to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615
396 lines
13 KiB
C++
396 lines
13 KiB
C++
//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrame.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/Disassembler.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb;
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using namespace lldb_private;
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// The first bits in the flags are reserved for the SymbolContext::Scope bits
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// so we know if we have tried to look up information in our internal symbol
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// context (m_sc) already.
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#define RESOLVED_PC_SO_ADDR (uint32_t(eSymbolContextEverything + 1))
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#define RESOLVED_FRAME_ID (RESOLVED_PC_SO_ADDR << 1)
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#define GOT_FRAME_BASE (RESOLVED_FRAME_ID << 1)
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#define FRAME_IS_OBSOLETE (GOT_FRAME_BASE << 1)
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#define RESOLVED_VARIABLES (FRAME_IS_OBSOLETE << 1)
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StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) :
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UserID (frame_idx),
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m_thread (thread),
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m_reg_context_sp(),
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m_id(cfa),
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m_pc(NULL, pc),
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m_sc(),
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m_flags(),
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m_frame_base(),
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m_frame_base_error(),
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m_variable_list_sp (),
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m_value_object_list ()
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{
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if (sc_ptr != NULL)
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m_sc = *sc_ptr;
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}
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StackFrame::StackFrame (lldb::user_id_t frame_idx, Thread &thread, RegisterContextSP ®_context_sp, lldb::addr_t cfa, lldb::addr_t pc, const SymbolContext *sc_ptr) :
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UserID (frame_idx),
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m_thread (thread),
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m_reg_context_sp(reg_context_sp),
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m_id(cfa),
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m_pc(NULL, pc),
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m_sc(),
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m_flags(),
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m_frame_base(),
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m_frame_base_error(),
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m_variable_list_sp (),
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m_value_object_list ()
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{
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if (sc_ptr != NULL)
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m_sc = *sc_ptr;
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StackFrame::~StackFrame()
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{
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}
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StackID&
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StackFrame::GetStackID()
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{
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// Make sure we have resolved our stack ID's address range before we give
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// it out to any external clients
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if (m_id.GetStartAddress().IsValid() == 0 && m_flags.IsClear(RESOLVED_FRAME_ID))
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{
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m_flags.Set (RESOLVED_FRAME_ID);
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs.
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR))
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GetPC();
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const uint32_t resolve_scope = eSymbolContextModule |
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eSymbolContextCompUnit |
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eSymbolContextFunction;
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if (m_sc.module_sp)
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{
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if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction)
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{
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assert (m_sc.function);
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m_id.SetStartAddress(m_sc.function->GetAddressRange().GetBaseAddress());
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}
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else if (m_sc.module_sp->ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol)
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{
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assert (m_sc.symbol);
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AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRangePtr();
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if (symbol_range_ptr)
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m_id.SetStartAddress(symbol_range_ptr->GetBaseAddress());
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}
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}
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// else if (m_sc.target != NULL)
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// {
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// if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextFunction)
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// {
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// assert (m_sc.function);
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// m_id.GetAddressRange() = m_sc.function->GetAddressRange();
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// }
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// else if (m_sc.target->GetImages().ResolveSymbolContextForAddress (GetPC(), resolve_scope, m_sc) & eSymbolContextSymbol)
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// {
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// assert (m_sc.symbol);
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// AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRange();
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// if (symbol_range_ptr)
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// m_id.GetAddressRange() = *symbol_range_ptr;
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// }
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// }
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}
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return m_id;
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}
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Address&
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StackFrame::GetPC()
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{
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if (m_flags.IsClear(RESOLVED_PC_SO_ADDR) && !m_pc.IsSectionOffset())
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{
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m_flags.Set (RESOLVED_PC_SO_ADDR);
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// Resolve the PC into a temporary address because if ResolveLoadAddress
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// fails to resolve the address, it will clear the address object...
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Address resolved_pc;
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if (m_thread.GetProcess().ResolveLoadAddress(m_pc.GetOffset(), resolved_pc))
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{
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m_pc = resolved_pc;
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const Section *section = m_pc.GetSection();
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if (section)
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{
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Module *module = section->GetModule();
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if (module)
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{
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m_sc.module_sp = module->GetSP();
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if (m_sc.module_sp)
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m_flags.Set(eSymbolContextModule);
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}
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}
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}
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}
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return m_pc;
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}
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void
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StackFrame::ChangePC (addr_t pc)
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{
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m_pc.SetOffset(pc);
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m_pc.SetSection(NULL);
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m_sc.Clear();
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m_flags.SetAllFlagBits(0);
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m_thread.ClearStackFrames ();
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}
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const char *
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StackFrame::Disassemble ()
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{
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if (m_disassembly.GetSize() == 0)
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{
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ExecutionContext exe_ctx;
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Calculate(exe_ctx);
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Target &target = m_thread.GetProcess().GetTarget();
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Disassembler::Disassemble (target.GetDebugger(),
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target.GetArchitecture(),
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exe_ctx,
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0,
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m_disassembly);
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if (m_disassembly.GetSize() == 0)
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return NULL;
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}
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return m_disassembly.GetData();
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}
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//----------------------------------------------------------------------
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// Get the symbol context if we already haven't done so by resolving the
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// PC address as much as possible. This way when we pass around a
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// StackFrame object, everyone will have as much information as
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// possible and no one will ever have to look things up manually.
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//----------------------------------------------------------------------
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const SymbolContext&
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StackFrame::GetSymbolContext (uint32_t resolve_scope)
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{
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// Copy our internal symbol context into "sc".
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if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope)
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{
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_PC_SO_ADDR))
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GetPC();
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// If this is not frame zero, then we need to subtract 1 from the PC
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// value when doing address lookups since the PC will be on the
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// instruction following the function call instruction...
