Files
clang-p2996/llvm/test/Transforms/LoopVectorize/AArch64/sve-tail-folding.ll
Paul Walker eae26b6640 [IRBuilder] Use canonical i64 type for insertelement index used by vector splats.
Instcombine prefers this canonical form (see getPreferredVectorIndex),
as does IRBuilder when passing the index as an integer so we may as
well use the prefered form from creation.

NOTE: All test changes are mechanical with nothing else expected
beyond a change of index type from i32 to i64.

Differential Revision: https://reviews.llvm.org/D140983
2023-01-11 14:08:06 +00:00

772 lines
49 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -S -hints-allow-reordering=false -passes=loop-vectorize -prefer-predicate-over-epilogue=predicate-else-scalar-epilogue < %s | FileCheck %s
target triple = "aarch64-unknown-linux-gnu"
define void @simple_memset(i32 %val, ptr %ptr, i64 %n) #0 {
; CHECK-LABEL: @simple_memset(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1)
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i64 0
; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[PTR:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[BROADCAST_SPLAT]], ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP12:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP13:%.*]] = mul i64 [[TMP12]], 4
; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP13]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]])
; CHECK-NEXT: [[TMP14:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP15:%.*]] = extractelement <vscale x 4 x i1> [[TMP14]], i32 0
; CHECK-NEXT: br i1 [[TMP15]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, ptr [[PTR]], i64 [[INDEX]]
; CHECK-NEXT: store i32 [[VAL]], ptr [[GEP]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP2:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep = getelementptr i32, ptr %ptr, i64 %index
store i32 %val, ptr %gep
%index.next = add nsw i64 %index, 1
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0
while.end.loopexit: ; preds = %while.body
ret void
}
define void @simple_memset_v4i32(i32 %val, ptr %ptr, i64 %n) #0 {
; CHECK-LABEL: @simple_memset_v4i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1)
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], 3
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], 4
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i64(i64 0, i64 [[UMAX]])
; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <4 x i32> poison, i32 [[VAL:%.*]], i64 0
; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT]], <4 x i32> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP1:%.*]] = getelementptr i32, ptr [[PTR:%.*]], i64 [[TMP0]]
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[TMP1]], i32 0
; CHECK-NEXT: call void @llvm.masked.store.v4i32.p0(<4 x i32> [[BROADCAST_SPLAT]], ptr [[TMP2]], i32 4, <4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], 4
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]])
; CHECK-NEXT: [[TMP3:%.*]] = xor <4 x i1> [[ACTIVE_LANE_MASK_NEXT]], <i1 true, i1 true, i1 true, i1 true>
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x i1> [[TMP3]], i32 0
; CHECK-NEXT: br i1 [[TMP4]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, ptr [[PTR]], i64 [[INDEX]]
; CHECK-NEXT: store i32 [[VAL]], ptr [[GEP]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP5:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep = getelementptr i32, ptr %ptr, i64 %index
store i32 %val, ptr %gep
%index.next = add nsw i64 %index, 1
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !3
while.end.loopexit: ; preds = %while.body
ret void
}
define void @simple_memcpy(ptr noalias %dst, ptr noalias %src, i64 %n) #0 {
; CHECK-LABEL: @simple_memcpy(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1)
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[SRC:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[DST:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP12]], i32 0
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[WIDE_MASKED_LOAD]], ptr [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP14:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP15:%.*]] = mul i64 [[TMP14]], 4
; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP15]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]])
; CHECK-NEXT: [[TMP16:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP17:%.*]] = extractelement <vscale x 4 x i1> [[TMP16]], i32 0
; CHECK-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[INDEX]]
; CHECK-NEXT: [[VAL:%.*]] = load i32, ptr [[GEP1]], align 4
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, ptr [[DST]], i64 [[INDEX]]
; CHECK-NEXT: store i32 [[VAL]], ptr [[GEP2]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP7:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep1 = getelementptr i32, ptr %src, i64 %index
%val = load i32, ptr %gep1
%gep2 = getelementptr i32, ptr %dst, i64 %index
store i32 %val, ptr %gep2
%index.next = add nsw i64 %index, 1
