Files
clang-p2996/lldb/source/Target/ThreadPlanStepUntil.cpp
Greg Clayton 9da7bd0739 Got a lot of the kinks worked out in the inline support after debugging more
complex inlined examples.

StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()".
This is because inlined frames will have a PC value that is the same as the 
concrete frame that owns the inlined frame, yet the code locations for the
frame can be different. We also need to be able to get the real PC value for
a given frame so that variables evaluate correctly. To get the actual PC
value for a frame you can use:

    addr_t pc = frame->GetRegisterContext()->GetPC();

Some issues with the StackFrame stomping on its own symbol context were 
resolved which were causing the information to change for a frame when the
stack ID was calculated. Also the StackFrame will now correctly store the
symbol context resolve flags for any extra bits of information that were 
looked up (if you ask for a block only and you find one, you will alwasy have
the compile unit and function).

llvm-svn: 111964
2010-08-24 21:05:24 +00:00

364 lines
11 KiB
C++

//===-- ThreadPlanStepUntil.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//m_should_stop
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/ThreadPlanStepUntil.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/lldb-private-log.h"
#include "lldb/Core/Log.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// ThreadPlanStepUntil: Run until we reach a given line number or step out of the current frame
//----------------------------------------------------------------------
ThreadPlanStepUntil::ThreadPlanStepUntil
(
Thread &thread,
lldb::addr_t *address_list,
size_t num_addresses,
bool stop_others
) :
ThreadPlan (ThreadPlan::eKindStepUntil, "Step until", thread, eVoteNoOpinion, eVoteNoOpinion),
m_stack_depth (0),
m_step_from_insn (LLDB_INVALID_ADDRESS),
m_return_bp_id(LLDB_INVALID_BREAK_ID),
m_return_addr (LLDB_INVALID_ADDRESS),
m_stepped_out(false),
m_should_stop(false),
m_ran_analyze (false),
m_explains_stop(false),
m_until_points(),
m_stop_others (stop_others)
{
SetOkayToDiscard(true);
// Stash away our "until" addresses:
Target &target = m_thread.GetProcess().GetTarget();
m_step_from_insn = m_thread.GetRegisterContext()->GetPC(0);
lldb::user_id_t thread_id = m_thread.GetID();
// Find the return address and set a breakpoint there:
// FIXME - can we do this more securely if we know first_insn?
StackFrame *return_frame = m_thread.GetStackFrameAtIndex(1).get();
// TODO: add inline functionality
m_return_addr = return_frame->GetRegisterContext()->GetPC();
Breakpoint *return_bp = target.CreateBreakpoint (m_return_addr, true).get();
if (return_bp != NULL)
{
return_bp->SetThreadID(thread_id);
m_return_bp_id = return_bp->GetID();
}
else
{
m_return_bp_id = LLDB_INVALID_BREAK_ID;
}
m_stack_depth = m_thread.GetStackFrameCount();
// Now set breakpoints on all our return addresses:
for (int i = 0; i < num_addresses; i++)
{
Breakpoint *until_bp = target.CreateBreakpoint (address_list[i], true).get();
if (until_bp != NULL)
{
until_bp->SetThreadID(thread_id);
m_until_points[address_list[i]] = until_bp->GetID();
}
else
{
m_until_points[address_list[i]] = LLDB_INVALID_BREAK_ID;
}
}
}
ThreadPlanStepUntil::~ThreadPlanStepUntil ()
{
Clear();
}
void
ThreadPlanStepUntil::Clear()
{
Target &target = m_thread.GetProcess().GetTarget();
if (m_return_bp_id != LLDB_INVALID_BREAK_ID)
{
target.RemoveBreakpointByID(m_return_bp_id);
m_return_bp_id = LLDB_INVALID_BREAK_ID;
}
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
target.RemoveBreakpointByID((*pos).second);
}
m_until_points.clear();
}
void
ThreadPlanStepUntil::GetDescription (Stream *s, lldb::DescriptionLevel level)
{
if (level == lldb::eDescriptionLevelBrief)
{
s->Printf ("step until");
if (m_stepped_out)
s->Printf (" - stepped out");
}
else
{
if (m_until_points.size() == 1)
s->Printf ("Stepping from address 0x%llx until we reach 0x%llx using breakpoint %d",
(uint64_t)m_step_from_insn,
(uint64_t) (*m_until_points.begin()).first,
(*m_until_points.begin()).second);
else
{
until_collection::iterator pos, end = m_until_points.end();
s->Printf ("Stepping from address 0x%llx until we reach one of:",
(uint64_t)m_step_from_insn);
for (pos = m_until_points.begin(); pos != end; pos++)
{
s->Printf ("\n\t0x%llx (bp: %d)", (uint64_t) (*pos).first, (*pos).second);
}
}
s->Printf(" stepped out address is 0x%lx.", (uint64_t) m_return_addr);
}
}
bool
ThreadPlanStepUntil::ValidatePlan (Stream *error)
{
if (m_return_bp_id == LLDB_INVALID_BREAK_ID)
