Files
clang-p2996/llvm/test/Transforms/InstCombine/vec_demanded_elts.ll
Craig Topper 46721bb7f5 [InstCombine] Use m_Zero instead of isNullValue() when checking if a GEP index is all zeroes to prevent an infinite loop.
The test case here previously infinite looped. Only one element from the GEP is used so SimplifyDemandedVectorElts would replace the other lanes in each index with undef leading to the first index being <0, undef, undef, undef>. But there's a GEP transform that tries to replace an index into a 0 sized type with a zero index. But the zero index check only works on ConstantInt 0 or ConstantAggregateZero so it would turn the index back to zeroinitializer. Resulting in a loop.

The fix is to use m_Zero() to allow a vector of zeroes and undefs.

Differential Revision: https://reviews.llvm.org/D67977

llvm-svn: 373000
2019-09-26 17:20:50 +00:00

671 lines
30 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -instcombine -S | FileCheck %s
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
define i32 @test2(float %f) {
; CHECK-LABEL: @test2(
; CHECK-NEXT: [[TMP5:%.*]] = fmul float [[F:%.*]], [[F]]
; CHECK-NEXT: [[TMP21:%.*]] = bitcast float [[TMP5]] to i32
; CHECK-NEXT: ret i32 [[TMP21]]
;
%tmp5 = fmul float %f, %f
%tmp9 = insertelement <4 x float> undef, float %tmp5, i32 0
%tmp10 = insertelement <4 x float> %tmp9, float 0.000000e+00, i32 1
%tmp11 = insertelement <4 x float> %tmp10, float 0.000000e+00, i32 2
%tmp12 = insertelement <4 x float> %tmp11, float 0.000000e+00, i32 3
%tmp19 = bitcast <4 x float> %tmp12 to <4 x i32>
%tmp21 = extractelement <4 x i32> %tmp19, i32 0
ret i32 %tmp21
}
define void @get_image() nounwind {
; CHECK-LABEL: @get_image(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call i32 @fgetc(i8* null) #0
; CHECK-NEXT: br i1 false, label [[BB2:%.*]], label [[BB3:%.*]]
; CHECK: bb2:
; CHECK-NEXT: br label [[BB3]]
; CHECK: bb3:
; CHECK-NEXT: unreachable
;
entry:
%0 = call i32 @fgetc(i8* null) nounwind ; <i32> [#uses=1]
%1 = trunc i32 %0 to i8 ; <i8> [#uses=1]
%tmp2 = insertelement <100 x i8> zeroinitializer, i8 %1, i32 1 ; <<100 x i8>> [#uses=1]
%tmp1 = extractelement <100 x i8> %tmp2, i32 0 ; <i8> [#uses=1]
%2 = icmp eq i8 %tmp1, 80 ; <i1> [#uses=1]
br i1 %2, label %bb2, label %bb3
bb2: ; preds = %entry
br label %bb3
bb3: ; preds = %bb2, %entry
unreachable
}
; PR4340
define void @vac(<4 x float>* nocapture %a) nounwind {
; CHECK-LABEL: @vac(
; CHECK-NEXT: entry:
; CHECK-NEXT: store <4 x float> zeroinitializer, <4 x float>* [[A:%.*]], align 16
; CHECK-NEXT: ret void
;
entry:
%tmp1 = load <4 x float>, <4 x float>* %a ; <<4 x float>> [#uses=1]
%vecins = insertelement <4 x float> %tmp1, float 0.000000e+00, i32 0 ; <<4 x float>> [#uses=1]
%vecins4 = insertelement <4 x float> %vecins, float 0.000000e+00, i32 1; <<4 x float>> [#uses=1]
%vecins6 = insertelement <4 x float> %vecins4, float 0.000000e+00, i32 2; <<4 x float>> [#uses=1]
%vecins8 = insertelement <4 x float> %vecins6, float 0.000000e+00, i32 3; <<4 x float>> [#uses=1]
store <4 x float> %vecins8, <4 x float>* %a
ret void
}
declare i32 @fgetc(i8*)
define <4 x float> @dead_shuffle_elt(<4 x float> %x, <2 x float> %y) nounwind {
; CHECK-LABEL: @dead_shuffle_elt(
; CHECK-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <2 x float> [[Y:%.*]], <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
