Files
clang-p2996/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
Zachary Turner 7d86ee5ab0 Resubmit FileSystem changes.
This was originall reverted due to some test failures in
ModuleCache and TestCompDirSymlink.  These issues have all
been resolved and the code now passes all tests.

Differential Revision: https://reviews.llvm.org/D30698

llvm-svn: 297300
2017-03-08 17:56:08 +00:00

426 lines
15 KiB
C++

//===-- PlatformiOSSimulator.cpp -----------------------------------*- C++
//-*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "PlatformiOSSimulator.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Host/FileSpec.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostInfo.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "lldb/Utility/Error.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/StreamString.h"
#include "llvm/Support/FileSystem.h"
using namespace lldb;
using namespace lldb_private;
//------------------------------------------------------------------
// Static Variables
//------------------------------------------------------------------
static uint32_t g_initialize_count = 0;
//------------------------------------------------------------------
// Static Functions
//------------------------------------------------------------------
void PlatformiOSSimulator::Initialize() {
PlatformAppleSimulator::Initialize();
if (g_initialize_count++ == 0) {
PluginManager::RegisterPlugin(PlatformiOSSimulator::GetPluginNameStatic(),
PlatformiOSSimulator::GetDescriptionStatic(),
PlatformiOSSimulator::CreateInstance);
}
}
void PlatformiOSSimulator::Terminate() {
if (g_initialize_count > 0) {
if (--g_initialize_count == 0) {
PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance);
}
}
PlatformAppleSimulator::Terminate();
}
PlatformSP PlatformiOSSimulator::CreateInstance(bool force,
const ArchSpec *arch) {
Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PLATFORM));
if (log) {
const char *arch_name;
if (arch && arch->GetArchitectureName())
arch_name = arch->GetArchitectureName();
else
arch_name = "<null>";
const char *triple_cstr =
arch ? arch->GetTriple().getTriple().c_str() : "<null>";
log->Printf("PlatformiOSSimulator::%s(force=%s, arch={%s,%s})",
__FUNCTION__, force ? "true" : "false", arch_name, triple_cstr);
}
bool create = force;
if (create == false && arch && arch->IsValid()) {
switch (arch->GetMachine()) {
case llvm::Triple::x86_64:
case llvm::Triple::x86: {
const llvm::Triple &triple = arch->GetTriple();
switch (triple.getVendor()) {
case llvm::Triple::Apple:
create = true;
break;
#if defined(__APPLE__)
// Only accept "unknown" for the vendor if the host is Apple and
// it "unknown" wasn't specified (it was just returned because it
// was NOT specified)
case llvm::Triple::UnknownArch:
create = !arch->TripleVendorWasSpecified();
break;
#endif
default:
break;
}
if (create) {
switch (triple.getOS()) {
case llvm::Triple::Darwin: // Deprecated, but still support Darwin for
// historical reasons
case llvm::Triple::MacOSX:
case llvm::Triple::IOS: // IOS is not used for simulator triples, but
// accept it just in case
break;
#if defined(__APPLE__)
// Only accept "unknown" for the OS if the host is Apple and
// it "unknown" wasn't specified (it was just returned because it
// was NOT specified)
case llvm::Triple::UnknownOS:
create = !arch->TripleOSWasSpecified();
break;
#endif
default:
create = false;
break;
}
}
} break;
default:
break;
}
}
if (create) {
if (log)
log->Printf("PlatformiOSSimulator::%s() creating platform", __FUNCTION__);
return PlatformSP(new PlatformiOSSimulator());
}
if (log)
log->Printf("PlatformiOSSimulator::%s() aborting creation of platform",
__FUNCTION__);
return PlatformSP();
}
lldb_private::ConstString PlatformiOSSimulator::GetPluginNameStatic() {
static ConstString g_name("ios-simulator");
return g_name;
}
const char *PlatformiOSSimulator::GetDescriptionStatic() {
return "iOS simulator platform plug-in.";
}
//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
PlatformiOSSimulator::PlatformiOSSimulator()
: PlatformAppleSimulator(), m_sdk_dir_mutex(), m_sdk_directory(),
m_build_update() {}
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
PlatformiOSSimulator::~PlatformiOSSimulator() {}
void PlatformiOSSimulator::GetStatus(Stream &strm) {
