Files
clang-p2996/llvm/test/CodeGen/AMDGPU/GlobalISel/extractelement.i16.ll
Tony 1bc7bfffdb [AMDGPU] Optimize waitcnt insertion for flat memory operations
Change waitcnt insertion to check the memory operand tokens to see if
flat memory operations access VMEM in the same way it does to check if
accessing LDS. This avoids adding waitcnt for counters for address
spaces that are not accessed.

In addition, only generate the pessimistic waitcnt 0 if a flat memory
operation appears to access both VMEM and LDS.

This benefits flat memory operations that explicitly specify the
address space as GLOBAL or LOCAL.

Differential Revision: https://reviews.llvm.org/D89618
2020-10-20 22:55:12 +00:00

803 lines
31 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=hawaii -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX7 %s
define amdgpu_ps i16 @extractelement_sgpr_v4i16_sgpr_idx(<4 x i16> addrspace(4)* inreg %ptr, i32 inreg %idx) {
; GCN-LABEL: extractelement_sgpr_v4i16_sgpr_idx:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0
; GCN-NEXT: s_lshr_b32 s2, s4, 1
; GCN-NEXT: s_cmp_eq_u32 s2, 1
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_cselect_b32 s0, s1, s0
; GCN-NEXT: s_and_b32 s1, s4, 1
; GCN-NEXT: s_lshl_b32 s1, s1, 4
; GCN-NEXT: s_lshr_b32 s0, s0, s1
; GCN-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_vgpr_v4i16_sgpr_idx(<4 x i16> addrspace(1)* %ptr, i32 inreg %idx) {
; GFX9-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off
; GFX9-NEXT: s_lshr_b32 s0, s2, 1
; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1
; GFX9-NEXT: s_and_b32 s1, s2, 1
; GFX9-NEXT: s_lshl_b32 s0, s1, 4
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX9-NEXT: v_lshrrev_b32_e32 v0, s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX8-NEXT: s_lshr_b32 s0, s2, 1
; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1
; GFX8-NEXT: s_and_b32 s1, s2, 1
; GFX8-NEXT: s_lshl_b32 s0, s1, 4
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX8-NEXT: v_lshrrev_b32_e32 v0, s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX7-NEXT: s_lshr_b32 s0, s2, 1
; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1
; GFX7-NEXT: s_and_b32 s1, s2, 1
; GFX7-NEXT: s_lshl_b32 s0, s1, 4
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX7-NEXT: v_lshrrev_b32_e32 v0, s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_vgpr_idx(<4 x i16> addrspace(1)* %ptr, i32 %idx) {
; GFX9-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off
; GFX9-NEXT: v_lshrrev_b32_e32 v3, 1, v2
; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 1, v3
; GFX9-NEXT: v_and_b32_e32 v2, 1, v2
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 4, v2
; GFX9-NEXT: v_lshrrev_b32_e32 v0, v1, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX8-NEXT: v_lshrrev_b32_e32 v3, 1, v2
; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 1, v3
; GFX8-NEXT: v_and_b32_e32 v2, 1, v2
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX8-NEXT: v_lshlrev_b32_e32 v1, 4, v2
; GFX8-NEXT: v_lshrrev_b32_e32 v0, v1, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX7-NEXT: v_lshrrev_b32_e32 v3, 1, v2
; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 1, v3
; GFX7-NEXT: v_and_b32_e32 v2, 1, v2
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 4, v2
; GFX7-NEXT: v_lshrrev_b32_e32 v0, v1, v0
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_vgpr_idx(<4 x i16> addrspace(4)* inreg %ptr, i32 %idx) {
; GCN-LABEL: extractelement_sgpr_v4i16_vgpr_idx:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0
; GCN-NEXT: v_lshrrev_b32_e32 v1, 1, v0
; GCN-NEXT: v_and_b32_e32 v0, 1, v0
; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 1, v1
; GCN-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v2, s0
; GCN-NEXT: v_mov_b32_e32 v3, s1
; GCN-NEXT: v_cndmask_b32_e32 v1, v2, v3, vcc
; GCN-NEXT: v_lshrrev_b32_e32 v0, v0, v1
; GCN-NEXT: v_readfirstlane_b32 s0, v0
; GCN-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx0(<4 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v4i16_idx0:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr
%element = extractelement <4 x i16> %vector, i32 0
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx1(<4 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v4i16_idx1:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_lshr_b32 s0, s0, 16
; GCN-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr
%element = extractelement <4 x i16> %vector, i32 1
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx2(<4 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v4i16_idx2:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_mov_b32 s0, s1
; GCN-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr
%element = extractelement <4 x i16> %vector, i32 2
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx3(<4 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v4i16_idx3:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_lshr_b32 s0, s1, 16
; GCN-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, <4 x i16> addrspace(4)* %ptr
%element = extractelement <4 x i16> %vector, i32 3