; CHECK-NEXT: [[SHUFFLE9_I:%.*]] = shufflevector <4 x float> [[SHUFFLE_I]], <4 x float> [[X:%.*]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>
; CHECK-NEXT: ret <4 x float> [[SHUFFLE9_I]]
;
%shuffle.i = shufflevector <2 x float> %y, <2 x float> %y, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
%shuffle9.i = shufflevector <4 x float> %x, <4 x float> %shuffle.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
ret <4 x float> %shuffle9.i
}
define <2 x float> @test_fptrunc(double %f) {
; CHECK-LABEL: @test_fptrunc(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> <double undef, double 0.000000e+00>, double [[F:%.*]], i32 0
; CHECK-NEXT: [[TMP2:%.*]] = fptrunc <2 x double> [[TMP1]] to <2 x float>
; CHECK-NEXT: ret <2 x float> [[TMP2]]
;
%tmp9 = insertelement <4 x double> undef, double %f, i32 0
%tmp10 = insertelement <4 x double> %tmp9, double 0.000000e+00, i32 1
%tmp11 = insertelement <4 x double> %tmp10, double 0.000000e+00, i32 2
%tmp12 = insertelement <4 x double> %tmp11, double 0.000000e+00, i32 3
%tmp5 = fptrunc <4 x double> %tmp12 to <4 x float>
%ret = shufflevector <4 x float> %tmp5, <4 x float> undef, <2 x i32> <i32 0, i32 1>
ret <2 x float> %ret
}
define <2 x double> @test_fpext(float %f) {
; CHECK-LABEL: @test_fpext(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x float> <float undef, float 0.000000e+00>, float [[F:%.*]], i32 0
; CHECK-NEXT: [[TMP2:%.*]] = fpext <2 x float> [[TMP1]] to <2 x double>
; CHECK-NEXT: ret <2 x double> [[TMP2]]
;
%tmp9 = insertelement <4 x float> undef, float %f, i32 0
%tmp10 = insertelement <4 x float> %tmp9, float 0.000000e+00, i32 1
%tmp11 = insertelement <4 x float> %tmp10, float 0.000000e+00, i32 2
%tmp12 = insertelement <4 x float> %tmp11, float 0.000000e+00, i32 3
%tmp5 = fpext <4 x float> %tmp12 to <4 x double>
%ret = shufflevector <4 x double> %tmp5, <4 x double> undef, <2 x i32> <i32 0, i32 1>
ret <2 x double> %ret
}
define <4 x double> @test_shuffle(<4 x double> %f) {
; CHECK-LABEL: @test_shuffle(
; CHECK-NEXT: [[RET1:%.*]] = insertelement <4 x double> [[F:%.*]], double 1.000000e+00, i32 3
; CHECK-NEXT: ret <4 x double> [[RET1]]
;
%ret = shufflevector <4 x double> %f, <4 x double> <double undef, double 1.0, double undef, double undef>, <4 x i32> <i32 0, i32 1, i32 2, i32 5>
ret <4 x double> %ret
}
define <4 x float> @test_select(float %f, float %g) {
; CHECK-LABEL: @test_select(
; CHECK-NEXT: [[A3:%.*]] = insertelement <4 x float> <float undef, float undef, float undef, float 3.000000e+00>, float [[F:%.*]], i32 0
; CHECK-NEXT: [[RET:%.*]] = shufflevector <4 x float> [[A3]], <4 x float> <float undef, float 4.000000e+00, float 5.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
; CHECK-NEXT: ret <4 x float> [[RET]]
;
%a0 = insertelement <4 x float> undef, float %f, i32 0
%a1 = insertelement <4 x float> %a0, float 1.000000e+00, i32 1
%a2 = insertelement <4 x float> %a1, float 2.000000e+00, i32 2
%a3 = insertelement <4 x float> %a2, float 3.000000e+00, i32 3
%b0 = insertelement <4 x float> undef, float %g, i32 0
%b1 = insertelement <4 x float> %b0, float 4.000000e+00, i32 1
%b2 = insertelement <4 x float> %b1, float 5.000000e+00, i32 2
%b3 = insertelement <4 x float> %b2, float 6.000000e+00, i32 3
%ret = select <4 x i1> <i1 true, i1 false, i1 false, i1 true>, <4 x float> %a3, <4 x float> %b3
ret <4 x float> %ret
}
; Check that instcombine doesn't wrongly fold away the select completely.
