In the llgs world, ProcessWindows will eventually go away and we'll implement a different protocol. This patch decouples ProcessWindows from the core debug loop so that this transition will not be more difficult than it needs to be. llvm-svn: 221405
268 lines
5.8 KiB
C++
268 lines
5.8 KiB
C++
//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// Windows includes
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#include "lldb/Host/windows/windows.h"
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// C++ Includes
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#include <vector>
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// Other libraries and framework includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Core/State.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/HostProcess.h"
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#include "lldb/Host/MonitoringProcessLauncher.h"
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#include "lldb/Host/ThreadLauncher.h"
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#include "lldb/Host/windows/ProcessLauncherWindows.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Target/DynamicLoader.h"
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#include "lldb/Target/FileAction.h"
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#include "lldb/Target/Target.h"
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#include "DebugDriverThread.h"
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#include "DebugProcessLauncher.h"
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#include "LocalDebugDelegate.h"
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#include "ProcessMessages.h"
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#include "ProcessWindows.h"
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using namespace lldb;
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using namespace lldb_private;
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//------------------------------------------------------------------------------
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// Static functions.
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ProcessSP
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ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
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{
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return ProcessSP(new ProcessWindows(target, listener));
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}
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void
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ProcessWindows::Initialize()
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{
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static bool g_initialized = false;
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if (!g_initialized)
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{
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g_initialized = true;
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PluginManager::RegisterPlugin(GetPluginNameStatic(),
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GetPluginDescriptionStatic(),
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CreateInstance);
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DebugDriverThread::Initialize();
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}
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}
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//------------------------------------------------------------------------------
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// Constructors and destructors.
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ProcessWindows::ProcessWindows(Target& target, Listener &listener)
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: lldb_private::Process(target, listener)
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{
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}
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ProcessWindows::~ProcessWindows()
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{
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}
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void
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ProcessWindows::Terminate()
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{
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DebugDriverThread::Teardown();
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}
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lldb_private::ConstString
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ProcessWindows::GetPluginNameStatic()
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{
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static ConstString g_name("windows");
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return g_name;
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}
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const char *
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ProcessWindows::GetPluginDescriptionStatic()
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{
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return "Process plugin for Windows";
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}
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bool
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ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
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{
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new_thread_list = old_thread_list;
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return new_thread_list.GetSize(false) > 0;
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}
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Error
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ProcessWindows::DoLaunch(Module *exe_module,
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ProcessLaunchInfo &launch_info)
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{
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Error result;
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HostProcess process;
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SetPrivateState(eStateLaunching);
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if (launch_info.GetFlags().Test(eLaunchFlagDebug))
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{
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// If we're trying to debug this process, we need to use a
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// DebugProcessLauncher so that we can enter a WaitForDebugEvent loop
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// on the same thread that does the CreateProcess.
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DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
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DebugProcessLauncher launcher(delegate);
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process = launcher.LaunchProcess(launch_info, result);
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}
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else
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return Host::LaunchProcess(launch_info);
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if (!result.Success())
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return result;
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launch_info.SetProcessID(process.GetProcessId());
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SetID(process.GetProcessId());
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return result;
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}
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Error
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ProcessWindows::DoResume()
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{
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Error error;
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return error;
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}
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//------------------------------------------------------------------------------
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// ProcessInterface protocol.
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lldb_private::ConstString
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ProcessWindows::GetPluginName()
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{
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return GetPluginNameStatic();
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}
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uint32_t
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ProcessWindows::GetPluginVersion()
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{
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return 1;
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}
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void
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ProcessWindows::GetPluginCommandHelp(const char *command, Stream *strm)
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{
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}
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Error
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ProcessWindows::ExecutePluginCommand(Args &command, Stream *strm)
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{
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return Error(1, eErrorTypeGeneric);
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}
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Log *
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ProcessWindows::EnablePluginLogging(Stream *strm, Args &command)
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{
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return NULL;
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}
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Error
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ProcessWindows::DoDetach(bool keep_stopped)
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{
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Error error;
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error.SetErrorString("Detaching from processes is not currently supported on Windows.");
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return error;
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}
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Error
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ProcessWindows::DoDestroy()
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{
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Error error;
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error.SetErrorString("Destroying processes is not currently supported on Windows.");
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return error;
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}
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void
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ProcessWindows::RefreshStateAfterStop()
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{
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}
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bool
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ProcessWindows::IsAlive()
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{
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return false;
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}
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size_t
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ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
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void *buf,
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size_t size,
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Error &error)
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{
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return 0;
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}
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bool
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ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
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{
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if (plugin_specified_by_name)
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return true;
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// For now we are just making sure the file exists for a given module
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ModuleSP exe_module_sp(target.GetExecutableModule());
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if (exe_module_sp.get())
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return exe_module_sp->GetFileSpec().Exists();
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return false;
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}
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void
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ProcessWindows::OnProcessLaunched(const ProcessMessageCreateProcess &message)
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{
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}
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void
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ProcessWindows::OnExitProcess(const ProcessMessageExitProcess &message)
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{
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SetProcessExitStatus(nullptr, GetID(), true, 0, message.GetExitCode());
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}
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void
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ProcessWindows::OnDebuggerConnected(const ProcessMessageDebuggerConnected &message)
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{
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}
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void
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ProcessWindows::OnDebugException(const ProcessMessageException &message)
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{
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}
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void
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ProcessWindows::OnCreateThread(const ProcessMessageCreateThread &message)
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{
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}
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void
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ProcessWindows::OnExitThread(const ProcessMessageExitThread &message)
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{
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}
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void
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ProcessWindows::OnLoadDll(const ProcessMessageLoadDll &message)
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{
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}
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void
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ProcessWindows::OnUnloadDll(const ProcessMessageUnloadDll &message)
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{
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}
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void
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ProcessWindows::OnDebugString(const ProcessMessageDebugString &message)
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{
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}
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void
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ProcessWindows::OnDebuggerError(const ProcessMessageDebuggerError &message)
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{
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}
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