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx0(<4 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr
%element = extractelement <4 x i16> %vector, i32 0
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx1(<4 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr
%element = extractelement <4 x i16> %vector, i32 1
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx2(<4 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v1
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, v1
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_mov_b32_e32 v0, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr
%element = extractelement <4 x i16> %vector, i32 2
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx3(<4 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v1
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v1
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: flat_load_dwordx2 v[0:1], v[0:1]
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, <4 x i16> addrspace(1)* %ptr
%element = extractelement <4 x i16> %vector, i32 3
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_sgpr_idx(<8 x i16> addrspace(4)* inreg %ptr, i32 inreg %idx) {
; GCN-LABEL: extractelement_sgpr_v8i16_sgpr_idx:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_lshr_b32 s5, s4, 1
; GCN-NEXT: s_cmp_eq_u32 s5, 1
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_cselect_b32 s0, s1, s0
; GCN-NEXT: s_cmp_eq_u32 s5, 2
; GCN-NEXT: s_cselect_b32 s0, s2, s0
; GCN-NEXT: s_cmp_eq_u32 s5, 3
; GCN-NEXT: s_cselect_b32 s0, s3, s0
; GCN-NEXT: s_and_b32 s1, s4, 1
; GCN-NEXT: s_lshl_b32 s1, s1, 4
; GCN-NEXT: s_lshr_b32 s0, s0, s1
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_vgpr_v8i16_sgpr_idx(<8 x i16> addrspace(1)* %ptr, i32 inreg %idx) {
; GFX9-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_lshr_b32 s0, s2, 1
; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1
; GFX9-NEXT: s_and_b32 s1, s2, 1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 2
; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc
; GFX9-NEXT: v_cmp_eq_u32_e64 vcc, s0, 3
; GFX9-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc
; GFX9-NEXT: s_lshl_b32 s0, s1, 4
; GFX9-NEXT: v_lshrrev_b32_e32 v0, s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_lshr_b32 s0, s2, 1
; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1
; GFX8-NEXT: s_and_b32 s1, s2, 1
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 2
; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc
; GFX8-NEXT: v_cmp_eq_u32_e64 vcc, s0, 3
; GFX8-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc
; GFX8-NEXT: s_lshl_b32 s0, s1, 4
; GFX8-NEXT: v_lshrrev_b32_e32 v0, s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_lshr_b32 s0, s2, 1
; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 1
; GFX7-NEXT: s_and_b32 s1, s2, 1
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc
; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 2
; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v2, vcc
; GFX7-NEXT: v_cmp_eq_u32_e64 vcc, s0, 3
; GFX7-NEXT: v_cndmask_b32_e32 v0, v0, v3, vcc
; GFX7-NEXT: s_lshl_b32 s0, s1, 4
; GFX7-NEXT: v_lshrrev_b32_e32 v0, s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_vgpr_idx(<8 x i16> addrspace(1)* %ptr, i32 %idx) {
; GFX9-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[3:6], v[0:1], off
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 1, v2
; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0
; GFX9-NEXT: v_and_b32_e32 v1, 1, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 4, v1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_cndmask_b32_e32 v2, v3, v4, vcc
; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 2, v0
; GFX9-NEXT: v_cndmask_b32_e32 v2, v2, v5, vcc
; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 3, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v2, v6, vcc
; GFX9-NEXT: v_lshrrev_b32_e32 v0, v1, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[3:6], v[0:1]
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 1, v2
; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0
; GFX8-NEXT: v_and_b32_e32 v1, 1, v2
; GFX8-NEXT: v_lshlrev_b32_e32 v1, 4, v1
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_cndmask_b32_e32 v2, v3, v4, vcc
; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 2, v0
; GFX8-NEXT: v_cndmask_b32_e32 v2, v2, v5, vcc
; GFX8-NEXT: v_cmp_eq_u32_e32 vcc, 3, v0
; GFX8-NEXT: v_cndmask_b32_e32 v0, v2, v6, vcc
; GFX8-NEXT: v_lshrrev_b32_e32 v0, v1, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[3:6], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 1, v2
; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 1, v0
; GFX7-NEXT: v_and_b32_e32 v1, 1, v2
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 4, v1
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_cndmask_b32_e32 v2, v3, v4, vcc
; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 2, v0
; GFX7-NEXT: v_cndmask_b32_e32 v2, v2, v5, vcc
; GFX7-NEXT: v_cmp_eq_u32_e32 vcc, 3, v0
; GFX7-NEXT: v_cndmask_b32_e32 v0, v2, v6, vcc
