Files
clang-p2996/clang/test/CodeGenCXX/copy-constructor-elim.cpp
Reid Kleckner 314ef7bafd [ms-cxxabi] Use inalloca on win32 when passing non-trivial C++ objects
When a non-trivial parameter is present, clang now gathers up all the
parameters that lack inreg and puts them into a packed struct.  MSVC
always aligns each parameter to 4 bytes and no more, so this is a pretty
simple struct to lay out.

On win64, non-trivial records are passed indirectly.  Prior to this
change, clang was incorrectly using byval on win64.

I'm able to self-host a working clang with this change and additional
LLVM patches.

Reviewers: rsmith

Differential Revision: http://llvm-reviews.chandlerc.com/D2636

llvm-svn: 200597
2014-02-01 00:04:45 +00:00

46 lines
766 B
C++

// RUN: %clang_cc1 -triple %itanium_abi_triple -emit-llvm -o - %s | FileCheck %s -check-prefix=CHECK
// RUN: %clang_cc1 -triple %ms_abi_triple -emit-llvm -o - %s | FileCheck %s -check-prefix MS
// CHECK-NOT: _ZN1CC1ERK1C
// CHECK-NOT: _ZN1SC1ERK1S
// MS-NOT: ?0C@@QAE@ABV0
// MS-NOT: ?0S@@QAE@ABV0
extern "C" int printf(...);
struct C {
C() : iC(6) {printf("C()\n"); }
C(const C& c) { printf("C(const C& c)\n"); }
int iC;
};
C foo() {
return C();
};
class X { // ...
public:
X(int) {}
X(const X&, int i = 1, int j = 2, C c = foo()) {
printf("X(const X&, %d, %d, %d)\n", i, j, c.iC);
}
};
struct S {
S();
};
S::S() { printf("S()\n"); }
void Call(S) {};
int main() {
X a(1);
X b(a, 2);
X c = b;
X d(a, 5, 6);
S s;
Call(s);
}