This renames the LLDB error class to Status, as discussed on the lldb-dev mailing list. A change of this magnitude cannot easily be done without find and replace, but that has potential to catch unwanted occurrences of common strings such as "Error". Every effort was made to find all the obvious things such as the word "Error" appearing in a string, etc, but it's possible there are still some lingering occurences left around. Hopefully nothing too serious. llvm-svn: 302872
271 lines
8.7 KiB
C++
271 lines
8.7 KiB
C++
//===-- PlatformAppleSimulator.cpp ------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformAppleSimulator.h"
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// C Includes
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#if defined(__APPLE__)
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#include <dlfcn.h>
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#endif
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// C++ Includes
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#include <mutex>
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#include <thread>
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Host/PseudoTerminal.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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#include "llvm/Support/Threading.h"
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using namespace lldb;
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using namespace lldb_private;
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#if !defined(__APPLE__)
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#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
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#endif
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//------------------------------------------------------------------
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// Static Functions
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//------------------------------------------------------------------
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void PlatformAppleSimulator::Initialize() { PlatformDarwin::Initialize(); }
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void PlatformAppleSimulator::Terminate() { PlatformDarwin::Terminate(); }
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//------------------------------------------------------------------
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/// Default Constructor
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//------------------------------------------------------------------
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PlatformAppleSimulator::PlatformAppleSimulator()
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: PlatformDarwin(true), m_core_sim_path_mutex(),
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m_core_simulator_framework_path(), m_device() {}
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//------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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//------------------------------------------------------------------
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PlatformAppleSimulator::~PlatformAppleSimulator() {}
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lldb_private::Status PlatformAppleSimulator::LaunchProcess(
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lldb_private::ProcessLaunchInfo &launch_info) {
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#if defined(__APPLE__)
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LoadCoreSimulator();
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CoreSimulatorSupport::Device device(GetSimulatorDevice());
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if (device.GetState() != CoreSimulatorSupport::Device::State::Booted) {
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Status boot_err;
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device.Boot(boot_err);
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if (boot_err.Fail())
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return boot_err;
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}
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auto spawned = device.Spawn(launch_info);
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if (spawned) {
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launch_info.SetProcessID(spawned.GetPID());
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return Status();
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} else
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return spawned.GetError();
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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void PlatformAppleSimulator::GetStatus(Stream &strm) {
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#if defined(__APPLE__)
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// This will get called by subclasses, so just output status on the
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// current simulator
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PlatformAppleSimulator::LoadCoreSimulator();
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CoreSimulatorSupport::DeviceSet devices =
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CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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GetDeveloperDirectory());
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const size_t num_devices = devices.GetNumDevices();
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if (num_devices) {
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strm.Printf("Available devices:\n");
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for (size_t i = 0; i < num_devices; ++i) {
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CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
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strm.Printf(" %s: %s\n", device.GetUDID().c_str(),
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device.GetName().c_str());
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}
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if (m_device.hasValue() && m_device->operator bool()) {
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strm.Printf("Current device: %s: %s", m_device->GetUDID().c_str(),
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m_device->GetName().c_str());
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if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted) {
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strm.Printf(" state = booted");
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}
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strm.Printf("\nType \"platform connect <ARG>\" where <ARG> is a device "
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"UDID or a device name to disconnect and connect to a "
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"different device.\n");
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} else {
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strm.Printf("No current device is selected, \"platform connect <ARG>\" "
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"where <ARG> is a device UDID or a device name to connect to "
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"a specific device.\n");
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}
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} else {
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strm.Printf("No devices are available.\n");
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}
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#else
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strm.Printf(UNSUPPORTED_ERROR);
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#endif
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}
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Status PlatformAppleSimulator::ConnectRemote(Args &args) {
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#if defined(__APPLE__)
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Status error;
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if (args.GetArgumentCount() == 1) {
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if (m_device)
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DisconnectRemote();
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PlatformAppleSimulator::LoadCoreSimulator();
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const char *arg_cstr = args.GetArgumentAtIndex(0);
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if (arg_cstr) {
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std::string arg_str(arg_cstr);
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CoreSimulatorSupport::DeviceSet devices =
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CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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GetDeveloperDirectory());
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devices.ForEach(
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[this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
