Files
clang-p2996/mlir/lib/Interfaces/SideEffectInterfaces.cpp
River Riddle fe7c0d90b2 [mlir][IR] Remove the concept of OperationProperties
These properties were useful for a few things before traits had a better integration story, but don't really carry their weight well these days. Most of these properties are already checked via traits in most of the code. It is better to align the system around traits, and improve the performance/cost of traits in general.

Differential Revision: https://reviews.llvm.org/D96088
2021-02-09 12:00:15 -08:00

98 lines
3.7 KiB
C++

//===- SideEffectInterfaces.cpp - SideEffects in MLIR ---------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "mlir/Interfaces/SideEffectInterfaces.h"
using namespace mlir;
//===----------------------------------------------------------------------===//
// SideEffect Interfaces
//===----------------------------------------------------------------------===//
/// Include the definitions of the side effect interfaces.
#include "mlir/Interfaces/SideEffectInterfaces.cpp.inc"
//===----------------------------------------------------------------------===//
// MemoryEffects
//===----------------------------------------------------------------------===//
bool MemoryEffects::Effect::classof(const SideEffects::Effect *effect) {
return isa<Allocate, Free, Read, Write>(effect);
}
//===----------------------------------------------------------------------===//
// SideEffect Utilities
//===----------------------------------------------------------------------===//
bool mlir::isOpTriviallyDead(Operation *op) {
return op->use_empty() && wouldOpBeTriviallyDead(op);
}
/// Internal implementation of `mlir::wouldOpBeTriviallyDead` that also
/// considers terminator operations as dead if they have no side effects. This
/// allows for marking region operations as trivially dead without always being
/// conservative of terminators.
static bool wouldOpBeTriviallyDeadImpl(Operation *rootOp) {
// The set of operations to consider when checking for side effects.
SmallVector<Operation *, 1> effectingOps(1, rootOp);
while (!effectingOps.empty()) {
Operation *op = effectingOps.pop_back_val();
// If the operation has recursive effects, push all of the nested operations
// on to the stack to consider.
bool hasRecursiveEffects = op->hasTrait<OpTrait::HasRecursiveSideEffects>();
if (hasRecursiveEffects) {
for (Region &region : op->getRegions()) {
for (auto &block : region) {
for (auto &nestedOp : block)
effectingOps.push_back(&nestedOp);
}
}
}
// If the op has memory effects, try to characterize them to see if the op
// is trivially dead here.
if (auto effectInterface = dyn_cast<MemoryEffectOpInterface>(op)) {
// Check to see if this op either has no effects, or only allocates/reads
// memory.
SmallVector<MemoryEffects::EffectInstance, 1> effects;
effectInterface.getEffects(effects);
if (!llvm::all_of(effects, [op](const MemoryEffects::EffectInstance &it) {
// We can drop allocations if the value is a result of the
// operation.
if (isa<MemoryEffects::Allocate>(it.getEffect()))
return it.getValue() && it.getValue().getDefiningOp() == op;
// Otherwise, the effect must be a read.
return isa<MemoryEffects::Read>(it.getEffect());
})) {
return false;
}
continue;
// Otherwise, if the op has recursive side effects we can treat the
// operation itself as having no effects.
} else if (hasRecursiveEffects) {
continue;
}
// If there were no effect interfaces, we treat this op as conservatively
// having effects.
return false;
}
// If we get here, none of the operations had effects that prevented marking
// 'op' as dead.
return true;
}
bool mlir::wouldOpBeTriviallyDead(Operation *op) {
if (op->mightHaveTrait<OpTrait::IsTerminator>())
return false;
return wouldOpBeTriviallyDeadImpl(op);
}