As discussed in D61090, there's no good reason for the script interpreter to depend on the command interpreter. When looking at the code, it becomes clear that we mostly use the command interpreter as a way to access the debugger. Hence, it makes more sense to just pass that to the script interpreter directly. This is part 1 out of 2. I have another patch in the pipeline that changes the ownership of the script interpreter to the debugger as well, but I didn't get around to finish that today. Differential revision: https://reviews.llvm.org/D61172 llvm-svn: 359330
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
//===-- ScriptInterpreterNone.h ---------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_ScriptInterpreterNone_h_
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#define liblldb_ScriptInterpreterNone_h_
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#include "lldb/Interpreter/ScriptInterpreter.h"
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namespace lldb_private {
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class ScriptInterpreterNone : public ScriptInterpreter {
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public:
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ScriptInterpreterNone(Debugger &debugger);
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~ScriptInterpreterNone() override;
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bool ExecuteOneLine(
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llvm::StringRef command, CommandReturnObject *result,
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const ExecuteScriptOptions &options = ExecuteScriptOptions()) override;
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void ExecuteInterpreterLoop() override;
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// Static Functions
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static void Initialize();
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static void Terminate();
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static lldb::ScriptInterpreterSP CreateInstance(Debugger &debugger);
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static lldb_private::ConstString GetPluginNameStatic();
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static const char *GetPluginDescriptionStatic();
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// PluginInterface protocol
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lldb_private::ConstString GetPluginName() override;
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uint32_t GetPluginVersion() override;
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};
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} // namespace lldb_private
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#endif // liblldb_ScriptInterpreterNone_h_
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