define <2 x i64> @PR24922(<2 x i64> %v) {
; CHECK-LABEL: @PR24922(
; CHECK-NEXT: [[RESULT1:%.*]] = insertelement <2 x i64> [[V:%.*]], i64 0, i32 0
; CHECK-NEXT: ret <2 x i64> [[RESULT1]]
;
%result = select <2 x i1> <i1 icmp eq (i64 extractelement (<2 x i64> bitcast (<4 x i32> <i32 15, i32 15, i32 15, i32 15> to <2 x i64>), i64 0), i64 0), i1 true>, <2 x i64> %v, <2 x i64> zeroinitializer
ret <2 x i64> %result
}
; The shuffle only demands the 0th (undef) element of 'out123', so everything should fold away.
define <4 x float> @inselt_shuf_no_demand(float %a1, float %a2, float %a3) {
; CHECK-LABEL: @inselt_shuf_no_demand(
; CHECK-NEXT: ret <4 x float> undef
;
%out1 = insertelement <4 x float> undef, float %a1, i32 1
%out12 = insertelement <4 x float> %out1, float %a2, i32 2
%out123 = insertelement <4 x float> %out12, float %a3, i32 3
%shuffle = shufflevector <4 x float> %out123, <4 x float> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
ret <4 x float> %shuffle
}
; The shuffle only demands the 0th (undef) element of 'out123', so everything should fold away.
define <4 x float> @inselt_shuf_no_demand_commute(float %a1, float %a2, float %a3) {
; CHECK-LABEL: @inselt_shuf_no_demand_commute(
; CHECK-NEXT: ret <4 x float> undef
;
%out1 = insertelement <4 x float> undef, float %a1, i32 1
%out12 = insertelement <4 x float> %out1, float %a2, i32 2
%out123 = insertelement <4 x float> %out12, float %a3, i32 3
%shuffle = shufflevector <4 x float> undef, <4 x float> %out123, <4 x i32> <i32 4, i32 undef, i32 undef, i32 undef>
ret <4 x float> %shuffle
}
; The add uses 'out012' giving it multiple uses after the shuffle is transformed to also
; use 'out012'. The analysis should be able to see past that.
define <4 x i32> @inselt_shuf_no_demand_multiuse(i32 %a0, i32 %a1, <4 x i32> %b) {
; CHECK-LABEL: @inselt_shuf_no_demand_multiuse(
; CHECK-NEXT: [[OUT0:%.*]] = insertelement <4 x i32> undef, i32 [[A0:%.*]], i32 0
; CHECK-NEXT: [[OUT01:%.*]] = insertelement <4 x i32> [[OUT0]], i32 [[A1:%.*]], i32 1
; CHECK-NEXT: [[FOO:%.*]] = add <4 x i32> [[OUT01]], [[B:%.*]]
; CHECK-NEXT: ret <4 x i32> [[FOO]]
;
%out0 = insertelement <4 x i32> undef, i32 %a0, i32 0
%out01 = insertelement <4 x i32> %out0, i32 %a1, i32 1
%out012 = insertelement <4 x i32> %out01, i32 %a0, i32 2
%foo = add <4 x i32> %out012, %b
%out0123 = insertelement <4 x i32> %foo, i32 %a1, i32 3
%shuffle = shufflevector <4 x i32> %out0123, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
ret <4 x i32> %shuffle
}
define <4 x float> @inselt_shuf_no_demand_bogus_insert_index_in_chain(float %a1, float %a2, float %a3, i32 %variable_index) {
; CHECK-LABEL: @inselt_shuf_no_demand_bogus_insert_index_in_chain(
; CHECK-NEXT: [[OUT12:%.*]] = insertelement <4 x float> undef, float [[A2:%.*]], i32 [[VARIABLE_INDEX:%.*]]
; CHECK-NEXT: ret <4 x float> [[OUT12]]
;
%out1 = insertelement <4 x float> undef, float %a1, i32 1
%out12 = insertelement <4 x float> %out1, float %a2, i32 %variable_index ; something unexpected
%out123 = insertelement <4 x float> %out12, float %a3, i32 3
%shuffle = shufflevector <4 x float> %out123, <4 x float> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
ret <4 x float> %shuffle
}
; Test undef replacement in constant vector elements with binops.
