A new first-party modeling for LLVM IR types in the LLVM dialect has been developed in parallel to the existing modeling based on wrapping LLVM `Type *` instances. It resolves the long-standing problem of modeling identified structure types, including recursive structures, and enables future removal of LLVMContext and related locking mechanisms from LLVMDialect. This commit only switches the modeling by (a) renaming LLVMTypeNew to LLVMType, (b) removing the old implementaiton of LLVMType, and (c) updating the tests. It is intentionally minimal. Separate commits will remove the infrastructure built for the transition and update API uses where appropriate. Depends On D85020 Reviewed By: rriddle Differential Revision: https://reviews.llvm.org/D85021
174 lines
6.8 KiB
MLIR
174 lines
6.8 KiB
MLIR
// RUN: mlir-opt -allow-unregistered-dialect -gpu-kernel-outlining -split-input-file -verify-diagnostics %s | FileCheck %s
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// CHECK: module attributes {gpu.container_module}
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// CHECK-LABEL: func @launch()
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func @launch() {
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// CHECK: %[[ARG0:.*]] = "op"() : () -> f32
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%0 = "op"() : () -> (f32)
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// CHECK: %[[ARG1:.*]] = "op"() : () -> memref<?xf32, 1>
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%1 = "op"() : () -> (memref<?xf32, 1>)
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// CHECK: %[[GDIMX:.*]] = constant 8
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%gDimX = constant 8 : index
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// CHECK: %[[GDIMY:.*]] = constant 12
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%gDimY = constant 12 : index
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// CHECK: %[[GDIMZ:.*]] = constant 16
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%gDimZ = constant 16 : index
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// CHECK: %[[BDIMX:.*]] = constant 20
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%bDimX = constant 20 : index
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// CHECK: %[[BDIMY:.*]] = constant 24
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%bDimY = constant 24 : index
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// CHECK: %[[BDIMZ:.*]] = constant 28
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%bDimZ = constant 28 : index
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// CHECK: "gpu.launch_func"(%[[GDIMX]], %[[GDIMY]], %[[GDIMZ]], %[[BDIMX]], %[[BDIMY]], %[[BDIMZ]], %[[ARG0]], %[[ARG1]]) {kernel = @launch_kernel::@launch_kernel} : (index, index, index, index, index, index, f32, memref<?xf32, 1>) -> ()
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// CHECK-NOT: gpu.launch blocks
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gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %gDimX, %grid_y = %gDimY,
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%grid_z = %gDimZ)
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threads(%tx, %ty, %tz) in (%block_x = %bDimX, %block_y = %bDimY,
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%block_z = %bDimZ) {
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"use"(%0): (f32) -> ()
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"some_op"(%bx, %block_x) : (index, index) -> ()
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%42 = load %1[%tx] : memref<?xf32, 1>
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gpu.terminator
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}
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return
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}
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// CHECK-LABEL: module @launch_kernel
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// CHECK-NEXT: gpu.func @launch_kernel
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// CHECK-SAME: (%[[KERNEL_ARG0:.*]]: f32, %[[KERNEL_ARG1:.*]]: memref<?xf32, 1>)
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// CHECK-NEXT: %[[BID:.*]] = "gpu.block_id"() {dimension = "x"} : () -> index
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// CHECK-NEXT: = "gpu.block_id"() {dimension = "y"} : () -> index
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// CHECK-NEXT: = "gpu.block_id"() {dimension = "z"} : () -> index
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// CHECK-NEXT: %[[TID:.*]] = "gpu.thread_id"() {dimension = "x"} : () -> index
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// CHECK-NEXT: = "gpu.thread_id"() {dimension = "y"} : () -> index
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// CHECK-NEXT: = "gpu.thread_id"() {dimension = "z"} : () -> index
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// CHECK-NEXT: = "gpu.grid_dim"() {dimension = "x"} : () -> index
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// CHECK-NEXT: = "gpu.grid_dim"() {dimension = "y"} : () -> index
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// CHECK-NEXT: = "gpu.grid_dim"() {dimension = "z"} : () -> index
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// CHECK-NEXT: %[[BDIM:.*]] = "gpu.block_dim"() {dimension = "x"} : () -> index
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// CHECK-NEXT: = "gpu.block_dim"() {dimension = "y"} : () -> index
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// CHECK-NEXT: = "gpu.block_dim"() {dimension = "z"} : () -> index
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// CHECK-NEXT: br ^[[BLOCK:.*]]
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// CHECK-NEXT: ^[[BLOCK]]:
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// CHECK-NEXT: "use"(%[[KERNEL_ARG0]]) : (f32) -> ()
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// CHECK-NEXT: "some_op"(%[[BID]], %[[BDIM]]) : (index, index) -> ()
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// CHECK-NEXT: = load %[[KERNEL_ARG1]][%[[TID]]] : memref<?xf32, 1>
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// -----
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// CHECK: module attributes {gpu.container_module}
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func @multiple_launches() {
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// CHECK: %[[CST:.*]] = constant 8 : index
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%cst = constant 8 : index
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// CHECK: "gpu.launch_func"(%[[CST]], %[[CST]], %[[CST]], %[[CST]], %[[CST]], %[[CST]]) {kernel = @multiple_launches_kernel::@multiple_launches_kernel} : (index, index, index, index, index, index) -> ()
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gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %cst, %grid_y = %cst,
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%grid_z = %cst)
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threads(%tx, %ty, %tz) in (%block_x = %cst, %block_y = %cst,
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%block_z = %cst) {
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gpu.terminator
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}
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// CHECK: "gpu.launch_func"(%[[CST]], %[[CST]], %[[CST]], %[[CST]], %[[CST]], %[[CST]]) {kernel = @multiple_launches_kernel_0::@multiple_launches_kernel} : (index, index, index, index, index, index) -> ()
