blocks
We currently assert in vectorizeTree(TreeEntry*) when processing a PHI
bundle in a block containing a catchswitch.  We attempt to set the
IRBuilder insertion point following the catchswitch, which is invalid.
This is done so that ShuffleBuilder.finalize() knows where to insert
a shuffle if one is needed.

To avoid this occurring, watch out for catchswitch blocks during
buildTree_rec() processing, and avoid adding PHIs in such blocks to
the vectorizable tree.  It is unlikely that constraining vectorization
over an exception path will cause a noticeable performance loss, so
this seems preferable to trying to anticipate when a shuffle will and
will not be required.
2022-07-19 06:10:17 -07:00

94 lines
4.0 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -slp-vectorizer -S -mtriple=x86_64-pc-windows-msvc19.29.30145 < %s | FileCheck %s
; This used to crash in SLP vectorization when attempting to set the
; IRBuilder's insertion point to the end of a catchswitch block, which
; is invalid. Only phis and the catchswitch may be present, so we must
; avoid trying to insert shuffles into such a block.
%typeA = type { i8**, i8*, [20 x i8] }
@globalA = external global %typeA
declare i32 @__CxxFrameHandler3(...)
declare void @funcA()
define void @important_func() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
; CHECK-LABEL: @important_func(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LABELB:%.*]]
; CHECK: labelB:
; CHECK-NEXT: invoke void @funcA()
; CHECK-NEXT: to label [[LABELC:%.*]] unwind label [[LABELD:%.*]]
; CHECK: labelC:
; CHECK-NEXT: invoke void @funcA()
; CHECK-NEXT: to label [[LABELE:%.*]] unwind label [[LABELF:%.*]]
; CHECK: labelD:
; CHECK-NEXT: [[TMP0:%.*]] = cleanuppad within none []
; CHECK-NEXT: unreachable
; CHECK: labelE:
; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 1
; CHECK-NEXT: [[F:%.*]] = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 2
; CHECK-NEXT: invoke void @funcA()
; CHECK-NEXT: to label [[LABELG:%.*]] unwind label [[CATCH_DISPATCH:%.*]]
; CHECK: labelF:
; CHECK-NEXT: [[TMP2:%.*]] = cleanuppad within none []
; CHECK-NEXT: cleanupret from [[TMP2]] unwind to caller
; CHECK: labelG:
; CHECK-NEXT: [[G:%.*]] = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 0
; CHECK-NEXT: [[H:%.*]] = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 3
; CHECK-NEXT: invoke void @funcA()
; CHECK-NEXT: to label [[LABELH:%.*]] unwind label [[CATCH_DISPATCH]]
; CHECK: labelH:
; CHECK-NEXT: unreachable
; CHECK: catch.dispatch:
; CHECK-NEXT: [[TMP3:%.*]] = phi float [ [[G]], [[LABELG]] ], [ [[TMP1]], [[LABELE]] ]
; CHECK-NEXT: [[TMP4:%.*]] = phi float [ [[H]], [[LABELG]] ], [ [[F]], [[LABELE]] ]
; CHECK-NEXT: [[TMP5:%.*]] = catchswitch within none [label %catch] unwind to caller
; CHECK: catch:
; CHECK-NEXT: [[TMP6:%.*]] = catchpad within [[TMP5]] [%typeA* @globalA, i32 8, i8* null]
; CHECK-NEXT: unreachable
;
entry:
br label %labelB
labelB:
invoke void @funcA()
to label %labelC unwind label %labelD
labelC:
invoke void @funcA()
to label %labelE unwind label %labelF
labelD:
%0 = cleanuppad within none []
unreachable
labelE:
%1 = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 1
%f = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 2
invoke void @funcA()
to label %labelG unwind label %catch.dispatch
labelF:
%2 = cleanuppad within none []
cleanupret from %2 unwind to caller
labelG:
%g = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 0
%h = extractelement <4 x float> <float 0x7FF0000000000000, float 0x7FF0000000000000, float 0x7FF0000000000000, float 0xFFF0000000000000>, i64 3
invoke void @funcA()
to label %labelH unwind label %catch.dispatch
labelH:
unreachable
catch.dispatch:
%3 = phi float [ %g, %labelG ], [ %1, %labelE ]
%4 = phi float [ %h, %labelG ], [ %f, %labelE ]
%5 = catchswitch within none [label %catch] unwind to caller
catch:
%6 = catchpad within %5 [%typeA* @globalA, i32 8, i8* null]
unreachable
}