The test failure mode appears to be due to the host machine rather than the target. The PS4 buildbots are windows-hosted targeting x86_64-scei-ps4, and are currently reporting these as unexpected failures: http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/28114 llvm-svn: 371726
13 lines
530 B
Matlab
13 lines
530 B
Matlab
// FIXME: PR43272
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// XFAIL: system-windows
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// RUN: rm -rf %t
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// RUN: mkdir -p %t
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// RUN: sed -e "s@TEST_DIR@%/S@g" -e "s@OUT_DIR@%/t@g" %S/Inputs/vfsroot.yaml > %t.yaml
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// RUN: %clang_cc1 -fmodules -fimplicit-module-maps -fdisable-module-hash -fmodules-cache-path=%t/cache -ivfsoverlay %t.yaml -F %S/Inputs -fsyntax-only /tests/vfsroot-module.m
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// Test that a file missing from the VFS root is not found, even if it is
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// discoverable through the real file system at location that is a part of
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// the framework.
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@import Broken;
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