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gpu.launch blocks(%bx2, %by2, %bz2) in (%grid_x2 = %cst, %grid_y2 = %cst,
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%grid_z2 = %cst)
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threads(%tx2, %ty2, %tz2) in (%block_x2 = %cst, %block_y2 = %cst,
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%block_z2 = %cst) {
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gpu.terminator
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}
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return
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}
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// CHECK: module @multiple_launches_kernel
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// CHECK: func @multiple_launches_kernel
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// CHECK: module @multiple_launches_kernel_0
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// CHECK: func @multiple_launches_kernel
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// -----
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func @extra_constants(%arg0 : memref<?xf32>) {
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// CHECK: %[[CST:.*]] = constant 8 : index
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%cst = constant 8 : index
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%cst2 = constant 2 : index
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%c0 = constant 0 : index
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%cst3 = dim %arg0, %c0 : memref<?xf32>
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// CHECK: "gpu.launch_func"(%[[CST]], %[[CST]], %[[CST]], %[[CST]], %[[CST]], %[[CST]], %{{.*}}, %{{.*}}) {kernel = @extra_constants_kernel::@extra_constants_kernel} : (index, index, index, index, index, index, memref<?xf32>, index) -> ()
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gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %cst, %grid_y = %cst,
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%grid_z = %cst)
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threads(%tx, %ty, %tz) in (%block_x = %cst, %block_y = %cst,
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%block_z = %cst) {
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"use"(%cst2, %arg0, %cst3) : (index, memref<?xf32>, index) -> ()
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gpu.terminator
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}
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return
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}
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// CHECK-LABEL: func @extra_constants_kernel(%{{.*}}: memref<?xf32>, %{{.*}}: index)
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// CHECK: constant
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// CHECK: constant
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// -----
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func @multiple_uses(%arg0 : memref<?xf32>) {
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%c1 = constant 1 : index
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%c2 = constant 2 : index
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// CHECK: gpu.func {{.*}} {
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// CHECK: %[[C2:.*]] = constant 2 : index
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// CHECK: "use1"(%[[C2]], %[[C2]])
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// CHECK: "use2"(%[[C2]])
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// CHECK: gpu.return
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// CHECK: }
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gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %c1, %grid_y = %c1,
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%grid_z = %c1)
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threads(%tx, %ty, %tz) in (%block_x = %c1, %block_y = %c1,
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%block_z = %c1) {
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"use1"(%c2, %c2) : (index, index) -> ()
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"use2"(%c2) : (index) -> ()
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gpu.terminator
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}
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return
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}
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// -----
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llvm.mlir.global internal @global(42 : i64) : !llvm.i64
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func @function_call(%arg0 : memref<?xf32>) {
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%cst = constant 8 : index
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gpu.launch blocks(%bx, %by, %bz) in (%grid_x = %cst, %grid_y = %cst,
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%grid_z = %cst)
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threads(%tx, %ty, %tz) in (%block_x = %cst, %block_y = %cst,
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%block_z = %cst) {
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call @device_function() : () -> ()
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call @device_function() : () -> ()
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%0 = llvm.mlir.addressof @global : !llvm.ptr<i64>
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gpu.terminator
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}
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return
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}
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func @device_function() {
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call @recursive_device_function() : () -> ()
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return
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}
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func @recursive_device_function() {
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call @recursive_device_function() : () -> ()
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return
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}
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// CHECK: gpu.module @function_call_kernel {
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// CHECK: gpu.func @function_call_kernel()
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// CHECK: call @device_function() : () -> ()
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// CHECK: call @device_function() : () -> ()
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// CHECK: llvm.mlir.addressof @global : !llvm.ptr<i64>
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// CHECK: gpu.return
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//
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// CHECK: llvm.mlir.global internal @global(42 : i64) : !llvm.i64
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//
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// CHECK: func @device_function()
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// CHECK: func @recursive_device_function()
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// CHECK-NOT: func @device_function
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