return false;
else
{
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
if (!LLDB_BREAK_ID_IS_VALID ((*pos).second))
return false;
}
return true;
}
}
void
ThreadPlanStepUntil::AnalyzeStop()
{
if (m_ran_analyze)
return;
StopInfo *stop_info = m_thread.GetStopInfo();
m_should_stop = true;
m_explains_stop = false;
if (stop_info)
{
StopReason reason = stop_info->GetStopReason();
switch (reason)
{
case eStopReasonBreakpoint:
{
// If this is OUR breakpoint, we're fine, otherwise we don't know why this happened...
BreakpointSiteSP this_site = m_thread.GetProcess().GetBreakpointSiteList().FindByID (stop_info->GetValue());
if (!this_site)
{
m_explains_stop = false;
return;
}
if (this_site->IsBreakpointAtThisSite (m_return_bp_id))
{
// If we are at our "step out" breakpoint, and the stack depth has shrunk, then
// this is indeed our stop.
// If the stack depth has grown, then we've hit our step out breakpoint recursively.
// If we are the only breakpoint at that location, then we do explain the stop, and
// we'll just continue.
// If there was another breakpoint here, then we don't explain the stop, but we won't
// mark ourselves Completed, because maybe that breakpoint will continue, and then
// we'll finish the "until".
if (m_stack_depth > m_thread.GetStackFrameCount())
{
m_stepped_out = true;
SetPlanComplete();
}
else
m_should_stop = false;
if (this_site->GetNumberOfOwners() == 1)
m_explains_stop = true;
else
m_explains_stop = false;
return;
}
else
{
// Check if we've hit one of our "until" breakpoints.
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
if (this_site->IsBreakpointAtThisSite ((*pos).second))
{
// If we're at the right stack depth, then we're done.
if (m_stack_depth == m_thread.GetStackFrameCount())
SetPlanComplete();
else
m_should_stop = false;
// Otherwise we've hit this breakpoint recursively. If we're the
// only breakpoint here, then we do explain the stop, and we'll continue.
// If not then we should let higher plans handle this stop.
if (this_site->GetNumberOfOwners() == 1)
m_explains_stop = true;
else
{
m_should_stop = true;
m_explains_stop = false;
}
return;
}
}
}
// If we get here we haven't hit any of our breakpoints, so let the higher
// plans take care of the stop.
m_explains_stop = false;
return;
}
case eStopReasonWatchpoint:
case eStopReasonSignal:
case eStopReasonException:
m_explains_stop = false;
break;
default:
m_explains_stop = true;
break;
}
}
}
bool
ThreadPlanStepUntil::PlanExplainsStop ()
{
// We don't explain signals or breakpoints (breakpoints that handle stepping in or
// out will be handled by a child plan.
AnalyzeStop();
return m_explains_stop;
}
bool
ThreadPlanStepUntil::ShouldStop (Event *event_ptr)
{
// If we've told our self in ExplainsStop that we plan to continue, then
// do so here. Otherwise, as long as this thread has stopped for a reason,
// we will stop.
StopInfo *stop_info = m_thread.GetStopInfo ();
if (stop_info == NULL || stop_info->GetStopReason() == eStopReasonNone)
return false;
AnalyzeStop();
return m_should_stop;
}
bool
ThreadPlanStepUntil::StopOthers ()
{
return m_stop_others;
}
StateType
ThreadPlanStepUntil::RunState ()
{
return eStateRunning;
}
bool
ThreadPlanStepUntil::WillResume (StateType resume_state, bool current_plan)
{
ThreadPlan::WillResume (resume_state, current_plan);
if (current_plan)
{
Target &target = m_thread.GetProcess().GetTarget();
Breakpoint *return_bp = target.GetBreakpointByID(m_return_bp_id).get();
if (return_bp != NULL)
return_bp->SetEnabled (true);
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
Breakpoint *until_bp = target.GetBreakpointByID((*pos).second).get();
if (until_bp != NULL)
until_bp->SetEnabled (true);
}
}
m_should_stop = true;
m_ran_analyze = false;
m_explains_stop = false;
return true;
}
bool
ThreadPlanStepUntil::WillStop ()
{
Target &target = m_thread.GetProcess().GetTarget();
Breakpoint *return_bp = target.GetBreakpointByID(m_return_bp_id).get();
if (return_bp != NULL)
return_bp->SetEnabled (false);
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
Breakpoint *until_bp = target.GetBreakpointByID((*pos).second).get();
if (until_bp != NULL)
until_bp->SetEnabled (false);
}
return true;
}
bool
ThreadPlanStepUntil::MischiefManaged ()
{
// I'm letting "PlanExplainsStop" do all the work, and just reporting that here.
bool done = false;
if (IsPlanComplete())
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP);
if (log)
log->Printf("Completed step until plan.");
Clear();
done = true;
}
if (done)
ThreadPlan::MischiefManaged ();
return done;
}