Files
clang-p2996/lldb/source/Target/StackFrameList.cpp
Greg Clayton 5082c5fdf6 Simplified the StackFrameList class down to a single frames list again
instead of trying to maintain the real frame list (unwind frames) and an
inline frame list. The information is cheap to produce when we already have
looked up a block and was making stack frame uniquing difficult when trying
to use the previous stack when making the current stack.

We now maintain the previous value object lists for common frames between
a previous and current frames so we will be able to tell when variable values
change.

llvm-svn: 112277
2010-08-27 18:24:16 +00:00

414 lines
15 KiB
C++

//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/StackFrameList.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/StreamFile.h"
#include "lldb/Symbol/Block.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StackFrame.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/Unwind.h"
//#define DEBUG_STACK_FRAMES 1
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// StackFrameList constructor
//----------------------------------------------------------------------
StackFrameList::StackFrameList(Thread &thread, StackFrameList *prev_frames, bool show_inline_frames) :
m_thread (thread),
m_prev_frames_ap (prev_frames),
m_show_inlined_frames (show_inline_frames),
m_mutex (Mutex::eMutexTypeRecursive),
m_frames (),
m_selected_frame_idx (0)
{
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
StackFrameList::~StackFrameList()
{
}
uint32_t
StackFrameList::GetNumFrames()
{
Mutex::Locker locker (m_mutex);
if (m_frames.size() <= 1)
{
if (m_show_inlined_frames)
{
#if defined (DEBUG_STACK_FRAMES)
StreamFile s(stdout);
#endif
Unwind *unwinder = m_thread.GetUnwinder ();
addr_t pc, cfa;
// If we are going to show inlined stack frames as actual frames,
// we need to calculate all concrete frames first, then iterate
// through all of them and count up how many inlined functions are
// in each frame.
const uint32_t unwind_frame_count = unwinder->GetFrameCount();
StackFrameSP unwind_frame_sp;
for (uint32_t idx=0; idx<unwind_frame_count; ++idx)
{
if (idx == 0)
{
// We might have already created frame zero, only create it
// if we need to
if (m_frames.empty())
{
m_thread.GetRegisterContext();
unwind_frame_sp.reset (new StackFrame (m_frames.size(),
idx,
m_thread,
m_thread.m_reg_context_sp,
m_thread.m_reg_context_sp->GetSP(),
m_thread.m_reg_context_sp->GetPC(),
NULL));
m_frames.push_back (unwind_frame_sp);
}
else
{
unwind_frame_sp = m_frames.front();
}
}
else
{
const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
assert (success);
unwind_frame_sp.reset (new StackFrame (m_frames.size(), idx, m_thread, cfa, pc, NULL));
m_frames.push_back (unwind_frame_sp);
}
Block *block = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock).block;
if (block)
{
for (block = block->GetContainingInlinedBlock(); block != NULL; block = block->GetInlinedParent ())
{
SymbolContext inline_sc;
Block *parent_block = block->GetInlinedParent();
const bool is_inlined_frame = parent_block != NULL;
if (parent_block == NULL)
parent_block = block->GetParent();
parent_block->CalculateSymbolContext (&inline_sc);
Address previous_frame_lookup_addr (m_frames.back()->GetFrameCodeAddress());
if (unwind_frame_sp->GetFrameIndex() > 0 && m_frames.back().get() == unwind_frame_sp.get())