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0
while.end.loopexit: ; preds = %while.body
ret void
}
define void @copy_stride4(ptr noalias %dst, ptr noalias %src, i64 %n) #0 {
; CHECK-LABEL: @copy_stride4(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 4)
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[UMAX]], -1
; CHECK-NEXT: [[TMP1:%.*]] = lshr i64 [[TMP0]], 2
; CHECK-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP3:%.*]] = sub i64 -1, [[TMP2]]
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = icmp ult i64 [[TMP3]], [[TMP5]]
; CHECK-NEXT: br i1 [[TMP6]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 4
; CHECK-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
; CHECK-NEXT: [[TMP11:%.*]] = sub i64 [[TMP10]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[TMP2]], [[TMP11]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP8]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[IND_END:%.*]] = mul i64 [[N_VEC]], 4
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[TMP2]])
; CHECK-NEXT: [[TMP12:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i64> [[TMP12]], zeroinitializer
; CHECK-NEXT: [[TMP14:%.*]] = mul <vscale x 4 x i64> [[TMP13]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 4, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP14]]
; CHECK-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4
; CHECK-NEXT: [[TMP17:%.*]] = mul i64 4, [[TMP16]]
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP17]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP18:%.*]] = getelementptr i32, ptr [[SRC:%.*]], <vscale x 4 x i64> [[VEC_IND]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP18]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP19:%.*]] = getelementptr i32, ptr [[DST:%.*]], <vscale x 4 x i64> [[VEC_IND]]
; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[WIDE_MASKED_GATHER]], <vscale x 4 x ptr> [[TMP19]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP20:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP21:%.*]] = mul i64 [[TMP20]], 4
; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP21]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[TMP2]])
; CHECK-NEXT: [[TMP22:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP23:%.*]] = extractelement <vscale x 4 x i1> [[TMP22]], i32 0
; CHECK-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[INDEX]]
; CHECK-NEXT: [[VAL:%.*]] = load i32, ptr [[GEP1]], align 4
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, ptr [[DST]], i64 [[INDEX]]
; CHECK-NEXT: store i32 [[VAL]], ptr [[GEP2]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 4
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP9:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep1 = getelementptr i32, ptr %src, i64 %index
%val = load i32, ptr %gep1
%gep2 = getelementptr i32, ptr %dst, i64 %index
store i32 %val, ptr %gep2
%index.next = add nsw i64 %index, 4
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0
while.end.loopexit: ; preds = %while.body
ret void
}
define void @simple_gather_scatter(ptr noalias %dst, ptr noalias %src, ptr noalias %ind, i64 %n) #0 {
; CHECK-LABEL: @simple_gather_scatter(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1)
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[IND:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[SRC:%.*]], <vscale x 4 x i32> [[WIDE_MASKED_LOAD]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[DST:%.*]], <vscale x 4 x i32> [[WIDE_MASKED_LOAD]]
; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[WIDE_MASKED_GATHER]], <vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP14:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP15:%.*]] = mul i64 [[TMP14]], 4
; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP15]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]])
; CHECK-NEXT: [[TMP16:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP17:%.*]] = extractelement <vscale x 4 x i1> [[TMP16]], i32 0
; CHECK-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, ptr [[IND]], i64 [[INDEX]]
; CHECK-NEXT: [[IND_VAL:%.*]] = load i32, ptr [[GEP1]], align 4
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, ptr [[SRC]], i32 [[IND_VAL]]
; CHECK-NEXT: [[VAL:%.*]] = load i32, ptr [[GEP2]], align 4
; CHECK-NEXT: [[GEP3:%.*]] = getelementptr i32, ptr [[DST]], i32 [[IND_VAL]]
; CHECK-NEXT: store i32 [[VAL]], ptr [[GEP3]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP11:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep1 = getelementptr i32, ptr %ind, i64 %index
%ind_val = load i32, ptr %gep1
%gep2 = getelementptr i32, ptr %src, i32 %ind_val
%val = load i32, ptr %gep2
%gep3 = getelementptr i32, ptr %dst, i32 %ind_val
store i32 %val, ptr %gep3
%index.next = add nsw i64 %index, 1
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0
while.end.loopexit: ; preds = %while.body
ret void
}
; The original loop had an unconditional uniform load. Let's make sure
; we don't artificially create new predicated blocks for the load.
