This renames the LLDB error class to Status, as discussed on the lldb-dev mailing list. A change of this magnitude cannot easily be done without find and replace, but that has potential to catch unwanted occurrences of common strings such as "Error". Every effort was made to find all the obvious things such as the word "Error" appearing in a string, etc, but it's possible there are still some lingering occurences left around. Hopefully nothing too serious. llvm-svn: 302872
523 lines
18 KiB
C++
523 lines
18 KiB
C++
//===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "DebuggerThread.h"
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#include "ExceptionRecord.h"
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#include "IDebugDelegate.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Host/Predicate.h"
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#include "lldb/Host/ThreadLauncher.h"
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#include "lldb/Host/windows/HostProcessWindows.h"
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#include "lldb/Host/windows/HostThreadWindows.h"
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#include "lldb/Host/windows/ProcessLauncherWindows.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/ProcessLaunchInfo.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Status.h"
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#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Support/ConvertUTF.h"
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#include "llvm/Support/Threading.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace lldb;
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using namespace lldb_private;
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namespace {
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struct DebugLaunchContext {
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DebugLaunchContext(DebuggerThread *thread,
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const ProcessLaunchInfo &launch_info)
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: m_thread(thread), m_launch_info(launch_info) {}
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DebuggerThread *m_thread;
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ProcessLaunchInfo m_launch_info;
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};
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struct DebugAttachContext {
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DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
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const ProcessAttachInfo &attach_info)
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: m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
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DebuggerThread *m_thread;
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lldb::pid_t m_pid;
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ProcessAttachInfo m_attach_info;
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};
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}
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DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
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: m_debug_delegate(debug_delegate), m_pid_to_detach(0),
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m_is_shutting_down(false) {
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m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
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}
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DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
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Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
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Status error;
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DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
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HostThread slave_thread(ThreadLauncher::LaunchThread(
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"lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
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context, &error));
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if (!error.Success())
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LLDB_LOG(log, "couldn't launch debugger thread. {0}", error);
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return error;
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}
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Status DebuggerThread::DebugAttach(lldb::pid_t pid,
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const ProcessAttachInfo &attach_info) {
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "attaching to '{0}'", pid);
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Status error;
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DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
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HostThread slave_thread(ThreadLauncher::LaunchThread(
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"lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
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context, &error));
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if (!error.Success())
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LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error);
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return error;
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}
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lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
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DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
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lldb::thread_result_t result =
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context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
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delete context;
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return result;
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}
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lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
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DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
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lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
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context->m_pid, context->m_attach_info);
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delete context;
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return result;
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}
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lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
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const ProcessLaunchInfo &launch_info) {
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// Grab a shared_ptr reference to this so that we know it won't get deleted
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// until after the
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// thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
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launch_info.GetExecutableFile().GetPath());
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Status error;
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ProcessLauncherWindows launcher;
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HostProcess process(launcher.LaunchProcess(launch_info, error));
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// If we couldn't create the process, notify waiters immediately. Otherwise
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// enter the debug
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// loop and wait until we get the create process debug notification. Note
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// that if the process
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// was created successfully, we can throw away the process handle we got from
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// CreateProcess
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// because Windows will give us another (potentially more useful?) handle when
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// it sends us the
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// CREATE_PROCESS_DEBUG_EVENT.
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if (error.Success())
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DebugLoop();
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else
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m_debug_delegate->OnDebuggerError(error, 0);
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return 0;
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}
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lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
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lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
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// Grab a shared_ptr reference to this so that we know it won't get deleted
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// until after the
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// thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
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pid);
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if (!DebugActiveProcess((DWORD)pid)) {
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Status error(::GetLastError(), eErrorTypeWin32);
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m_debug_delegate->OnDebuggerError(error, 0);
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return 0;
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}
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// The attach was successful, enter the debug loop. From here on out, this is
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// no different than
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// a create process operation, so all the same comments in DebugLaunch should
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// apply from this
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// point out.
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DebugLoop();
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return 0;
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}
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Status DebuggerThread::StopDebugging(bool terminate) {
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Status error;
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lldb::pid_t pid = m_process.GetProcessId();
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
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// Set m_is_shutting_down to true if it was false. Return if it was already
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// true.