previous_frame_lookup_addr.Slide (-1);
AddressRange range;
block->GetRangeContainingAddress (previous_frame_lookup_addr, range);
const InlineFunctionInfo* inline_info = block->InlinedFunctionInfo();
assert (inline_info);
inline_sc.line_entry.range.GetBaseAddress() = m_frames.back()->GetFrameCodeAddress();
inline_sc.line_entry.file = inline_info->GetCallSite().GetFile();
inline_sc.line_entry.line = inline_info->GetCallSite().GetLine();
inline_sc.line_entry.column = inline_info->GetCallSite().GetColumn();
StackFrameSP frame_sp(new StackFrame (m_frames.size(),
idx,
m_thread,
unwind_frame_sp->GetRegisterContextSP (),
unwind_frame_sp->GetStackID().GetCallFrameAddress(), // CFA
range.GetBaseAddress(),
&inline_sc)); // The symbol context for this inline frame
if (is_inlined_frame)
frame_sp->SetInlineBlockID (block->GetID());
m_frames.push_back (frame_sp);
}
}
}
StackFrameList *prev_frames = m_prev_frames_ap.get();
if (prev_frames)
{
StackFrameList *curr_frames = this;
#if defined (DEBUG_STACK_FRAMES)
s.PutCString("prev_frames:\n");
prev_frames->Dump (&s);
s.PutCString("curr_frames:\n");
curr_frames->Dump (&s);
s.EOL();
#endif
size_t curr_frame_num, prev_frame_num;
for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size();
curr_frame_num > 0 && prev_frame_num > 0;
--curr_frame_num, --prev_frame_num)
{
const size_t curr_frame_idx = curr_frame_num-1;
const size_t prev_frame_idx = prev_frame_num-1;
StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]);
StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]);
#if defined (DEBUG_STACK_FRAMES)
s.Printf("\nCurrent frame #%u ", curr_frame_idx);
if (curr_frame_sp)
curr_frame_sp->Dump (&s, true);
else
s.PutCString("NULL");
s.Printf("\nPrevious frame #%u ", prev_frame_idx);
if (prev_frame_sp)
prev_frame_sp->Dump (&s, true);
else
s.PutCString("NULL");
s.EOL();
#endif
StackFrame *curr_frame = curr_frame_sp.get();
StackFrame *prev_frame = prev_frame_sp.get();
if (curr_frame == NULL || prev_frame == NULL)
break;
// Do a quick sanity check to see if the CFA values are the same.
if (curr_frame->m_id.GetCallFrameAddress() != prev_frame->m_id.GetCallFrameAddress())
break;
// Now check our function or symbol
SymbolContext curr_sc (curr_frame->GetSymbolContext (eSymbolContextFunction | eSymbolContextBlock | eSymbolContextSymbol));
SymbolContext prev_sc (prev_frame->GetSymbolContext (eSymbolContextFunction | eSymbolContextBlock | eSymbolContextSymbol));
if (curr_sc.function && curr_sc.function == prev_sc.function)
{
// Same function
if (curr_sc.block != prev_sc.block)
{
// Same function different block
if (m_show_inlined_frames)
break;
else
prev_frame->SetSymbolContext (curr_frame->m_sc);
}
}
else if (curr_sc.symbol && curr_sc.symbol == prev_sc.symbol)
{
// Same symbol
}
else if (curr_frame->GetFrameCodeAddress() != prev_frame->GetFrameCodeAddress())
{
// No symbols for this frame and the PC was different
break;
}
if (curr_frame->GetFrameCodeAddress() != prev_frame->GetFrameCodeAddress())
{
#if defined (DEBUG_STACK_FRAMES)
s.Printf("\nUpdating frame code address and symbol context in previous frame #%u to current frame #%u", prev_frame_idx, curr_frame_idx);
#endif
// We have a different code frame address, we might need to copy
// some stuff in prev_frame, yet update the code address...