Platform::GetStatus(strm);
const char *sdk_directory = GetSDKDirectoryAsCString();
if (sdk_directory)
strm.Printf(" SDK Path: \"%s\"\n", sdk_directory);
else
strm.PutCString(" SDK Path: error: unable to locate SDK\n");
PlatformAppleSimulator::GetStatus(strm);
}
Error PlatformiOSSimulator::ResolveExecutable(
const ModuleSpec &module_spec, lldb::ModuleSP &exe_module_sp,
const FileSpecList *module_search_paths_ptr) {
Error error;
// Nothing special to do here, just use the actual file and architecture
ModuleSpec resolved_module_spec(module_spec);
// If we have "ls" as the exe_file, resolve the executable loation based on
// the current path variables
// TODO: resolve bare executables in the Platform SDK
// if (!resolved_exe_file.Exists())
// resolved_exe_file.ResolveExecutableLocation ();
// Resolve any executable within a bundle on MacOSX
// TODO: verify that this handles shallow bundles, if not then implement one
// ourselves
Host::ResolveExecutableInBundle(resolved_module_spec.GetFileSpec());
if (resolved_module_spec.GetFileSpec().Exists()) {
if (resolved_module_spec.GetArchitecture().IsValid()) {
error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
NULL, NULL, NULL);
if (exe_module_sp && exe_module_sp->GetObjectFile())
return error;
exe_module_sp.reset();
}
// No valid architecture was specified or the exact ARM slice wasn't
// found so ask the platform for the architectures that we should be
// using (in the correct order) and see if we can find a match that way
StreamString arch_names;
ArchSpec platform_arch;
for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
idx, resolved_module_spec.GetArchitecture());
++idx) {
// Only match x86 with x86 and x86_64 with x86_64...
if (!module_spec.GetArchitecture().IsValid() ||
module_spec.GetArchitecture().GetCore() ==
resolved_module_spec.GetArchitecture().GetCore()) {
error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
NULL, NULL, NULL);
// Did we find an executable using one of the
if (error.Success()) {
if (exe_module_sp && exe_module_sp->GetObjectFile())
break;
else
error.SetErrorToGenericError();
}
if (idx > 0)
arch_names.PutCString(", ");
arch_names.PutCString(platform_arch.GetArchitectureName());
}
}
if (error.Fail() || !exe_module_sp) {
if (resolved_module_spec.GetFileSpec().Readable()) {
error.SetErrorStringWithFormat(
"'%s' doesn't contain any '%s' platform architectures: %s",
resolved_module_spec.GetFileSpec().GetPath().c_str(),
GetPluginName().GetCString(), arch_names.GetString().str().c_str());
} else {
error.SetErrorStringWithFormat(
"'%s' is not readable",
resolved_module_spec.GetFileSpec().GetPath().c_str());
}
}
} else {
error.SetErrorStringWithFormat("'%s' does not exist",
module_spec.GetFileSpec().GetPath().c_str());
}
return error;
}
static FileSpec::EnumerateDirectoryResult
EnumerateDirectoryCallback(void *baton, llvm::sys::fs::file_type ft,
const FileSpec &file_spec) {
if (ft == llvm::sys::fs::file_type::directory_file) {
const char *filename = file_spec.GetFilename().GetCString();
if (filename &&
strncmp(filename, "iPhoneSimulator", strlen("iPhoneSimulator")) == 0) {
::snprintf((char *)baton, PATH_MAX, "%s", filename);
return FileSpec::eEnumerateDirectoryResultQuit;
}
}
return FileSpec::eEnumerateDirectoryResultNext;
}
const char *PlatformiOSSimulator::GetSDKDirectoryAsCString() {
std::lock_guard<std::mutex> guard(m_sdk_dir_mutex);
if (m_sdk_directory.empty()) {
const char *developer_dir = GetDeveloperDirectory();
if (developer_dir) {
char sdks_directory[PATH_MAX];
char sdk_dirname[PATH_MAX];
sdk_dirname[0] = '\0';
snprintf(sdks_directory, sizeof(sdks_directory),
"%s/Platforms/iPhoneSimulator.platform/Developer/SDKs",
developer_dir);
FileSpec simulator_sdk_spec;
bool find_directories = true;
bool find_files = false;
bool find_other = false;
FileSpec::EnumerateDirectory(sdks_directory, find_directories, find_files,
find_other, EnumerateDirectoryCallback,
sdk_dirname);
if (sdk_dirname[0]) {
m_sdk_directory = sdks_directory;
m_sdk_directory.append(1, '/');
m_sdk_directory.append(sdk_dirname);
return m_sdk_directory.c_str();
}
}
// Assign a single NULL character so we know we tried to find the device
// support directory and we don't keep trying to find it over and over.