; GFX7-NEXT: v_lshrrev_b32_e32 v0, v1, v0
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_vgpr_idx(<8 x i16> addrspace(4)* inreg %ptr, i32 %idx) {
; GCN-LABEL: extractelement_sgpr_v8i16_vgpr_idx:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: v_lshrrev_b32_e32 v1, 1, v0
; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 1, v1
; GCN-NEXT: v_and_b32_e32 v0, 1, v0
; GCN-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v2, s0
; GCN-NEXT: v_mov_b32_e32 v3, s1
; GCN-NEXT: v_cndmask_b32_e32 v2, v2, v3, vcc
; GCN-NEXT: v_mov_b32_e32 v4, s2
; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 2, v1
; GCN-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc
; GCN-NEXT: v_mov_b32_e32 v5, s3
; GCN-NEXT: v_cmp_eq_u32_e32 vcc, 3, v1
; GCN-NEXT: v_cndmask_b32_e32 v1, v2, v5, vcc
; GCN-NEXT: v_lshrrev_b32_e32 v0, v0, v1
; GCN-NEXT: v_readfirstlane_b32 s0, v0
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx0(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx0:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 0
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx1(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx1:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_lshr_b32 s0, s0, 16
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 1
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx2(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx2:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_mov_b32 s0, s1
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 2
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx3(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx3:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_lshr_b32 s0, s1, 16
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 3
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx4(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx4:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_mov_b32 s0, s2
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 4
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx5(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx5:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_lshr_b32 s0, s2, 16
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 5
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx6(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx6:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_mov_b32 s0, s3
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 6
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx7(<8 x i16> addrspace(4)* inreg %ptr) {
; GCN-LABEL: extractelement_sgpr_v8i16_idx7:
; GCN: ; %bb.0:
; GCN-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x0
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_lshr_b32 s0, s3, 16
; GCN-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, <8 x i16> addrspace(4)* %ptr
%element = extractelement <8 x i16> %vector, i32 7
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx0(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 0
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx1(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 1
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx2(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v1
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, v1
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_mov_b32_e32 v0, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 2
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx3(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v1
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v1
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 3
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx4(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v2
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, v2
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_mov_b32_e32 v0, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 4
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx5(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v2
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v2
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 5
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx6(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v3
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_mov_b32_e32 v0, v3
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_mov_b32_e32 v0, v3
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 6
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx7(<8 x i16> addrspace(1)* %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx4 v[0:3], v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v3
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_dwordx4 v[0:3], v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v3
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v3
; GFX7-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, <8 x i16> addrspace(1)* %ptr
%element = extractelement <8 x i16> %vector, i32 7
ret i16 %element
}