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if (arg_str == device.GetUDID() || arg_str == device.GetName()) {
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m_device = device;
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return false; // Stop iterating
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} else {
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return true; // Keep iterating
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}
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});
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if (!m_device)
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error.SetErrorStringWithFormat(
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"no device with UDID or name '%s' was found", arg_cstr);
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}
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} else {
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error.SetErrorString("this command take a single UDID argument of the "
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"device you want to connect to.");
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}
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return error;
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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Status PlatformAppleSimulator::DisconnectRemote() {
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#if defined(__APPLE__)
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m_device.reset();
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return Status();
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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lldb::ProcessSP PlatformAppleSimulator::DebugProcess(
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ProcessLaunchInfo &launch_info, Debugger &debugger,
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Target *target, // Can be NULL, if NULL create a new target, else use
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// existing one
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Status &error) {
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#if defined(__APPLE__)
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ProcessSP process_sp;
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// Make sure we stop at the entry point
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launch_info.GetFlags().Set(eLaunchFlagDebug);
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// We always launch the process we are going to debug in a separate process
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// group, since then we can handle ^C interrupts ourselves w/o having to worry
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// about the target getting them as well.
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launch_info.SetLaunchInSeparateProcessGroup(true);
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error = LaunchProcess(launch_info);
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if (error.Success()) {
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if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
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ProcessAttachInfo attach_info(launch_info);
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process_sp = Attach(attach_info, debugger, target, error);
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if (process_sp) {
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launch_info.SetHijackListener(attach_info.GetHijackListener());
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// Since we attached to the process, it will think it needs to detach
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// if the process object just goes away without an explicit call to
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// Process::Kill() or Process::Detach(), so let it know to kill the
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// process if this happens.
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process_sp->SetShouldDetach(false);
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// If we didn't have any file actions, the pseudo terminal might
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// have been used where the slave side was given as the file to
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// open for stdin/out/err after we have already opened the master
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// so we can read/write stdin/out/err.
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int pty_fd = launch_info.GetPTY().ReleaseMasterFileDescriptor();
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if (pty_fd != lldb_utility::PseudoTerminal::invalid_fd) {
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process_sp->SetSTDIOFileDescriptor(pty_fd);
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}
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}
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}
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}
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return process_sp;
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#else
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return ProcessSP();
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#endif
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}
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FileSpec PlatformAppleSimulator::GetCoreSimulatorPath() {
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#if defined(__APPLE__)
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std::lock_guard<std::mutex> guard(m_core_sim_path_mutex);
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if (!m_core_simulator_framework_path.hasValue()) {
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const char *developer_dir = GetDeveloperDirectory();
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if (developer_dir) {
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StreamString cs_path;
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cs_path.Printf(
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"%s/Library/PrivateFrameworks/CoreSimulator.framework/CoreSimulator",
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developer_dir);
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const bool resolve_path = true;
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m_core_simulator_framework_path =
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FileSpec(cs_path.GetData(), resolve_path);
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}
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}
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return m_core_simulator_framework_path.getValue();
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#else
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return FileSpec();
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#endif
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}
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void PlatformAppleSimulator::LoadCoreSimulator() {
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#if defined(__APPLE__)
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static llvm::once_flag g_load_core_sim_flag;
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llvm::call_once(g_load_core_sim_flag, [this] {
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const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
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if (core_sim_path.size())
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dlopen(core_sim_path.c_str(), RTLD_LAZY);
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});
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#endif
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}
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#if defined(__APPLE__)
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CoreSimulatorSupport::Device PlatformAppleSimulator::GetSimulatorDevice() {
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if (!m_device.hasValue()) {
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const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id =
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CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone;
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m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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GetDeveloperDirectory())
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.GetFanciest(dev_id);
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}
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if (m_device.hasValue())
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return m_device.getValue();
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else
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return CoreSimulatorSupport::Device();
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}
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#endif
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