Files
clang-p2996/clang/test/CodeGenHLSL/resource-bindings.hlsl
Justin Bogner aa07f92210 [DirectX][SPIRV] Consistent names for HLSL resource intrinsics (#120466)
Rename HLSL resource-related intrinsics to be consistent with the naming
conventions discussed in [wg-hlsl:0014].

This is an entirely mechanical change, consisting of the following
commands and automated formatting.

```sh
git grep -l handle.fromBinding | xargs perl -pi -e \
  's/(dx|spv)(.)handle.fromBinding/$1$2resource$2handlefrombinding/g'
git grep -l typedBufferLoad_checkbit | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad_checkbit/$1$2resource$2loadchecked$2typedbuffer/g'
git grep -l typedBufferLoad | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad/$1$2resource$2load$2typedbuffer/g'
git grep -l typedBufferStore | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferStore/$1$2resource$2store$2typedbuffer/g'
git grep -l bufferUpdateCounter | xargs perl -pi -e \
  's/(dx|spv)(.)bufferUpdateCounter/$1$2resource$2updatecounter/g'
git grep -l cast_handle | xargs perl -pi -e \
  's/(dx|spv)(.)cast.handle/$1$2resource$2casthandle/g'
```

[wg-hlsl:0014]: https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md
2024-12-19 12:17:21 -07:00

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1.0 KiB
HLSL

// RUN: %clang_cc1 -triple dxil--shadermodel6.6-compute -x hlsl -finclude-default-header -emit-llvm -o - %s | FileCheck %s
// CHECK: define internal void @_init_resource_bindings() {
// CHECK: %U0S0_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f32_1_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false)
RWBuffer<float4> U0S0 : register(u0);
// CHECK: %U5S3_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 0, i1 false)
RWBuffer<float> U5S3 : register(u5, space3);
// CHECK: %T2S2_h = call target("dx.RawBuffer", i32, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_i32_0_0t(i32 2, i32 2, i32 1, i32 0, i1 false)
StructuredBuffer<int> T2S2 : register(t2, space2);
struct S {
float4 f;
int i;
};
// CHECK: %T3S0_h = call target("dx.RawBuffer", %struct.S, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_s_struct.Ss_0_0t(i32 0, i32 3, i32 1, i32 0, i1 false)
StructuredBuffer<S> T3S0 : register(t3);