Files
clang-p2996/lldb/source/Plugins/Process/Windows/ProcessWindows.cpp
Zachary Turner 742346a22f Decouple ProcessWindows from the Windows debug driver thread.
In the llgs world, ProcessWindows will eventually go away and
we'll implement a different protocol.  This patch decouples
ProcessWindows from the core debug loop so that this transition
will not be more difficult than it needs to be.

llvm-svn: 221405
2014-11-05 22:16:28 +00:00

268 lines
5.8 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Windows includes
#include "lldb/Host/windows/windows.h"
// C++ Includes
#include <vector>
// Other libraries and framework includes
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/MonitoringProcessLauncher.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/FileAction.h"
#include "lldb/Target/Target.h"
#include "DebugDriverThread.h"
#include "DebugProcessLauncher.h"
#include "LocalDebugDelegate.h"
#include "ProcessMessages.h"
#include "ProcessWindows.h"
using namespace lldb;
using namespace lldb_private;
//------------------------------------------------------------------------------
// Static functions.
ProcessSP
ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
{
return ProcessSP(new ProcessWindows(target, listener));
}
void
ProcessWindows::Initialize()
{
static bool g_initialized = false;
if (!g_initialized)
{
g_initialized = true;
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
DebugDriverThread::Initialize();
}
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(Target& target, Listener &listener)
: lldb_private::Process(target, listener)
{
}
ProcessWindows::~ProcessWindows()
{
}
void
ProcessWindows::Terminate()
{
DebugDriverThread::Teardown();
}
lldb_private::ConstString
ProcessWindows::GetPluginNameStatic()
{
static ConstString g_name("windows");
return g_name;
}
const char *
ProcessWindows::GetPluginDescriptionStatic()
{
return "Process plugin for Windows";
}
bool
ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
{
new_thread_list = old_thread_list;
return new_thread_list.GetSize(false) > 0;
}
Error
ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info)
{
Error result;
HostProcess process;
SetPrivateState(eStateLaunching);
if (launch_info.GetFlags().Test(eLaunchFlagDebug))
{
// If we're trying to debug this process, we need to use a
// DebugProcessLauncher so that we can enter a WaitForDebugEvent loop
// on the same thread that does the CreateProcess.
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
DebugProcessLauncher launcher(delegate);
process = launcher.LaunchProcess(launch_info, result);
}
else
return Host::LaunchProcess(launch_info);
if (!result.Success())
return result;
launch_info.SetProcessID(process.GetProcessId());
SetID(process.GetProcessId());
return result;
}
Error
ProcessWindows::DoResume()
{
Error error;
return error;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString
ProcessWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t
ProcessWindows::GetPluginVersion()
{
return 1;
}
void
ProcessWindows::GetPluginCommandHelp(const char *command, Stream *strm)
{
}
Error
ProcessWindows::ExecutePluginCommand(Args &command, Stream *strm)
{
return Error(1, eErrorTypeGeneric);
}
Log *
ProcessWindows::EnablePluginLogging(Stream *strm, Args &command)
{
return NULL;
}
Error
ProcessWindows::DoDetach(bool keep_stopped)
{
Error error;
error.SetErrorString("Detaching from processes is not currently supported on Windows.");
return error;
}
Error
ProcessWindows::DoDestroy()
{
Error error;
error.SetErrorString("Destroying processes is not currently supported on Windows.");
return error;
}
void
ProcessWindows::RefreshStateAfterStop()
{
}
bool
ProcessWindows::IsAlive()
{
return false;
}
size_t
ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error)
{
return 0;
}
bool
ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
{
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target.GetExecutableModule());
if (exe_module_sp.get())
return exe_module_sp->GetFileSpec().Exists();
return false;
}
void
ProcessWindows::OnProcessLaunched(const ProcessMessageCreateProcess &message)
{
}
void
ProcessWindows::OnExitProcess(const ProcessMessageExitProcess &message)
{
SetProcessExitStatus(nullptr, GetID(), true, 0, message.GetExitCode());
}
void
ProcessWindows::OnDebuggerConnected(const ProcessMessageDebuggerConnected &message)
{
}
void
ProcessWindows::OnDebugException(const ProcessMessageException &message)
{
}
void
ProcessWindows::OnCreateThread(const ProcessMessageCreateThread &message)
{
}
void
ProcessWindows::OnExitThread(const ProcessMessageExitThread &message)
{
}
void
ProcessWindows::OnLoadDll(const ProcessMessageLoadDll &message)
{
}
void
ProcessWindows::OnUnloadDll(const ProcessMessageUnloadDll &message)
{
}
void
ProcessWindows::OnDebugString(const ProcessMessageDebugString &message)
{
}
void
ProcessWindows::OnDebuggerError(const ProcessMessageDebuggerError &message)
{
}