There's another test that opens an hard-coded port to talk to debugserver (TestPlatformSDK.py). Make sure this port and the one in that other test are different to avoid that potential conflict.
164 lines
5.9 KiB
Python
164 lines
5.9 KiB
Python
import lldb
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from lldbsuite.test.decorators import *
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from lldbsuite.test.lldbtest import *
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from lldbsuite.test import lldbutil
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from lldbgdbserverutils import get_debugserver_exe
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import os
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import platform
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import shutil
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import time
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import socket
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class TestStopAtEntry(TestBase):
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mydir = TestBase.compute_mydir(__file__)
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NO_DEBUG_INFO_TESTCASE = True
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# The port used by debugserver.
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PORT = 54638
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# The number of attempts.
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ATTEMPTS = 10
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# Time given to the binary to launch and to debugserver to attach to it for
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# every attempt. We'll wait a maximum of 10 times 2 seconds while the
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# inferior will wait 10 times 10 seconds.
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TIMEOUT = 2
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def no_debugserver(self):
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if get_debugserver_exe() is None:
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return 'no debugserver'
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return None
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def port_not_available(self):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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if s.connect_ex(('127.0.0.1', self.PORT)) == 0:
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return '{} not available'.format(self.PORT)
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return None
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@skipUnlessDarwin
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def test_stop_default_platform_sync(self):
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self.do_test_stop_at_entry(True, False)
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@skipUnlessDarwin
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def test_stop_default_platform_async(self):
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self.do_test_stop_at_entry(False, False)
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@skipUnlessDarwin
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@expectedFailureIfFn(no_debugserver)
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@expectedFailureIfFn(port_not_available)
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def test_stop_remote_platform_sync(self):
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self.do_test_stop_at_entry(True, True)
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@skipUnlessDarwin
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@expectedFailureIfFn(no_debugserver)
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@expectedFailureIfFn(port_not_available)
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def test_stop_remote_platform_async(self):
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self.do_test_stop_at_entry(False, True)
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def do_test_stop_at_entry(self, synchronous, remote):
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"""Test the normal launch path in either sync or async mode"""
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self.build()
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target = lldbutil.run_to_breakpoint_make_target(self)
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launch_info = target.GetLaunchInfo()
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launch_info.SetLaunchFlags(lldb.eLaunchFlagStopAtEntry)
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old_async = self.dbg.GetAsync()
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def cleanup ():
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self.dbg.SetAsync(old_async)
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self.addTearDownHook(cleanup)
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if not synchronous:
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self.dbg.SetAsync(True)
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listener = lldb.SBListener("test-process-listener")
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mask = listener.StartListeningForEventClass(self.dbg, lldb.SBProcess.GetBroadcasterClassName(), lldb.SBProcess.eBroadcastBitStateChanged)
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self.assertEqual(mask, lldb.SBProcess.eBroadcastBitStateChanged, "Got right mask for listener")
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launch_info.SetListener(listener)
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else:
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self.dbg.SetAsync(False)
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if remote:
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self.setup_remote_platform()
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error = lldb.SBError()
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process = target.Launch(launch_info, error)
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self.assertTrue(error.Success(), "Launch failed: {0}".format(error.description))
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# If we are asynchronous, we have to wait for the events:
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if not synchronous:
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listener = launch_info.GetListener()
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event = lldb.SBEvent()
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result = listener.WaitForEvent(30, event)
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self.assertTrue(result, "Timed out waiting for event from process")
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state = lldb.SBProcess.GetStateFromEvent(event)
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self.assertEqual(state, lldb.eStateStopped, "Didn't get a stopped state after launch")
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# Okay, we should be stopped. Make sure we are indeed at the
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# entry point. I only know how to do this on darwin:
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self.assertEqual(len(process.threads), 1, "Should only have one thread at entry")
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thread = process.threads[0]
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frame = thread.GetFrameAtIndex(0)
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stop_func = frame.name
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self.assertEqual(stop_func, "_dyld_start")
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# Now make sure that we can resume the process and have it exit.
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error = process.Continue()
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self.assertTrue(error.Success(), "Error continuing: {0}".format(error.description))
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# Fetch events till we get eStateExited:
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if not synchronous:
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# Get events till exited.
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listener = launch_info.GetListener()
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event = lldb.SBEvent()
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# We get two running events in a row here??? That's a bug
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# but not the one I'm testing for, so for now just fetch as
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# many as were sent.
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num_running = 0
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state = lldb.eStateRunning
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while state == lldb.eStateRunning:
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num_running += 1
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result = listener.WaitForEvent(30, event)
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self.assertTrue(result, "Timed out waiting for running")
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state = lldb.SBProcess.GetStateFromEvent(event)
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if num_running == 1:
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self.assertEqual(state, lldb.eStateRunning, "Got running event")
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# The last event we should get is the exited event
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self.assertEqual(state, lldb.eStateExited, "Got running event")
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else:
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# Make sure that the process has indeed exited
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state = process.GetState()
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self.assertEqual(state, lldb.eStateExited);
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def setup_remote_platform(self):
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return
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self.build()
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exe = self.getBuildArtifact('a.out')
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# Launch our test binary.
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# Attach to it with debugserver.
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debugserver = get_debugserver_exe()
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debugserver_args = [
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'localhost:{}'.format(self.PORT)
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]
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self.spawnSubprocess(debugserver, debugserver_args)
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# Select the platform.
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self.expect('platform select remote-macosx', substrs=[sdk_dir])
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# Connect to debugserver
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interpreter = self.dbg.GetCommandInterpreter()
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connected = False
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for i in range(self.ATTEMPTS):
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result = lldb.SBCommandReturnObject()
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interpreter.HandleCommand('gdb-remote {}'.format(self.PORT),
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result)
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connected = result.Succeeded()
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if connected:
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break
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time.sleep(self.TIMEOUT)
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self.assertTrue(connected, "could not connect to debugserver")
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