This patch makes SLP and LV emit operations with initial vectors set to poison constant instead of undef. This is a part of efforts for using poison vector instead of undef to represent "doesn't care" vector. The goal is to make nice shufflevector optimizations valid that is currently incorrect due to the tricky interaction between undef and poison (see https://bugs.llvm.org/show_bug.cgi?id=44185 ). Reviewed By: fhahn Differential Revision: https://reviews.llvm.org/D94061
104 lines
4.5 KiB
LLVM
104 lines
4.5 KiB
LLVM
; REQUIRES: asserts
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; RUN: opt -loop-vectorize -mtriple=arm64-apple-ios %s -S -debug -disable-output 2>&1 | FileCheck --check-prefix=CM %s
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; RUN: opt -loop-vectorize -force-vector-width=2 -force-vector-interleave=1 %s -S | FileCheck --check-prefix=FORCED %s
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; Test case from PR41294.
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; Check scalar cost for extractvalue. The constant and loop invariant operands are free,
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; leaving cost 3 for scalarizing the result + 2 for executing the op with VF 2.
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; CM: LV: Scalar loop costs: 5.
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; CM: LV: Found an estimated cost of 0 for VF 2 For instruction: %a = extractvalue { i64, i64 } %sv, 0
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; CM-NEXT: LV: Found an estimated cost of 0 for VF 2 For instruction: %b = extractvalue { i64, i64 } %sv, 1
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; Check that the extractvalue operands are actually free in vector code.
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; FORCED-LABEL: vector.body: ; preds = %vector.body, %vector.ph
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; FORCED-NEXT: %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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; FORCED-NEXT: %0 = add i32 %index, 0
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; FORCED-NEXT: %1 = extractvalue { i64, i64 } %sv, 0
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; FORCED-NEXT: %2 = extractvalue { i64, i64 } %sv, 0
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; FORCED-NEXT: %3 = insertelement <2 x i64> poison, i64 %1, i32 0
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; FORCED-NEXT: %4 = insertelement <2 x i64> %3, i64 %2, i32 1
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; FORCED-NEXT: %5 = extractvalue { i64, i64 } %sv, 1
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; FORCED-NEXT: %6 = extractvalue { i64, i64 } %sv, 1
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; FORCED-NEXT: %7 = insertelement <2 x i64> poison, i64 %5, i32 0
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; FORCED-NEXT: %8 = insertelement <2 x i64> %7, i64 %6, i32 1
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; FORCED-NEXT: %9 = getelementptr i64, i64* %dst, i32 %0
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; FORCED-NEXT: %10 = add <2 x i64> %4, %8
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; FORCED-NEXT: %11 = getelementptr i64, i64* %9, i32 0
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; FORCED-NEXT: %12 = bitcast i64* %11 to <2 x i64>*
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; FORCED-NEXT: store <2 x i64> %10, <2 x i64>* %12, align 4
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; FORCED-NEXT: %index.next = add i32 %index, 2
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; FORCED-NEXT: %13 = icmp eq i32 %index.next, 0
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; FORCED-NEXT: br i1 %13, label %middle.block, label %vector.body, !llvm.loop !0
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define void @test1(i64* %dst, {i64, i64} %sv) {
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entry:
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br label %loop.body
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loop.body:
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%iv = phi i32 [ 0, %entry ], [ %iv.next, %loop.body ]
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%a = extractvalue { i64, i64 } %sv, 0
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%b = extractvalue { i64, i64 } %sv, 1
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%addr = getelementptr i64, i64* %dst, i32 %iv
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%add = add i64 %a, %b
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store i64 %add, i64* %addr
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%iv.next = add nsw i32 %iv, 1
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%cond = icmp ne i32 %iv.next, 0
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br i1 %cond, label %loop.body, label %exit
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exit:
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ret void
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}
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; Similar to the test case above, but checks getVectorCallCost as well.
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declare float @pow(float, float) readnone nounwind
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; CM: LV: Scalar loop costs: 14.
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; CM: LV: Found an estimated cost of 0 for VF 2 For instruction: %a = extractvalue { float, float } %sv, 0
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; CM-NEXT: LV: Found an estimated cost of 0 for VF 2 For instruction: %b = extractvalue { float, float } %sv, 1
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; FORCED-LABEL: define void @test_getVectorCallCost
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; FORCED-LABEL: vector.body: ; preds = %vector.body, %vector.ph
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; FORCED-NEXT: %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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; FORCED-NEXT: %0 = add i32 %index, 0
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; FORCED-NEXT: %1 = extractvalue { float, float } %sv, 0
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; FORCED-NEXT: %2 = extractvalue { float, float } %sv, 0
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; FORCED-NEXT: %3 = insertelement <2 x float> poison, float %1, i32 0
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; FORCED-NEXT: %4 = insertelement <2 x float> %3, float %2, i32 1
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; FORCED-NEXT: %5 = extractvalue { float, float } %sv, 1
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; FORCED-NEXT: %6 = extractvalue { float, float } %sv, 1
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; FORCED-NEXT: %7 = insertelement <2 x float> poison, float %5, i32 0
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; FORCED-NEXT: %8 = insertelement <2 x float> %7, float %6, i32 1
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; FORCED-NEXT: %9 = getelementptr float, float* %dst, i32 %0
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; FORCED-NEXT: %10 = call <2 x float> @llvm.pow.v2f32(<2 x float> %4, <2 x float> %8)
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; FORCED-NEXT: %11 = getelementptr float, float* %9, i32 0
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; FORCED-NEXT: %12 = bitcast float* %11 to <2 x float>*
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; FORCED-NEXT: store <2 x float> %10, <2 x float>* %12, align 4
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; FORCED-NEXT: %index.next = add i32 %index, 2
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; FORCED-NEXT: %13 = icmp eq i32 %index.next, 0
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; FORCED-NEXT: br i1 %13, label %middle.block, label %vector.body, !llvm.loop !4
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define void @test_getVectorCallCost(float* %dst, {float, float} %sv) {
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entry:
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br label %loop.body
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loop.body:
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%iv = phi i32 [ 0, %entry ], [ %iv.next, %loop.body ]
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%a = extractvalue { float, float } %sv, 0
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%b = extractvalue { float, float } %sv, 1
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%addr = getelementptr float, float* %dst, i32 %iv
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%p = call float @pow(float %a, float %b)
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store float %p, float* %addr
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%iv.next = add nsw i32 %iv, 1
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%cond = icmp ne i32 %iv.next, 0
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br i1 %cond, label %loop.body, label %exit
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exit:
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ret void
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}
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