You cannot export a class from a DLL without this on Windows, so it was causing lldb-mi to fail to link after recent changes. Please make sure to include this at the start of every public type in the future. llvm-svn: 229523
153 lines
3.7 KiB
C++
153 lines
3.7 KiB
C++
//===-- SBAddress.h ---------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_SBAddress_h_
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#define LLDB_SBAddress_h_
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#include "lldb/API/SBDefines.h"
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#include "lldb/API/SBModule.h"
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namespace lldb {
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class LLDB_API SBAddress
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{
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public:
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SBAddress ();
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SBAddress (const lldb::SBAddress &rhs);
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SBAddress (lldb::SBSection section, lldb::addr_t offset);
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// Create an address by resolving a load address using the supplied target
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SBAddress (lldb::addr_t load_addr, lldb::SBTarget &target);
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~SBAddress ();
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const lldb::SBAddress &
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operator = (const lldb::SBAddress &rhs);
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bool
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IsValid () const;
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void
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Clear ();
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addr_t
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GetFileAddress () const;
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addr_t
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GetLoadAddress (const lldb::SBTarget &target) const;
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void
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SetAddress (lldb::SBSection section, lldb::addr_t offset);
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void
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SetLoadAddress (lldb::addr_t load_addr,
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lldb::SBTarget &target);
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bool
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OffsetAddress (addr_t offset);
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bool
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GetDescription (lldb::SBStream &description);
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// The following queries can lookup symbol information for a given address.
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// An address might refer to code or data from an existing module, or it
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// might refer to something on the stack or heap. The following functions
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// will only return valid values if the address has been resolved to a code
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// or data address using "void SBAddress::SetLoadAddress(...)" or
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// "lldb::SBAddress SBTarget::ResolveLoadAddress (...)".
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lldb::SBSymbolContext
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GetSymbolContext (uint32_t resolve_scope);
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// The following functions grab individual objects for a given address and
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// are less efficient if you want more than one symbol related objects.
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// Use one of the following when you want multiple debug symbol related
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// objects for an address:
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// lldb::SBSymbolContext SBAddress::GetSymbolContext (uint32_t resolve_scope);
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// lldb::SBSymbolContext SBTarget::ResolveSymbolContextForAddress (const SBAddress &addr, uint32_t resolve_scope);
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// One or more bits from the SymbolContextItem enumerations can be logically
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// OR'ed together to more efficiently retrieve multiple symbol objects.
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lldb::SBSection
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GetSection ();
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lldb::addr_t
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GetOffset ();
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lldb::SBModule
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GetModule ();
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lldb::SBCompileUnit
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GetCompileUnit ();
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lldb::SBFunction
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GetFunction ();
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lldb::SBBlock
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GetBlock ();
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lldb::SBSymbol
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GetSymbol ();
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lldb::SBLineEntry
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GetLineEntry ();
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lldb::AddressClass
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GetAddressClass ();
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protected:
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friend class SBBlock;
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friend class SBBreakpointLocation;
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friend class SBFrame;
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friend class SBFunction;
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friend class SBLineEntry;
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friend class SBInstruction;
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friend class SBModule;
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friend class SBSection;
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friend class SBSymbol;
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friend class SBSymbolContext;
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friend class SBTarget;
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friend class SBThread;
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friend class SBThreadPlan;
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friend class SBValue;
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friend class SBQueueItem;
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lldb_private::Address *
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operator->();
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const lldb_private::Address *
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operator->() const;
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lldb_private::Address *
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get ();
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lldb_private::Address &
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ref();
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const lldb_private::Address &
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ref() const;
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SBAddress (const lldb_private::Address *lldb_object_ptr);
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void
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SetAddress (const lldb_private::Address *lldb_object_ptr);
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private:
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std::unique_ptr<lldb_private::Address> m_opaque_ap;
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};
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} // namespace lldb
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#endif // LLDB_SBAddress_h_
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