define <3 x i8> @shuf_add(<3 x i8> %x) {
; CHECK-LABEL: @shuf_add(
; CHECK-NEXT: [[BO:%.*]] = add <3 x i8> [[X:%.*]], <i8 undef, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 2>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = add nsw <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 2>
ret <3 x i8> %r
}
define <3 x i8> @shuf_sub(<3 x i8> %x) {
; CHECK-LABEL: @shuf_sub(
; CHECK-NEXT: [[BO:%.*]] = sub <3 x i8> <i8 1, i8 undef, i8 3>, [[X:%.*]]
; CHECK-NEXT: ret <3 x i8> [[BO]]
;
%bo = sub nuw <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 2>
ret <3 x i8> %r
}
define <3 x i8> @shuf_mul(<3 x i8> %x) {
; CHECK-LABEL: @shuf_mul(
; CHECK-NEXT: [[BO:%.*]] = mul <3 x i8> [[X:%.*]], <i8 1, i8 undef, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 0, i32 2, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = mul nsw <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 0, i32 2, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_and(<3 x i8> %x) {
; CHECK-LABEL: @shuf_and(
; CHECK-NEXT: [[BO:%.*]] = and <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 undef>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 1, i32 1, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = and <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 1, i32 1, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_or(<3 x i8> %x) {
; CHECK-LABEL: @shuf_or(
; CHECK-NEXT: [[BO:%.*]] = or <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 undef>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = or <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_xor(<3 x i8> %x) {
; CHECK-LABEL: @shuf_xor(
; CHECK-NEXT: [[BO:%.*]] = xor <3 x i8> [[X:%.*]], <i8 1, i8 undef, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = xor <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_lshr_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_lshr_const_op0(
; CHECK-NEXT: [[BO:%.*]] = lshr <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 1, i32 undef>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = lshr <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 1, i32 undef>
ret <3 x i8> %r
}
define <3 x i8> @shuf_lshr_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_lshr_const_op1(
; CHECK-NEXT: [[BO:%.*]] = lshr exact <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 1, i32 undef>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = lshr exact <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 1, i32 undef>
ret <3 x i8> %r
}
define <3 x i8> @shuf_ashr_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_ashr_const_op0(
; CHECK-NEXT: [[BO:%.*]] = lshr <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 1>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = ashr <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 1>
ret <3 x i8> %r
}
define <3 x i8> @shuf_ashr_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_ashr_const_op1(
; CHECK-NEXT: [[BO:%.*]] = ashr exact <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 1>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = ashr exact <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 1>
ret <3 x i8> %r
}
define <3 x i8> @shuf_shl_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_shl_const_op0(
; CHECK-NEXT: [[BO:%.*]] = shl nsw <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = shl nsw <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_shl_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_shl_const_op1(
; CHECK-NEXT: [[BO:%.*]] = shl nuw <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = shl nuw <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_sdiv_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_sdiv_const_op0(
; CHECK-NEXT: [[BO:%.*]] = sdiv exact <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 1>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = sdiv exact <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 1>
ret <3 x i8> %r
}
define <3 x i8> @shuf_sdiv_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_sdiv_const_op1(
; CHECK-NEXT: [[BO:%.*]] = sdiv <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = sdiv <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_srem_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_srem_const_op0(
; CHECK-NEXT: [[BO:%.*]] = srem <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 2>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = srem <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 1, i32 undef, i32 2>
ret <3 x i8> %r
}
define <3 x i8> @shuf_srem_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_srem_const_op1(
; CHECK-NEXT: [[BO:%.*]] = srem <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 1>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = srem <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 1>
ret <3 x i8> %r
}
define <3 x i8> @shuf_udiv_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_udiv_const_op0(