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Address lookup_addr(GetPC());
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if (GetID() > 0 && lookup_addr.IsValid())
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{
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addr_t offset = lookup_addr.GetOffset();
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if (offset > 0)
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lookup_addr.SetOffset(offset - 1);
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}
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if (m_sc.module_sp)
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{
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// We have something in our stack frame symbol context, lets check
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// if we haven't already tried to lookup one of those things. If we
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// haven't then we will do the query.
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if ((m_sc.comp_unit == NULL && (resolve_scope & eSymbolContextCompUnit ) && m_flags.IsClear(eSymbolContextCompUnit )) ||
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(m_sc.function == NULL && (resolve_scope & eSymbolContextFunction ) && m_flags.IsClear(eSymbolContextFunction )) ||
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(m_sc.block == NULL && (resolve_scope & eSymbolContextBlock ) && m_flags.IsClear(eSymbolContextBlock )) ||
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(m_sc.symbol == NULL && (resolve_scope & eSymbolContextSymbol ) && m_flags.IsClear(eSymbolContextSymbol )) ||
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(!m_sc.line_entry.IsValid() && (resolve_scope & eSymbolContextLineEntry) && m_flags.IsClear(eSymbolContextLineEntry )))
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{
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// We might be resolving less information than what is already
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// in our current symbol context so resolve into a temporary
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// symbol context "sc" so we don't clear out data we have
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// already found in "m_sc"
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SymbolContext sc;
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// Set flags that indicate what we have tried to resolve
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const uint32_t resolved = m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, resolve_scope, sc);
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if (resolved & eSymbolContextCompUnit) m_sc.comp_unit = sc.comp_unit;
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if (resolved & eSymbolContextFunction) m_sc.function = sc.function;
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if (resolved & eSymbolContextBlock) m_sc.block = sc.block;
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if (resolved & eSymbolContextSymbol) m_sc.symbol = sc.symbol;
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if (resolved & eSymbolContextLineEntry) m_sc.line_entry = sc.line_entry;
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}
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}
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else
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{
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// If we don't have a module, then we can't have the compile unit,
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// function, block, line entry or symbol, so we can safely call
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// ResolveSymbolContextForAddress with our symbol context member m_sc.
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m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
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}
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// If the target was requested add that:
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if (m_sc.target_sp.get() == NULL)
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m_sc.target_sp = CalculateProcess()->GetTarget().GetSP();
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// Update our internal flags so we remember what we have tried to locate so
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// we don't have to keep trying when more calls to this function are made.
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m_flags.Set(resolve_scope);
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}
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// Return the symbol context with everything that was possible to resolve
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// resolved.
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return m_sc;
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}
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VariableList *
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StackFrame::GetVariableList ()
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{
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if (m_flags.IsClear(RESOLVED_VARIABLES))
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{
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m_flags.Set(RESOLVED_VARIABLES);
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GetSymbolContext(eSymbolContextFunction);
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if (m_sc.function)
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{
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bool get_child_variables = true;
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bool can_create = true;
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m_variable_list_sp = m_sc.function->GetBlocks(can_create).GetVariableList (Block::RootID, get_child_variables, can_create);
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}
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}
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return m_variable_list_sp.get();
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}
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bool
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StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
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{
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if (m_flags.IsClear(GOT_FRAME_BASE))
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{
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if (m_sc.function)
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{
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m_frame_base.Clear();
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m_frame_base_error.Clear();
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m_flags.Set(GOT_FRAME_BASE);
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ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this);
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Value expr_value;
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if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0)
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{
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// We should really have an error if evaluate returns, but in case
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// we don't, lets set the error to something at least.
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if (m_frame_base_error.Success())
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m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
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}
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else
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{
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m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL);
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}
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}
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else
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{
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m_frame_base_error.SetErrorString ("No function in symbol context.");
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}
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}
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if (m_frame_base_error.Success())
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frame_base = m_frame_base;
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if (error_ptr)
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*error_ptr = m_frame_base_error;
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return m_frame_base_error.Success();
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}
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RegisterContext *
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StackFrame::GetRegisterContext ()
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{
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if (m_reg_context_sp.get() == NULL)
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m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this));
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return m_reg_context_sp.get();
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}
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bool
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StackFrame::HasDebugInformation ()
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{
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GetSymbolContext(eSymbolContextLineEntry);
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return m_sc.line_entry.IsValid();
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}
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ValueObjectList &
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StackFrame::GetValueObjectList()
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{
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return m_value_object_list;
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}
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Target *
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StackFrame::CalculateTarget ()
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{
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return m_thread.CalculateTarget();
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}
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Process *
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StackFrame::CalculateProcess ()
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{
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return m_thread.CalculateProcess();
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}
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Thread *
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StackFrame::CalculateThread ()
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{
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return &m_thread;
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}
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StackFrame *
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StackFrame::CalculateStackFrame ()
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{
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return this;
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}
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void
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StackFrame::Calculate (ExecutionContext &exe_ctx)
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{
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m_thread.Calculate (exe_ctx);
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exe_ctx.frame = this;
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}
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void
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StackFrame::Dump (Stream *strm, bool show_frame_index)
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{
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if (strm == NULL)
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return;
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if (show_frame_index)
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strm->Printf("frame #%u: ", GetID());
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strm->Printf("pc = 0x%0*llx", m_thread.GetProcess().GetAddressByteSize() * 2, GetRegisterContext()->GetPC());
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SymbolContext sc (GetSymbolContext(eSymbolContextEverything));
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strm->PutCString(", where = ");
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sc.DumpStopContext(strm, &m_thread.GetProcess(), GetPC());
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}
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