define void @uniform_load(ptr noalias %dst, ptr noalias readonly %src, i64 %n) #0 {
; CHECK-LABEL: @uniform_load(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[N:%.*]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[N]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[N]])
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP10:%.*]] = load i32, ptr [[SRC:%.*]], align 4
; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP10]], i64 0
; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[DST:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[TMP11]], i32 0
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[BROADCAST_SPLAT]], ptr [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP13:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP14:%.*]] = mul i64 [[TMP13]], 4
; CHECK-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], [[TMP14]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT]], i64 [[N]])
; CHECK-NEXT: [[TMP15:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP16:%.*]] = extractelement <vscale x 4 x i1> [[TMP15]], i32 0
; CHECK-NEXT: br i1 [[TMP16]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[FOR_END:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[FOR_BODY:%.*]]
; CHECK: for.body:
; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ]
; CHECK-NEXT: [[VAL:%.*]] = load i32, ptr [[SRC]], align 4
; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[DST]], i64 [[INDVARS_IV]]
; CHECK-NEXT: store i32 [[VAL]], ptr [[ARRAYIDX]], align 4
; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1
; CHECK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[INDVARS_IV_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]]
; CHECK: for.end:
; CHECK-NEXT: ret void
;
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
%indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ]
%val = load i32, ptr %src, align 4
%arrayidx = getelementptr inbounds i32, ptr %dst, i64 %indvars.iv
store i32 %val, ptr %arrayidx, align 4
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%exitcond.not = icmp eq i64 %indvars.iv.next, %n
br i1 %exitcond.not, label %for.end, label %for.body, !llvm.loop !0
for.end: ; preds = %for.body, %entry
ret void
}
; The original loop had a conditional uniform load. In this case we actually
; do need to perform conditional loads and so we end up using a gather instead.
; However, we at least ensure the mask is the overlap of the loop predicate
; and the original condition.
define void @cond_uniform_load(ptr noalias %dst, ptr noalias readonly %src, ptr noalias readonly %cond, i64 %n) #0 {
; CHECK-LABEL: @cond_uniform_load(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[N:%.*]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[N]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[N]])
; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x ptr> poison, ptr [[SRC:%.*]], i64 0
; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x ptr> [[BROADCAST_SPLATINSERT]], <vscale x 4 x ptr> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[COND:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP12:%.*]] = icmp eq <vscale x 4 x i32> [[WIDE_MASKED_LOAD]], zeroinitializer
; CHECK-NEXT: [[TMP13:%.*]] = xor <vscale x 4 x i1> [[TMP12]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP14:%.*]] = select <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i1> [[TMP13]], <vscale x 4 x i1> zeroinitializer
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[BROADCAST_SPLAT]], i32 4, <vscale x 4 x i1> [[TMP14]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP15:%.*]] = select <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i1> [[TMP12]], <vscale x 4 x i1> zeroinitializer
; CHECK-NEXT: [[PREDPHI:%.*]] = select <vscale x 4 x i1> [[TMP15]], <vscale x 4 x i32> zeroinitializer, <vscale x 4 x i32> [[WIDE_MASKED_GATHER]]
; CHECK-NEXT: [[TMP16:%.*]] = getelementptr inbounds i32, ptr [[DST:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP17:%.*]] = or <vscale x 4 x i1> [[TMP14]], [[TMP15]]
; CHECK-NEXT: [[TMP18:%.*]] = getelementptr inbounds i32, ptr [[TMP16]], i32 0
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[PREDPHI]], ptr [[TMP18]], i32 4, <vscale x 4 x i1> [[TMP17]])
; CHECK-NEXT: [[TMP19:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP20:%.*]] = mul i64 [[TMP19]], 4
; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP20]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[N]])
; CHECK-NEXT: [[TMP21:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP22:%.*]] = extractelement <vscale x 4 x i1> [[TMP21]], i32 0
; CHECK-NEXT: br i1 [[TMP22]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[FOR_END:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[FOR_BODY:%.*]]
