Do not run `cf-to-llvm` as part of `func-to-llvm`. This commit fixes https://github.com/llvm/llvm-project/issues/70982. This commit changes the way how `func.func` ops are lowered to LLVM. Previously, the signature of the entire region (i.e., entry block and all other blocks in the `func.func` op) was converted as part of the `func.func` lowering pattern. Now, only the entry block is converted. The remaining block signatures are converted together with `cf.br` and `cf.cond_br` as part of `cf-to-llvm`. All unstructured control flow is not converted as part of a single pass (`cf-to-llvm`). `func-to-llvm` no longer deals with unstructured control flow. Also add more test cases for control flow dialect ops. Note: This PR is in preparation of #120431, which adds an additional GPU-specific lowering for `cf.assert`. This was a problem because `cf.assert` used to be converted as part of `func-to-llvm`. Note for LLVM integration: If you see failures, add `-convert-cf-to-llvm` to your pass pipeline.
37 lines
1.6 KiB
MLIR
37 lines
1.6 KiB
MLIR
// RUN: mlir-opt %s -test-lower-to-llvm | \
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// RUN: mlir-cpu-runner -e entry -entry-point-result=void \
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// RUN: -shared-libs=%mlir_c_runner_utils | \
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// RUN: FileCheck %s
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func.func @entry() {
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%f1 = arith.constant 1.0: f32
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%f2 = arith.constant 2.0: f32
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%f3 = arith.constant 3.0: f32
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%f4 = arith.constant 4.0: f32
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%v1 = vector.broadcast %f1 : f32 to vector<4xf32>
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%v2 = vector.broadcast %f2 : f32 to vector<3xf32>
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%v3 = vector.broadcast %f3 : f32 to vector<4x4xf32>
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%v4 = vector.broadcast %f4 : f32 to vector<1xf32>
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%s1 = vector.insert_strided_slice %v1, %v3 {offsets = [2, 0], strides = [1]} : vector<4xf32> into vector<4x4xf32>
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%s2 = vector.insert_strided_slice %v2, %s1 {offsets = [1, 1], strides = [1]} : vector<3xf32> into vector<4x4xf32>
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%s3 = vector.insert_strided_slice %v2, %s2 {offsets = [0, 0], strides = [1]} : vector<3xf32> into vector<4x4xf32>
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%s4 = vector.insert_strided_slice %v4, %s3 {offsets = [3, 3], strides = [1]} : vector<1xf32> into vector<4x4xf32>
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vector.print %v3 : vector<4x4xf32>
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vector.print %s1 : vector<4x4xf32>
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vector.print %s2 : vector<4x4xf32>
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vector.print %s3 : vector<4x4xf32>
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vector.print %s4 : vector<4x4xf32>
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//
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// insert strided slice:
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//
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// CHECK: ( ( 3, 3, 3, 3 ), ( 3, 3, 3, 3 ), ( 3, 3, 3, 3 ), ( 3, 3, 3, 3 ) )
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// CHECK: ( ( 3, 3, 3, 3 ), ( 3, 3, 3, 3 ), ( 1, 1, 1, 1 ), ( 3, 3, 3, 3 ) )
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// CHECK: ( ( 3, 3, 3, 3 ), ( 3, 2, 2, 2 ), ( 1, 1, 1, 1 ), ( 3, 3, 3, 3 ) )
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// CHECK: ( ( 2, 2, 2, 3 ), ( 3, 2, 2, 2 ), ( 1, 1, 1, 1 ), ( 3, 3, 3, 3 ) )
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// CHECK: ( ( 2, 2, 2, 3 ), ( 3, 2, 2, 2 ), ( 1, 1, 1, 1 ), ( 3, 3, 3, 4 ) )
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return
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}
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