This test was added in https://reviews.llvm.org/D82477 and needs to wait a little bit before fetching some information.
78 lines
3.4 KiB
Python
78 lines
3.4 KiB
Python
"""
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Test lldb-vscode setBreakpoints request
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"""
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from __future__ import print_function
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import unittest2
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import vscode
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from lldbsuite.test.decorators import *
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from lldbsuite.test.lldbtest import *
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from lldbsuite.test import lldbutil
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import lldbvscode_testcase
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class TestVSCode_module(lldbvscode_testcase.VSCodeTestCaseBase):
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mydir = TestBase.compute_mydir(__file__)
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@skipIfWindows
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@skipUnlessDarwin
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@skipIfRemote
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def test_modules_event(self):
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program_basename = "a.out.stripped"
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program= self.getBuildArtifact(program_basename)
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self.build_and_launch(program)
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functions = ['foo']
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breakpoint_ids = self.set_function_breakpoints(functions)
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self.assertEquals(len(breakpoint_ids), len(functions),
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'expect one breakpoint')
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self.continue_to_breakpoints(breakpoint_ids)
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active_modules = self.vscode.get_active_modules()
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self.assertIn(program_basename, active_modules, '%s module is in active modules' % (program_basename))
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program_module = active_modules[program_basename]
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self.assertIn('name', program_module, 'make sure name is in module')
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self.assertEqual(program_basename, program_module['name'])
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self.assertIn('path', program_module, 'make sure path is in module')
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self.assertEqual(program, program_module['path'])
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self.assertTrue('symbolFilePath' not in program_module, 'Make sure a.out.stripped has no debug info')
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self.assertEqual('Symbols not found.', program_module['symbolStatus'])
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symbol_path = self.getBuildArtifact("a.out")
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self.vscode.request_evaluate('`%s' % ('target symbols add -s "%s" "%s"' % (program, symbol_path)))
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def checkSymbolsLoaded():
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active_modules = self.vscode.get_active_modules()
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program_module = active_modules[program_basename]
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return 'Symbols loaded.' == program_module['symbolStatus']
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self.waitUntil(checkSymbolsLoaded)
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active_modules = self.vscode.get_active_modules()
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program_module = active_modules[program_basename]
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self.assertEqual(program_basename, program_module['name'])
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self.assertEqual(program, program_module['path'])
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self.assertEqual('Symbols loaded.', program_module['symbolStatus'])
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self.assertIn('symbolFilePath', program_module)
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self.assertEqual(symbol_path, program_module['symbolFilePath'])
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self.assertIn('addressRange', program_module)
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@skipIfWindows
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@skipUnlessDarwin
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@skipIfRemote
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def test_compile_units(self):
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program= self.getBuildArtifact("a.out")
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self.build_and_launch(program)
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source = "main.cpp"
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main_source_path = self.getSourcePath(source)
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breakpoint1_line = line_number(source, '// breakpoint 1')
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lines = [breakpoint1_line]
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breakpoint_ids = self.set_source_breakpoints(source, lines)
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self.continue_to_breakpoints(breakpoint_ids)
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moduleId = self.vscode.get_active_modules()['a.out']['id']
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response = self.vscode.request_getCompileUnits(moduleId)
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self.assertTrue(response['body'])
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self.assertTrue(len(response['body']['compileUnits']) == 1,
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'Only one source file should exist')
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self.assertTrue(response['body']['compileUnits'][0]['compileUnitPath'] == main_source_path,
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'Real path to main.cpp matches')
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