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bool expected = false;
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if (!m_is_shutting_down.compare_exchange_strong(expected, true))
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return error;
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// Make a copy of the process, since the termination sequence will reset
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// DebuggerThread's internal copy and it needs to remain open for the Wait
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// operation.
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HostProcess process_copy = m_process;
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lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
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if (terminate) {
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// Initiate the termination before continuing the exception, so that the
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// next debug
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// event we get is the exit process event, and not some other event.
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BOOL terminate_suceeded = TerminateProcess(handle, 0);
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LLDB_LOG(log,
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"calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
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handle, pid, terminate_suceeded);
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}
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// If we're stuck waiting for an exception to continue (e.g. the user is at a
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// breakpoint
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// messing around in the debugger), continue it now. But only AFTER calling
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// TerminateProcess
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// to make sure that the very next call to WaitForDebugEvent is an exit
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// process event.
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if (m_active_exception.get()) {
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LLDB_LOG(log, "masking active exception");
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ContinueAsyncException(ExceptionResult::MaskException);
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}
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if (!terminate) {
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// Indicate that we want to detach.
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m_pid_to_detach = GetProcess().GetProcessId();
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// Force a fresh break so that the detach can happen from the debugger
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// thread.
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if (!::DebugBreakProcess(
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GetProcess().GetNativeProcess().GetSystemHandle())) {
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error.SetError(::GetLastError(), eErrorTypeWin32);
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}
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}
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LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
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DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
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if (wait_result != WAIT_OBJECT_0) {
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error.SetError(GetLastError(), eErrorTypeWin32);
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LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
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m_debugging_ended_event, wait_result);
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} else
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LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
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if (!error.Success()) {
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LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
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pid, error);
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}
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return error;
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}
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void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
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if (!m_active_exception.get())
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return;
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
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WINDOWS_LOG_EXCEPTION);
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LLDB_LOG(log, "broadcasting for inferior process {0}.",
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m_process.GetProcessId());
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m_active_exception.reset();
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m_exception_pred.SetValue(result, eBroadcastAlways);
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}
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void DebuggerThread::FreeProcessHandles() {
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m_process = HostProcess();
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m_main_thread = HostThread();
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if (m_image_file) {
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::CloseHandle(m_image_file);
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m_image_file = nullptr;
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}
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}
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void DebuggerThread::DebugLoop() {
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
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DEBUG_EVENT dbe = {};
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bool should_debug = true;
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LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
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while (should_debug) {
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LLDB_LOGV(log, "Calling WaitForDebugEvent");
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BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
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if (wait_result) {
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DWORD continue_status = DBG_CONTINUE;
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switch (dbe.dwDebugEventCode) {
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case EXCEPTION_DEBUG_EVENT: {
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ExceptionResult status =
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HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
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if (status == ExceptionResult::MaskException)
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continue_status = DBG_CONTINUE;
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else if (status == ExceptionResult::SendToApplication)
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continue_status = DBG_EXCEPTION_NOT_HANDLED;
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break;
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}
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case CREATE_THREAD_DEBUG_EVENT:
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continue_status =
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HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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continue_status =
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HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
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break;
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case EXIT_THREAD_DEBUG_EVENT:
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continue_status =
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HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
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break;
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case EXIT_PROCESS_DEBUG_EVENT:
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continue_status =
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HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
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should_debug = false;
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break;
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case LOAD_DLL_DEBUG_EVENT:
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continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
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break;
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case UNLOAD_DLL_DEBUG_EVENT:
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continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
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break;
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case OUTPUT_DEBUG_STRING_EVENT:
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continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
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break;
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case RIP_EVENT:
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continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
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if (dbe.u.RipInfo.dwType == SLE_ERROR)
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should_debug = false;
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break;
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}
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LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
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dbe.dwProcessId, dbe.dwThreadId, continue_status,
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::GetCurrentThreadId());
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::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
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if (m_detached) {
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should_debug = false;
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}
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} else {
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LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
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::GetLastError());
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should_debug = false;
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}
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}
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FreeProcessHandles();
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LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
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SetEvent(m_debugging_ended_event);
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}
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ExceptionResult
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DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
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if (m_is_shutting_down) {
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// A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
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// exception that
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// we use simply to wake up the DebuggerThread so that we can close out the
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// debug loop.
