Fix a bug where calling SBFrame::FindValue() would cause a copy of all variables in the block to be inserted in the frame's variable list, regardless of whether those same variables were there or not - which means one could end up with a frame with lots of duplicate copies of the same variables llvm-svn: 201614
8 lines
98 B
C++
8 lines
98 B
C++
int foo(int a, int b) {
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return a + b; // Set breakpoint here
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}
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int main() {
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return foo(1,3);
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}
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