; CHECK: for.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[IF_END:%.*]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[COND]], i64 [[INDEX]]
; CHECK-NEXT: [[TMP23:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; CHECK-NEXT: [[TOBOOL_NOT:%.*]] = icmp eq i32 [[TMP23]], 0
; CHECK-NEXT: br i1 [[TOBOOL_NOT]], label [[IF_END]], label [[IF_THEN:%.*]]
; CHECK: if.then:
; CHECK-NEXT: [[TMP24:%.*]] = load i32, ptr [[SRC]], align 4
; CHECK-NEXT: br label [[IF_END]]
; CHECK: if.end:
; CHECK-NEXT: [[VAL_0:%.*]] = phi i32 [ [[TMP24]], [[IF_THEN]] ], [ 0, [[FOR_BODY]] ]
; CHECK-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds i32, ptr [[DST]], i64 [[INDEX]]
; CHECK-NEXT: store i32 [[VAL_0]], ptr [[ARRAYIDX1]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 1
; CHECK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP15:![0-9]+]]
; CHECK: for.end:
; CHECK-NEXT: ret void
;
entry:
br label %for.body
for.body: ; preds = %entry, %if.end
%index = phi i64 [ %index.next, %if.end ], [ 0, %entry ]
%arrayidx = getelementptr inbounds i32, ptr %cond, i64 %index
%0 = load i32, ptr %arrayidx, align 4
%tobool.not = icmp eq i32 %0, 0
br i1 %tobool.not, label %if.end, label %if.then
if.then: ; preds = %for.body
%1 = load i32, ptr %src, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
%val.0 = phi i32 [ %1, %if.then ], [ 0, %for.body ]
%arrayidx1 = getelementptr inbounds i32, ptr %dst, i64 %index
store i32 %val.0, ptr %arrayidx1, align 4
%index.next = add nuw i64 %index, 1
%exitcond.not = icmp eq i64 %index.next, %n
br i1 %exitcond.not, label %for.end, label %for.body, !llvm.loop !0
for.end: ; preds = %for.inc, %entry
ret void
}
; The original loop had an unconditional uniform store. Let's make sure
; we don't artificially create new predicated blocks for the load.
define void @uniform_store(ptr noalias %dst, ptr noalias readonly %src, i64 %n) #0 {
; CHECK-LABEL: @uniform_store(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[N:%.*]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[N]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[N]])
; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x ptr> poison, ptr [[DST:%.*]], i64 0
; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x ptr> [[BROADCAST_SPLATINSERT]], <vscale x 4 x ptr> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[SRC:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[WIDE_MASKED_LOAD]], <vscale x 4 x ptr> [[BROADCAST_SPLAT]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP12:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP13:%.*]] = mul i64 [[TMP12]], 4
; CHECK-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], [[TMP13]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT]], i64 [[N]])
; CHECK-NEXT: [[TMP14:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP15:%.*]] = extractelement <vscale x 4 x i1> [[TMP14]], i32 0
; CHECK-NEXT: br i1 [[TMP15]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP16:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[FOR_END:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[FOR_BODY:%.*]]
; CHECK: for.body:
; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ]
; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[SRC]], i64 [[INDVARS_IV]]
; CHECK-NEXT: [[VAL:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; CHECK-NEXT: store i32 [[VAL]], ptr [[DST]], align 4
; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1
; CHECK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[INDVARS_IV_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP17:![0-9]+]]
; CHECK: for.end:
; CHECK-NEXT: ret void
;
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
%indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ]
%arrayidx = getelementptr inbounds i32, ptr %src, i64 %indvars.iv
%val = load i32, ptr %arrayidx, align 4
store i32 %val, ptr %dst, align 4
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%exitcond.not = icmp eq i64 %indvars.iv.next, %n
br i1 %exitcond.not, label %for.end, label %for.body, !llvm.loop !0
for.end: ; preds = %for.body, %entry
ret void
}
define void @simple_fdiv(ptr noalias %dst, ptr noalias %src, i64 %n) #0 {
; CHECK-LABEL: @simple_fdiv(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1)
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT3:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr float, ptr [[SRC:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr float, ptr [[DST:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr float, ptr [[TMP10]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x float> @llvm.masked.load.nxv4f32.p0(ptr [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x float> poison)
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr float, ptr [[TMP11]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD2:%.*]] = call <vscale x 4 x float> @llvm.masked.load.nxv4f32.p0(ptr [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x float> poison)