m_sdk_directory.assign(1, '\0');
}
// We should have put a single NULL character into m_sdk_directory
// or it should have a valid path if the code gets here
assert(m_sdk_directory.empty() == false);
if (m_sdk_directory[0])
return m_sdk_directory.c_str();
return NULL;
}
Error PlatformiOSSimulator::GetSymbolFile(const FileSpec &platform_file,
const UUID *uuid_ptr,
FileSpec &local_file) {
Error error;
char platform_file_path[PATH_MAX];
if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) {
char resolved_path[PATH_MAX];
const char *sdk_dir = GetSDKDirectoryAsCString();
if (sdk_dir) {
::snprintf(resolved_path, sizeof(resolved_path), "%s/%s", sdk_dir,
platform_file_path);
// First try in the SDK and see if the file is in there
local_file.SetFile(resolved_path, true);
if (local_file.Exists())
return error;
// Else fall back to the actual path itself
local_file.SetFile(platform_file_path, true);
if (local_file.Exists())
return error;
}
error.SetErrorStringWithFormat(
"unable to locate a platform file for '%s' in platform '%s'",
platform_file_path, GetPluginName().GetCString());
} else {
error.SetErrorString("invalid platform file argument");
}
return error;
}
Error PlatformiOSSimulator::GetSharedModule(
const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
const FileSpecList *module_search_paths_ptr, ModuleSP *old_module_sp_ptr,
bool *did_create_ptr) {
// For iOS, the SDK files are all cached locally on the host
// system. So first we ask for the file in the cached SDK,
// then we attempt to get a shared module for the right architecture
// with the right UUID.
Error error;
ModuleSpec platform_module_spec(module_spec);
const FileSpec &platform_file = module_spec.GetFileSpec();
error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(),
platform_module_spec.GetFileSpec());
if (error.Success()) {
error = ResolveExecutable(platform_module_spec, module_sp,
module_search_paths_ptr);
} else {
const bool always_create = false;
error = ModuleList::GetSharedModule(
module_spec, module_sp, module_search_paths_ptr, old_module_sp_ptr,
did_create_ptr, always_create);
}
if (module_sp)
module_sp->SetPlatformFileSpec(platform_file);
return error;
}
uint32_t
PlatformiOSSimulator::FindProcesses(const ProcessInstanceInfoMatch &match_info,
ProcessInstanceInfoList &process_infos) {
ProcessInstanceInfoList all_osx_process_infos;
// First we get all OSX processes
const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos);
// Now we filter them down to only the iOS triples
for (uint32_t i = 0; i < n; ++i) {
const ProcessInstanceInfo &proc_info =
all_osx_process_infos.GetProcessInfoAtIndex(i);
if (proc_info.GetArchitecture().GetTriple().getOS() == llvm::Triple::IOS) {
process_infos.Append(proc_info);
}
}
return process_infos.GetSize();
}
bool PlatformiOSSimulator::GetSupportedArchitectureAtIndex(uint32_t idx,
ArchSpec &arch) {
static const ArchSpec platform_arch(
HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
static const ArchSpec platform_arch64(
HostInfo::GetArchitecture(HostInfo::eArchKind64));
if (idx == 0) {
arch = platform_arch;
if (arch.IsValid()) {
arch.GetTriple().setOS(llvm::Triple::IOS);
return true;
}
} else {
if (platform_arch.IsExactMatch(platform_arch64)) {
// This macosx platform supports both 32 and 64 bit.
if (idx == 1) {
// 32/64: return "x86_64-apple-macosx" for architecture 1
arch = platform_arch64;
return true;
} else if (idx == 2 || idx == 3) {
arch = HostInfo::GetArchitecture(HostInfo::eArchKind32);
if (arch.IsValid()) {
if (idx == 2)
arch.GetTriple().setOS(llvm::Triple::IOS);
// 32/64: return "i386-apple-ios" for architecture 2
// 32/64: return "i386-apple-macosx" for architecture 3
return true;
}
}
} else if (idx == 1) {
// This macosx platform supports only 32 bit, so return the *-apple-macosx
// version
arch = platform_arch;
return true;
}
}
return false;
}