; CHECK-NEXT: [[BO:%.*]] = udiv exact <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = udiv exact <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_udiv_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_udiv_const_op1(
; CHECK-NEXT: [[BO:%.*]] = udiv <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = udiv <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 undef, i32 0>
ret <3 x i8> %r
}
define <3 x i8> @shuf_urem_const_op0(<3 x i8> %x) {
; CHECK-LABEL: @shuf_urem_const_op0(
; CHECK-NEXT: [[BO:%.*]] = urem <3 x i8> <i8 1, i8 2, i8 3>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 2, i32 1, i32 undef>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = urem <3 x i8> <i8 1, i8 2, i8 3>, %x
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 2, i32 1, i32 undef>
ret <3 x i8> %r
}
define <3 x i8> @shuf_urem_const_op1(<3 x i8> %x) {
; CHECK-LABEL: @shuf_urem_const_op1(
; CHECK-NEXT: [[BO:%.*]] = urem <3 x i8> [[X:%.*]], <i8 1, i8 2, i8 3>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x i8> [[BO]], <3 x i8> undef, <3 x i32> <i32 undef, i32 1, i32 0>
; CHECK-NEXT: ret <3 x i8> [[R]]
;
%bo = urem <3 x i8> %x, <i8 1, i8 2, i8 3>
%r = shufflevector <3 x i8> %bo, <3 x i8> undef, <3 x i32> <i32 undef, i32 1, i32 0>
ret <3 x i8> %r
}
define <3 x float> @shuf_fadd(<3 x float> %x) {
; CHECK-LABEL: @shuf_fadd(
; CHECK-NEXT: [[BO:%.*]] = fadd <3 x float> [[X:%.*]], <float 1.000000e+00, float 2.000000e+00, float undef>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 undef, i32 1, i32 0>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = fadd <3 x float> %x, <float 1.0, float 2.0, float 3.0>
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 undef, i32 1, i32 0>
ret <3 x float> %r
}
define <3 x float> @shuf_fsub(<3 x float> %x) {
; CHECK-LABEL: @shuf_fsub(
; CHECK-NEXT: [[BO:%.*]] = fsub fast <3 x float> <float 1.000000e+00, float undef, float 3.000000e+00>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 undef, i32 0, i32 2>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = fsub fast <3 x float> <float 1.0, float 2.0, float 3.0>, %x
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 undef, i32 0, i32 2>
ret <3 x float> %r
}
define <3 x float> @shuf_fmul(<3 x float> %x) {
; CHECK-LABEL: @shuf_fmul(
; CHECK-NEXT: [[BO:%.*]] = fmul reassoc <3 x float> [[X:%.*]], <float 1.000000e+00, float 2.000000e+00, float undef>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 undef, i32 1, i32 0>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = fmul reassoc <3 x float> %x, <float 1.0, float 2.0, float 3.0>
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 undef, i32 1, i32 0>
ret <3 x float> %r
}
define <3 x float> @shuf_fdiv_const_op0(<3 x float> %x) {
; CHECK-LABEL: @shuf_fdiv_const_op0(
; CHECK-NEXT: [[BO:%.*]] = fdiv reassoc ninf <3 x float> <float 1.000000e+00, float undef, float 3.000000e+00>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 undef, i32 0, i32 2>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = fdiv ninf reassoc <3 x float> <float 1.0, float 2.0, float 3.0>, %x
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 undef, i32 0, i32 2>
ret <3 x float> %r
}
define <3 x float> @shuf_fdiv_const_op1(<3 x float> %x) {
; CHECK-LABEL: @shuf_fdiv_const_op1(
; CHECK-NEXT: [[BO:%.*]] = fdiv nnan ninf <3 x float> [[X:%.*]], <float 1.000000e+00, float 2.000000e+00, float undef>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 undef, i32 1, i32 0>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = fdiv ninf nnan <3 x float> %x, <float 1.0, float 2.0, float 3.0>
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 undef, i32 1, i32 0>
ret <3 x float> %r
}
define <3 x float> @shuf_frem_const_op0(<3 x float> %x) {
; CHECK-LABEL: @shuf_frem_const_op0(
; CHECK-NEXT: [[BO:%.*]] = frem nnan <3 x float> <float 1.000000e+00, float undef, float 3.000000e+00>, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 undef, i32 2, i32 0>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = frem nnan <3 x float> <float 1.0, float 2.0, float 3.0>, %x
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 undef, i32 2, i32 0>
ret <3 x float> %r
}
define <3 x float> @shuf_frem_const_op1(<3 x float> %x) {
; CHECK-LABEL: @shuf_frem_const_op1(
; CHECK-NEXT: [[BO:%.*]] = frem reassoc ninf <3 x float> [[X:%.*]], <float undef, float 2.000000e+00, float 3.000000e+00>
; CHECK-NEXT: [[R:%.*]] = shufflevector <3 x float> [[BO]], <3 x float> undef, <3 x i32> <i32 1, i32 undef, i32 2>
; CHECK-NEXT: ret <3 x float> [[R]]
;
%bo = frem ninf reassoc <3 x float> %x, <float 1.0, float 2.0, float 3.0>
%r = shufflevector <3 x float> %bo, <3 x float> undef, <3 x i32> <i32 1, i32 undef, i32 2>
ret <3 x float> %r
}
;; TODO: getelementptr tests below show missing simplifications for
;; vector demanded elements on vector geps.