; CHECK-NEXT: [[TMP14:%.*]] = fdiv <vscale x 4 x float> [[WIDE_MASKED_LOAD]], [[WIDE_MASKED_LOAD2]]
; CHECK-NEXT: call void @llvm.masked.store.nxv4f32.p0(<vscale x 4 x float> [[TMP14]], ptr [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4
; CHECK-NEXT: [[INDEX_NEXT3]] = add i64 [[INDEX1]], [[TMP16]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT3]], i64 [[UMAX]])
; CHECK-NEXT: [[TMP17:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP18:%.*]] = extractelement <vscale x 4 x i1> [[TMP17]], i32 0
; CHECK-NEXT: br i1 [[TMP18]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP18:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr float, ptr [[SRC]], i64 [[INDEX]]
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr float, ptr [[DST]], i64 [[INDEX]]
; CHECK-NEXT: [[VAL1:%.*]] = load float, ptr [[GEP1]], align 4
; CHECK-NEXT: [[VAL2:%.*]] = load float, ptr [[GEP2]], align 4
; CHECK-NEXT: [[RES:%.*]] = fdiv float [[VAL1]], [[VAL2]]
; CHECK-NEXT: store float [[RES]], ptr [[GEP2]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP19:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep1 = getelementptr float, ptr %src, i64 %index
%gep2 = getelementptr float, ptr %dst, i64 %index
%val1 = load float, ptr %gep1
%val2 = load float, ptr %gep2
%res = fdiv float %val1, %val2
store float %res, ptr %gep2
%index.next = add nsw i64 %index, 1
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0
while.end.loopexit: ; preds = %while.body
ret void
}
; Integer divides can throw exceptions; if we vectorize, we must ensure
; that speculated lanes don't fault.
define void @simple_idiv(ptr noalias %dst, ptr noalias %src, i64 %n) #0 {
; CHECK-LABEL: @simple_idiv(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1)
; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]]
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4
; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]]
; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1
; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]]
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT3:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[SRC:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[DST:%.*]], i64 [[TMP9]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP11]], i32 0
; CHECK-NEXT: [[WIDE_MASKED_LOAD2:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP14:%.*]] = select <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> [[WIDE_MASKED_LOAD2]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP15:%.*]] = udiv <vscale x 4 x i32> [[WIDE_MASKED_LOAD]], [[TMP14]]
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[TMP15]], ptr [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP16:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP17:%.*]] = mul i64 [[TMP16]], 4
; CHECK-NEXT: [[INDEX_NEXT3]] = add i64 [[INDEX1]], [[TMP17]]
; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT3]], i64 [[UMAX]])
; CHECK-NEXT: [[TMP18:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP19:%.*]] = extractelement <vscale x 4 x i1> [[TMP18]], i32 0
; CHECK-NEXT: br i1 [[TMP19]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP20:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[WHILE_BODY:%.*]]
; CHECK: while.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ]
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, ptr [[SRC]], i64 [[INDEX]]
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, ptr [[DST]], i64 [[INDEX]]
; CHECK-NEXT: [[VAL1:%.*]] = load i32, ptr [[GEP1]], align 4
; CHECK-NEXT: [[VAL2:%.*]] = load i32, ptr [[GEP2]], align 4
; CHECK-NEXT: [[RES:%.*]] = udiv i32 [[VAL1]], [[VAL2]]
; CHECK-NEXT: store i32 [[RES]], ptr [[GEP2]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1
; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]]
; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP21:![0-9]+]]
; CHECK: while.end.loopexit:
; CHECK-NEXT: ret void
;
entry:
br label %while.body
while.body: ; preds = %while.body, %entry
%index = phi i64 [ %index.next, %while.body ], [ 0, %entry ]
%gep1 = getelementptr i32, ptr %src, i64 %index
%gep2 = getelementptr i32, ptr %dst, i64 %index
%val1 = load i32, ptr %gep1
%val2 = load i32, ptr %gep2
%res = udiv i32 %val1, %val2
store i32 %res, ptr %gep2
%index.next = add nsw i64 %index, 1
%cmp10 = icmp ult i64 %index.next, %n
br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0
while.end.loopexit: ; preds = %while.body
ret void
}
!0 = distinct !{!0, !1, !2}
!1 = !{!"llvm.loop.vectorize.width", i32 4}
!2 = !{!"llvm.loop.vectorize.scalable.enable", i1 true}
!3 = distinct !{!3, !4}
!4 = !{!"llvm.loop.vectorize.width", i32 4}
attributes #0 = { "target-features"="+sve" }