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clang-p2996/mlir/test/Integration/Dialect/Vector/CPU/create-mask.mlir
Andrea Faulds eb206e9ea8 [mlir] Rename mlir-cpu-runner to mlir-runner (#123776)
With the removal of mlir-vulkan-runner (as part of #73457) in
e7e3c45bc7, mlir-cpu-runner is now the
only runner for all CPU and GPU targets, and the "cpu" name has been
misleading for some time already. This commit renames it to mlir-runner.
2025-01-24 14:08:38 +01:00

115 lines
6.9 KiB
MLIR

// RUN: mlir-opt %s -test-lower-to-llvm | \
// RUN: mlir-runner -e entry -entry-point-result=void \
// RUN: -shared-libs=%mlir_c_runner_utils | \
// RUN: FileCheck %s
func.func @entry() {
%cneg1 = arith.constant -1 : index
%c0 = arith.constant 0 : index
%c1 = arith.constant 1 : index
%c2 = arith.constant 2 : index
%c3 = arith.constant 3 : index
%c6 = arith.constant 6 : index
%c7 = arith.constant 7 : index
//
// 1-D.
//
%1 = vector.create_mask %c2 : vector<5xi1>
vector.print %1 : vector<5xi1>
// CHECK: ( 1, 1, 0, 0, 0 )
scf.for %i = %cneg1 to %c7 step %c1 {
%2 = vector.create_mask %i : vector<5xi1>
vector.print %2 : vector<5xi1>
}
// CHECK: ( 0, 0, 0, 0, 0 )
// CHECK: ( 0, 0, 0, 0, 0 )
// CHECK: ( 1, 0, 0, 0, 0 )
// CHECK: ( 1, 1, 0, 0, 0 )
// CHECK: ( 1, 1, 1, 0, 0 )
// CHECK: ( 1, 1, 1, 1, 0 )
// CHECK: ( 1, 1, 1, 1, 1 )
// CHECK: ( 1, 1, 1, 1, 1 )
//
// 2-D.
//
%3 = vector.create_mask %c2, %c3 : vector<5x5xi1>
vector.print %3 : vector<5x5xi1>
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
%4 = vector.create_mask %c3, %c2 : vector<5x5xi1>
vector.print %4 : vector<5x5xi1>
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
scf.for %i = %c0 to %c6 step %c1 {
%5 = vector.create_mask %c2, %i : vector<5x5xi1>
vector.print %5 : vector<5x5xi1>
}
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
scf.for %i = %c0 to %c6 step %c1 {
%6 = vector.create_mask %i, %c2 : vector<5x5xi1>
vector.print %6 : vector<5x5xi1>
}
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ) )
scf.for %i = %c0 to %c6 step %c1 {
scf.for %j = %c0 to %c6 step %c1 {
%7 = vector.create_mask %i, %j : vector<5x5xi1>
vector.print %7 : vector<5x5xi1>
}
}
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 1 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ), ( 0, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ), ( 1, 0, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ), ( 1, 1, 0, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ), ( 1, 1, 1, 0, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ), ( 1, 1, 1, 1, 0 ) )
// CHECK: ( ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ), ( 1, 1, 1, 1, 1 ) )
return
}