prev_frame->SetFrameCodeAddress (curr_frame->GetFrameCodeAddress());
prev_frame->SetSymbolContext (curr_frame->m_sc);
}
curr_frames->m_frames[curr_frame_idx] = prev_frames->m_frames[prev_frame_idx];
#if defined (DEBUG_STACK_FRAMES)
s.Printf("\nCopying previous frame #%u to current frame #%u", prev_frame_idx, curr_frame_idx);
#endif
}
// We are done with the old stack frame list, we can release it now
m_prev_frames_ap.release();
prev_frames = NULL;
}
}
else
{
m_frames.resize(m_thread.GetUnwinder()->GetFrameCount());
}
}
return m_frames.size();
}
void
StackFrameList::Dump (Stream *s)
{
if (s == NULL)
return;
Mutex::Locker locker (m_mutex);
const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
for (pos = begin; pos != end; ++pos)
{
StackFrame *frame = (*pos).get();
s->Printf("%p: ", frame);
if (frame)
frame->Dump(s, true);
else
s->Printf("frame #%u", std::distance (begin, pos));
s->EOL();
}
s->EOL();
}
StackFrameSP
StackFrameList::GetFrameAtIndex (uint32_t idx)
{
StackFrameSP frame_sp;
Mutex::Locker locker (m_mutex);
if (idx < m_frames.size())
frame_sp = m_frames[idx];
if (frame_sp)
return frame_sp;
// Special case the first frame (idx == 0) so that we don't need to
// know how many stack frames there are to get it. If we need any other
// frames, then we do need to know if "idx" is a valid index.
if (idx == 0)
{
// If this is the first frame, we want to share the thread register
// context with the stack frame at index zero.
m_thread.GetRegisterContext();
assert (m_thread.m_reg_context_sp.get());
frame_sp.reset (new StackFrame (0,
0,
m_thread,
m_thread.m_reg_context_sp,
m_thread.m_reg_context_sp->GetSP(),
m_thread.m_reg_context_sp->GetPC(),
NULL));
if (m_show_inlined_frames)
{
Block *block = frame_sp->GetSymbolContext (eSymbolContextBlock).block;
if (block)
{
Block *inline_block = block->GetContainingInlinedBlock();
if (inline_block)
frame_sp->SetInlineBlockID (inline_block->GetID());
}
}
SetFrameAtIndex(idx, frame_sp);
}
else if (idx < GetNumFrames())
{
if (m_show_inlined_frames)
{
// When inline frames are enabled we cache up all frames in GetNumFrames()
frame_sp = m_frames[idx];
}
else
{
Unwind *unwinder = m_thread.GetUnwinder ();
if (unwinder)
{
addr_t pc, cfa;
if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc))
{
frame_sp.reset (new StackFrame (idx, idx, m_thread, cfa, pc, NULL));
SetFrameAtIndex(idx, frame_sp);
}
}
}
}
return frame_sp;
}
bool
StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
{
if (idx >= m_frames.size())
m_frames.resize(idx + 1);
// Make sure allocation succeeded by checking bounds again
if (idx < m_frames.size())
{
m_frames[idx] = frame_sp;
return true;
}
return false; // resize failed, out of memory?
}
uint32_t
StackFrameList::GetSelectedFrameIndex () const
{
Mutex::Locker locker (m_mutex);
return m_selected_frame_idx;
}
uint32_t
StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame)
{
Mutex::Locker locker (m_mutex);
const_iterator pos;
const_iterator begin = m_frames.begin();
const_iterator end = m_frames.end();
for (pos = begin; pos != end; ++pos)
{
if (pos->get() == frame)
{
m_selected_frame_idx = std::distance (begin, pos);
return m_selected_frame_idx;
}
}
m_selected_frame_idx = 0;
return m_selected_frame_idx;
}
// Mark a stack frame as the current frame using the frame index
void
StackFrameList::SetSelectedFrameByIndex (uint32_t idx)
{
Mutex::Locker locker (m_mutex);
m_selected_frame_idx = idx;
}
// The thread has been run, reset the number stack frames to zero so we can
// determine how many frames we have lazily.
void
StackFrameList::Clear ()
{
Mutex::Locker locker (m_mutex);
m_frames.clear();
}
void
StackFrameList::InvalidateFrames (uint32_t start_idx)
{
Mutex::Locker locker (m_mutex);
if (m_show_inlined_frames)
{
Clear();
}
else
{
const size_t num_frames = m_frames.size();
while (start_idx < num_frames)
{
m_frames[start_idx].reset();
++start_idx;
}
}
}