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if (m_pid_to_detach != 0 &&
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info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) {
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LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
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m_pid_to_detach.load());
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::DebugActiveProcessStop(m_pid_to_detach);
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m_detached = true;
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}
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// Don't perform any blocking operations while we're shutting down. That
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// will
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// cause TerminateProcess -> WaitForSingleObject to time out.
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return ExceptionResult::SendToApplication;
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}
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bool first_chance = (info.dwFirstChance != 0);
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m_active_exception.reset(
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new ExceptionRecord(info.ExceptionRecord, thread_id));
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LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
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first_chance ? "first" : "second",
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info.ExceptionRecord.ExceptionCode, thread_id);
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ExceptionResult result =
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m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
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m_exception_pred.SetValue(result, eBroadcastNever);
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LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
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m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger,
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result);
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LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
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return result;
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}
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DWORD
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DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
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LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id,
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m_process.GetProcessId());
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HostThread thread(info.hThread);
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thread.GetNativeThread().SetOwnsHandle(false);
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m_debug_delegate->OnCreateThread(thread);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
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uint32_t process_id = ::GetProcessId(info.hProcess);
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LLDB_LOG(log, "process {0} spawned", process_id);
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std::string thread_name;
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llvm::raw_string_ostream name_stream(thread_name);
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name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
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name_stream.flush();
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llvm::set_thread_name(thread_name);
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// info.hProcess and info.hThread are closed automatically by Windows when
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// EXIT_PROCESS_DEBUG_EVENT is received.
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m_process = HostProcess(info.hProcess);
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((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
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m_main_thread = HostThread(info.hThread);
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m_main_thread.GetNativeThread().SetOwnsHandle(false);
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m_image_file = info.hFile;
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lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
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m_debug_delegate->OnDebuggerConnected(load_addr);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
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LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
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info.dwExitCode, m_process.GetProcessId());
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m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
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LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
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info.dwExitCode);
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m_debug_delegate->OnExitProcess(info.dwExitCode);
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FreeProcessHandles();
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return DBG_CONTINUE;
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}
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DWORD
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DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
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if (info.hFile == nullptr) {
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// Not sure what this is, so just ignore it.
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LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
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m_process.GetProcessId());
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return DBG_CONTINUE;
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}
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std::vector<wchar_t> buffer(1);
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DWORD required_size =
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GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
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if (required_size > 0) {
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buffer.resize(required_size + 1);
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required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
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required_size, VOLUME_NAME_DOS);
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std::string path_str_utf8;
|
|
llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
|
|
llvm::StringRef path_str = path_str_utf8;
|
|
const char *path = path_str.data();
|
|
if (path_str.startswith("\\\\?\\"))
|
|
path += 4;
|
|
|
|
FileSpec file_spec(path, false);
|
|
ModuleSpec module_spec(file_spec);
|
|
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
|
|
|
|
LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
|
|
m_process.GetProcessId(), path, info.lpBaseOfDll);
|
|
|
|
m_debug_delegate->OnLoadDll(module_spec, load_addr);
|
|
} else {
|
|
LLDB_LOG(
|
|
log,
|
|
"Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
|
|
m_process.GetProcessId(), ::GetLastError());
|
|
}
|
|
// Windows does not automatically close info.hFile, so we need to do it.
|
|
::CloseHandle(info.hFile);
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
|
|
DWORD thread_id) {
|
|
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
|
|
LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
|
|
m_process.GetProcessId(), info.lpBaseOfDll);
|
|
|
|
m_debug_delegate->OnUnloadDll(
|
|
reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
|
|
DWORD thread_id) {
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
|
|
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
|
|
LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
|
|
info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
|
|
|
|
Status error(info.dwError, eErrorTypeWin32);
|
|
m_debug_delegate->OnDebuggerError(error, info.dwType);
|
|
|
|
return DBG_CONTINUE;
|
|
}
|