Update the folder titles for targets in the monorepository that have not seen taken care of for some time. These are the folders that targets are organized in Visual Studio and XCode (`set_property(TARGET <target> PROPERTY FOLDER "<title>")`) when using the respective CMake's IDE generator. * Ensure that every target is in a folder * Use a folder hierarchy with each LLVM subproject as a top-level folder * Use consistent folder names between subprojects * When using target-creating functions from AddLLVM.cmake, automatically deduce the folder. This reduces the number of `set_property`/`set_target_property`, but are still necessary when `add_custom_target`, `add_executable`, `add_library`, etc. are used. A LLVM_SUBPROJECT_TITLE definition is used for that in each subproject's root CMakeLists.txt.
31 lines
930 B
CMake
31 lines
930 B
CMake
set(LLVM_LINK_COMPONENTS support)
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add_clang_tool(clang-pseudo
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ClangPseudo.cpp
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HTMLForest.cpp
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)
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clang_target_link_libraries(clang-pseudo
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PRIVATE
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clangBasic
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)
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target_link_libraries(clang-pseudo
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PRIVATE
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clangPseudo
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clangPseudoGrammar
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clangPseudoCLI
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)
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add_custom_command(OUTPUT HTMLForestResources.inc
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COMMAND "${Python3_EXECUTABLE}" ${CLANG_SOURCE_DIR}/utils/bundle_resources.py
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${CMAKE_CURRENT_BINARY_DIR}/HTMLForestResources.inc
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HTMLForest.css HTMLForest.js HTMLForest.html
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Bundling HTMLForest resources"
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DEPENDS ${CLANG_SOURCE_DIR}/utils/bundle_resources.py HTMLForest.css HTMLForest.js HTMLForest.html
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VERBATIM)
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add_custom_target(clang-pseudo-resources DEPENDS HTMLForestResources.inc)
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set_target_properties(clang-pseudo-resources PROPERTIES FOLDER "Clang Tools Extra/Resources")
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add_dependencies(clang-pseudo clang-pseudo-resources)
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