define i32* @gep_vbase_w_s_idx(<2 x i32*> %base) {
; CHECK-LABEL: @gep_vbase_w_s_idx(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, <2 x i32*> [[BASE:%.*]], i64 1
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%gep = getelementptr i32, <2 x i32*> %base, i64 1
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_splat_base_w_s_idx(i32* %base) {
; CHECK-LABEL: @gep_splat_base_w_s_idx(
; CHECK-NEXT: [[BASEVEC2:%.*]] = insertelement <2 x i32*> undef, i32* [[BASE:%.*]], i32 1
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, <2 x i32*> [[BASEVEC2]], i64 1
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%basevec1 = insertelement <2 x i32*> undef, i32* %base, i32 0
%basevec2 = shufflevector <2 x i32*> %basevec1, <2 x i32*> undef, <2 x i32> zeroinitializer
%gep = getelementptr i32, <2 x i32*> %basevec2, i64 1
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_splat_base_w_cv_idx(i32* %base) {
; CHECK-LABEL: @gep_splat_base_w_cv_idx(
; CHECK-NEXT: [[BASEVEC2:%.*]] = insertelement <2 x i32*> undef, i32* [[BASE:%.*]], i32 1
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, <2 x i32*> [[BASEVEC2]], <2 x i64> <i64 undef, i64 1>
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%basevec1 = insertelement <2 x i32*> undef, i32* %base, i32 0
%basevec2 = shufflevector <2 x i32*> %basevec1, <2 x i32*> undef, <2 x i32> zeroinitializer
%gep = getelementptr i32, <2 x i32*> %basevec2, <2 x i64> <i64 0, i64 1>
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_splat_base_w_vidx(i32* %base, <2 x i64> %idxvec) {
; CHECK-LABEL: @gep_splat_base_w_vidx(
; CHECK-NEXT: [[BASEVEC2:%.*]] = insertelement <2 x i32*> undef, i32* [[BASE:%.*]], i32 1
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, <2 x i32*> [[BASEVEC2]], <2 x i64> [[IDXVEC:%.*]]
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%basevec1 = insertelement <2 x i32*> undef, i32* %base, i32 0
%basevec2 = shufflevector <2 x i32*> %basevec1, <2 x i32*> undef, <2 x i32> zeroinitializer
%gep = getelementptr i32, <2 x i32*> %basevec2, <2 x i64> %idxvec
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
@GLOBAL = internal global i32 zeroinitializer
define i32* @gep_cvbase_w_s_idx(<2 x i32*> %base, i64 %raw_addr) {
; CHECK-LABEL: @gep_cvbase_w_s_idx(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, <2 x i32*> <i32* undef, i32* @GLOBAL>, i64 [[RAW_ADDR:%.*]]
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%gep = getelementptr i32, <2 x i32*> <i32* @GLOBAL, i32* @GLOBAL>, i64 %raw_addr
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_cvbase_w_cv_idx(<2 x i32*> %base, i64 %raw_addr) {
; CHECK-LABEL: @gep_cvbase_w_cv_idx(
; CHECK-NEXT: ret i32* extractelement (<2 x i32*> getelementptr (i32, <2 x i32*> <i32* @GLOBAL, i32* @GLOBAL>, <2 x i64> <i64 0, i64 1>), i32 1)
;
%gep = getelementptr i32, <2 x i32*> <i32* @GLOBAL, i32* @GLOBAL>, <2 x i64> <i64 0, i64 1>
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_sbase_w_cv_idx(i32* %base) {
; CHECK-LABEL: @gep_sbase_w_cv_idx(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, i32* [[BASE:%.*]], <2 x i64> <i64 undef, i64 1>
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%gep = getelementptr i32, i32* %base, <2 x i64> <i64 0, i64 1>
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_sbase_w_splat_idx(i32* %base, i64 %idx) {
; CHECK-LABEL: @gep_sbase_w_splat_idx(
; CHECK-NEXT: [[IDXVEC2:%.*]] = insertelement <2 x i64> undef, i64 [[IDX:%.*]], i32 1
