Adds resource name argument to `llvm.dx.handlefrombinding` and `llvm.dx.handlefromimplicitbinding` intrinsics. SPIR-V currently does not seem to need the resource names so this change only affects DirectX binding intrinsics. Part 2/4 of https://github.com/llvm/llvm-project/issues/105059
27 lines
1007 B
LLVM
27 lines
1007 B
LLVM
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s
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; Check that resources are emitted to the object in the order that matches what
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; the DXIL validator expects: CBuffers, Samplers, SRVs, and then UAVs.
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; CHECK: Resources:
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; CHECK: - Type: CBV
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; TODO: - Type: Sampler
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; CHECK: - Type: SRVRaw
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; CHECK: - Type: UAVTyped
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target triple = "dxil-unknown-shadermodel6.0-compute"
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define void @main() #0 {
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%uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
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@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_i32_1_0t(
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i32 2, i32 7, i32 1, i32 0, i1 false, ptr null)
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%srv0 = call target("dx.RawBuffer", i8, 0, 0)
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@llvm.dx.resource.handlefrombinding.tdx.RawBuffer_i8_0_0t(
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i32 1, i32 8, i32 1, i32 0, i1 false, ptr null)
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%cbuf = call target("dx.CBuffer", target("dx.Layout", {float}, 4, 0))
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@llvm.dx.resource.handlefrombinding(i32 3, i32 2, i32 1, i32 0, i1 false, ptr null)
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ret void
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}
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attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
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