On ELF being weak is independent of what we call the kind of the symbol. So this also makes the code simpler. llvm-svn: 246326
37 lines
913 B
C++
37 lines
913 B
C++
//===- Symbols.cpp --------------------------------------------------------===//
|
|
//
|
|
// The LLVM Linker
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "Symbols.h"
|
|
#include "Chunks.h"
|
|
#include "Error.h"
|
|
#include "InputFiles.h"
|
|
|
|
using namespace llvm::object;
|
|
|
|
using namespace lld;
|
|
using namespace lld::elf2;
|
|
|
|
// Returns 1, 0 or -1 if this symbol should take precedence
|
|
// over the Other, tie or lose, respectively.
|
|
int SymbolBody::compare(SymbolBody *Other) {
|
|
std::pair<bool, bool> L(isDefined(), isWeak());
|
|
std::pair<bool, bool> R(Other->isDefined(), Other->isWeak());
|
|
|
|
// Normalize
|
|
if (L > R)
|
|
return -Other->compare(this);
|
|
|
|
if (L != R)
|
|
return -1;
|
|
|
|
if (L.first && !L.second)
|
|
return 0;
|
|
return 1;
|
|
}
|