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, i32* [[BASE:%.*]], <2 x i64> [[IDXVEC2]]
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%idxvec1 = insertelement <2 x i64> undef, i64 %idx, i32 0
%idxvec2 = shufflevector <2 x i64> %idxvec1, <2 x i64> undef, <2 x i32> zeroinitializer
%gep = getelementptr i32, i32* %base, <2 x i64> %idxvec2
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define i32* @gep_splat_both(i32* %base, i64 %idx) {
; CHECK-LABEL: @gep_splat_both(
; CHECK-NEXT: [[BASEVEC2:%.*]] = insertelement <2 x i32*> undef, i32* [[BASE:%.*]], i32 1
; CHECK-NEXT: [[IDXVEC2:%.*]] = insertelement <2 x i64> undef, i64 [[IDX:%.*]], i32 1
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, <2 x i32*> [[BASEVEC2]], <2 x i64> [[IDXVEC2]]
; CHECK-NEXT: [[EE:%.*]] = extractelement <2 x i32*> [[GEP]], i32 1
; CHECK-NEXT: ret i32* [[EE]]
;
%basevec1 = insertelement <2 x i32*> undef, i32* %base, i32 0
%basevec2 = shufflevector <2 x i32*> %basevec1, <2 x i32*> undef, <2 x i32> zeroinitializer
%idxvec1 = insertelement <2 x i64> undef, i64 %idx, i32 0
%idxvec2 = shufflevector <2 x i64> %idxvec1, <2 x i64> undef, <2 x i32> zeroinitializer
%gep = getelementptr i32, <2 x i32*> %basevec2, <2 x i64> %idxvec2
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
define <2 x i32*> @gep_all_lanes_undef(i32* %base, i64 %idx) {;
; CHECK-LABEL: @gep_all_lanes_undef(
; CHECK-NEXT: ret <2 x i32*> undef
;
%basevec = insertelement <2 x i32*> undef, i32* %base, i32 0
%idxvec = insertelement <2 x i64> undef, i64 %idx, i32 1
%gep = getelementptr i32, <2 x i32*> %basevec, <2 x i64> %idxvec
ret <2 x i32*> %gep
}
define i32* @gep_demanded_lane_undef(i32* %base, i64 %idx) {
; CHECK-LABEL: @gep_demanded_lane_undef(
; CHECK-NEXT: ret i32* undef
;
%basevec = insertelement <2 x i32*> undef, i32* %base, i32 0
%idxvec = insertelement <2 x i64> undef, i64 %idx, i32 1
%gep = getelementptr i32, <2 x i32*> %basevec, <2 x i64> %idxvec
%ee = extractelement <2 x i32*> %gep, i32 1
ret i32* %ee
}
;; LangRef has an odd quirk around FCAs which make it illegal to use undef
;; indices.
define i32* @PR41624(<2 x { i32, i32 }*> %a) {
; CHECK-LABEL: @PR41624(
; CHECK-NEXT: %w = getelementptr { i32, i32 }, <2 x { i32, i32 }*> %a, <2 x i64> <i64 5, i64 5>, <2 x i32> zeroinitializer
; CHECK-NEXT: %r = extractelement <2 x i32*> %w, i32 0
; CHECK-NEXT: ret i32* %r
%w = getelementptr { i32, i32 }, <2 x { i32, i32 }*> %a, <2 x i64> <i64 5, i64 5>, <2 x i32> zeroinitializer
%r = extractelement <2 x i32*> %w, i32 0
ret i32* %r
}
@global = external global [0 x i32], align 4
; Make sure we don't get stuck in a loop turning the zeroinitializer into
; <0, undef, undef, undef> and then changing it back.
define i32* @zero_sized_type_extract(<4 x i64> %arg, i64 %arg1) {
; CHECK-LABEL: @zero_sized_type_extract(
; CHECK-NEXT: bb:
; CHECK-NEXT: [[TMP:%.*]] = getelementptr inbounds [0 x i32], <4 x [0 x i32]*> <[0 x i32]* @global, [0 x i32]* undef, [0 x i32]* undef, [0 x i32]* undef>, <4 x i64> <i64 0, i64 undef, i64 undef, i64 undef>, <4 x i64> [[ARG:%.*]]
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x i32*> [[TMP]], i64 0
; CHECK-NEXT: ret i32* [[TMP2]]
;
bb:
%tmp = getelementptr inbounds [0 x i32], <4 x [0 x i32]*> <[0 x i32]* @global, [0 x i32]* @global, [0 x i32]* @global, [0 x i32]* @global>, <4 x i64> zeroinitializer, <4 x i64> %arg
%tmp2 = extractelement <4 x i32*> %tmp, i64 0
ret i32* %tmp2
}